Sega screws up my games again

General purpose discussion about gaming and emulation.
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Nico0020
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Sega screws up my games again

Post by Nico0020 » Sat Nov 18, 2006 10:40 am

I was really looking forward to this game coming out. As I thought they might do a port correct for once. They already pissed me off with there bad emulation on the smash pack and sonic mega collection plus on xbox and ecco on GBA.

now we have Sonic the Hedgehog Genesis for GBA. I poped the game in and not expecting much due to my past disapointments. And sure enough i was disgusted. The cropped screen i understand and have no problems with, its just what happens when u move a console game to the GBA. but the game feels like sonic is seperated from the actual landscape. it lags terrible, and with horrible slowdowns. If you look up the sonic model moves forward for some reason. And there are times with the sluggish controls that sonic wont stop running. It feels liek sometimes the game knows it cant push it and pulls a frameskip. Do yourself a favor and leave this one behind.

Look sega, if your are going to make some crap new games and want to go back to your roots, dont ruin my old games.
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Post by Gmc » Sat Nov 18, 2006 11:12 am

Sega themselves probably dont port half these titles, they are usually done by other companies I think >_> they jus have the sega title because they own the francises.
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Post by Covar » Sat Nov 18, 2006 11:20 am

its because the gba can't do blast processing.
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Post by ASCIIN » Sat Nov 18, 2006 11:31 am

Covar wrote:its because the gba can't do blast processing.
:guffaw:
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Post by Hawke » Sat Nov 18, 2006 12:05 pm

ASCIIN wrote:
Covar wrote:its because the gba can't do blast processing.
:guffaw:
...i don't get it o_o;
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Post by SuperMegatron » Sat Nov 18, 2006 1:45 pm

Sega does what Ninendont
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Post by Jeeba Jabba » Sat Nov 18, 2006 1:53 pm

Covar wrote:its because the gba can't do blast processing.

:rofl:
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Post by |darc| » Sat Nov 18, 2006 2:36 pm

Hawke wrote:
ASCIIN wrote:
Covar wrote:its because the gba can't do blast processing.
:guffaw:
...i don't get it o_o;
http://www.retrojunk.com/details_commercial/2478/
Wikipedia wrote:Strictly the term refers to a technical feature of the Genesis that wasn't replicated on the SNES - the ability for the CPU to be working on one visible section of map while the graphics processor displays another. Since only the visible part of the map is uploaded at any one time, this feature greatly increases the distance that the map can scroll from one frame to the next. Even though few if any people will have been able to discern that meaning from the advertising, the term was pretty successful and helped Sega gain an advantage over Nintendo in the early 16-bit console timeline.
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Post by DaMadFiddler » Sat Nov 18, 2006 4:04 pm

The IGN preview video doesn't exactly seem to exonerate the game engine, either.

I'm curious as to why you'd buy this, though. And I'm not sure what your gripe with the Mega Collection is. I'm not sure about the "Plus" version, but I have the Mega Collection for 'Cube, and it seems to be pretty spot-on. Plus, it's the same price as the GBA port, but includes *all* the Genesis Sonic games.
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Post by Ex-Cyber » Sat Nov 18, 2006 4:26 pm

Strictly the term refers to a technical feature of the Genesis that wasn't replicated on the SNES - the ability for the CPU to be working on one visible section of map while the graphics processor displays another.
I've read quite a bit about the operation old-school VDPs, including the Genesis VDP, and I'm fairly baffled by this statement. In Genesis, the CPU doesn't have direct access to VRAM; accesses all go through the VDP. So if the VDP is accessing VRAM, a CPU-initiated VRAM write can't happen - the memory is busy. There's a FIFO, so you can issue the write anyway (from the CPU perspective), but it still doesn't actually happen until the VDP's done with its access and has a spare memory cycle. Hammering the FIFO might grant a little extra bandwidth, but I don't see how this kind of technique could justify its own marketing term.
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Post by TyBO » Sun Nov 19, 2006 12:36 am

DaMadFiddler wrote:I'm curious as to why you'd buy this, though.
Well, speaking on my own behalf, I think it'd be nice to have a portable version of the original Sonic 1. That's why I bought a GP2X though. :D

Anyway, I saw on IGN, they list the developer as TBA. That's a pretty bad sign. 99% of the time, when a publisher decides they want to release a port of an old game (or a compilation of old games) they shop around for a small development studio that will port the game for a meager amount of money. As a result, the quality of the port can suffer greatly.
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Post by Nico0020 » Sun Nov 19, 2006 1:33 am

well my gba is cheating on its fellow carts with my flash cart. I had a good feeling it would be terrible so i tried it on that first. and i was right. if it was a damn good port i would have picked it up from gamestop in a heartbeat.

btw in that video they show sonic stopping his movement a lot. if you run through a level its so terrible. thats the good side of the game. the slow downs are insain too.
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Post by Quzar » Sun Nov 19, 2006 1:47 pm

Ex-Cyber wrote:I don't see how this kind of technique could justify its own marketing term.
Because it loosely describes the truth and sounds awesome.
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Post by GyroVorbis » Sun Nov 19, 2006 5:05 pm

Quzar wrote:
Ex-Cyber wrote:I don't see how this kind of technique could justify its own marketing term.
Because it loosely describes the truth and sounds awesome.
Sort of like Sony using the "128-bit 'Emotion' Engine" to help market the PS2.
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