And wondering: was any explanation ever given as to why this masterpiece got such a horrid translation?
"Brother! Don't you have any 'justice'?"
Thats not the best quote by a long shot, but its the the most recent bad one I've seen.
So I'm playing Final Fantasy Tactics through AGAIN
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I thought it was a truly great game. I really enjoyed the battle system, classes.
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Yeah, it's not absolutely terrible, but it was pretty bad. My guess is that it was rushed and never coordinated and/or edited properly. I was particularly impressed by how the explanations in the tutorials make references to menu items that don't actually exist (because they're translated to much shorter terms for the menus, which were evidently translated by a different person or group than the tutorial text).
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Re: So I'm playing Final Fantasy Tactics through AGAIN
...nothing wins the justice.jaredfogle wrote:And wondering: was any explanation ever given as to why this masterpiece got such a horrid translation?
"Brother! Don't you have any 'justice'?"
Thats not the best quote by a long shot, but its the the most recent bad one I've seen.
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Ah, back to the classics.
I'm currently playing through Ocarina of Time for the first time in a few years (last time was in '03, when I got it free with my GameCube). I love this game, but this recent replay is reminding me why I liked Link to the Past better (LttP vs. OoT is the gamer's Kirk vs. Picard ). Most notably, for all its greatness, Ocarina of Time drags notably in some spots. The text is slow moving, the cutscenes are often long and tedious (especially if you've played the game before), and several bits--like the water temple and just MOVING AROUND on Hyrule Field--are outright tedious. These issues were made much worse in Wind Waker, but they seem to originate in Ocarina. Link to the Past never feels like it's dragging, and doesn't have any parts that have that nagging tedium to them.
I'm currently playing through Ocarina of Time for the first time in a few years (last time was in '03, when I got it free with my GameCube). I love this game, but this recent replay is reminding me why I liked Link to the Past better (LttP vs. OoT is the gamer's Kirk vs. Picard ). Most notably, for all its greatness, Ocarina of Time drags notably in some spots. The text is slow moving, the cutscenes are often long and tedious (especially if you've played the game before), and several bits--like the water temple and just MOVING AROUND on Hyrule Field--are outright tedious. These issues were made much worse in Wind Waker, but they seem to originate in Ocarina. Link to the Past never feels like it's dragging, and doesn't have any parts that have that nagging tedium to them.