The Dreamcast Real Power [pics and videos inside] [+update]

Discussion of topics related to licensed games, software hacking/modification, prototypes, and development kits belongs here. Includes topics related to emulating the Dreamcast console on your computer or on another gaming console. Discussion of Reicast should go in the Official Reicast Forum.
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Post by cube_b3 »

Why is Planet Harrier listed along with the dreamcast games? it's not even on dreamcast.
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Post by Segata Sanshiro »

Evil Dead is a piece of shit as a game (i loved the movies though), but the graphics are decent, imo Alone in The Dark: The New Nightmare looks a lot better (especially the flashlight lighting effect on a prerendered BGR, great!)
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Post by Quzar »

BILAL_XIA wrote:Why is Planet Harrier listed along with the dreamcast games? it's not even on dreamcast.
The screenshots posted are from the unreleased dreamcast version (or are supposed to be).
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Post by cube_b3 »

I SEE.
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Post by Cid Highwind »

Green Ranger wrote:Don't know if this has been mentioned yet, but how about Alone in The Dark: The New Nightmare and Evil Dead: Hail To The King? I hear the pre-rendered backgrounds are enough to drool over.
Since when has prerendered stuff been an indicator on the rendering power of a system?

My pc can display some very lifelike 4.1megapixel pictures as well, looking better than Crysis, not bad for a 350mHz K6 :p
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Post by cube_b3 »

I SEE
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Post by Cid Highwind »

Been playing too much Shenmue Bilal? :P
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Post by Segata Sanshiro »

Cid Highwind wrote:Been playing too much Shenmue Bilal? :P
:lol: :lol: :lol:
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Re: The Dreamcast Real Power [pics and videos inside] [+upd

Post by q_006 »

Arqueiro wrote:Do you Tink that dreamcast already show your true full power ?

Can we, someday, know the Dreamcast True Power ?

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That's Planet Harrier? Did it ever come out? At least in Japan?
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Post by Stormwatch »

Planet Harriers was an arcade-only release. And it actually ran on the Hikaru board, not the NAOMI.
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Post by RMD »

Hikaru is just naomi with an extra effects chip. Nothing that couldnt be handled on dc with a little downing in quality. Nothing hardly noticable though.
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Post by Quzar »

RMD wrote:Hikaru is just naomi with an extra effects chip. Nothing that couldnt be handled on dc with a little downing in quality. Nothing hardly noticable though.
yea. um... except you know, that whole extra SH4. EXACTLY THE SAME!
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Post by cube_b3 »

Segata Sanshiro wrote:
Cid Highwind wrote:Been playing too much Shenmue Bilal? :P
:lol: :lol: :lol:
:D Excuse Me, Do you know what happend on the day the snow turned into rain.
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Post by Cid Highwind »

lol, yeah that was one of the cheesiest things of Shenmue: A snowy day, and later that night, after something horrible has happened, rain and lightning :P

On that day, did you see a black car. It's almost winter again, I should be picking up this game again. Shenmue 1 usually gets attention in December, while Shenmue 2 gets played in spring. It's almost as if I try to keep up with the ingame dates.
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Post by cube_b3 »

I SEE, now this doesn't really show dreamcast power or anything but in Project Berkly (NTSC/J VF3 bonus disc) the Dojo roof is slightly broken allowing Rain to land on Iwao which looked really slick.

Despite beeing an FMV it also suggests that Iwao's face would be rendered in dreamcast not the pictures attached in the final version

http://shenmue.planets.gamespy.com/imag ... kley13.jpg
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Post by Cid Highwind »

I find the realtime images of the final version look better than these prerendered ones btw, much more detail. I think I once saw that video, but I don't know where.
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Post by cube_b3 »

but the thing is with this you would have had complete facial expressions rather then the limited ones that the final version had.

Well whenever the next insallment of Shenmue releases we would not have to worry about these things.
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Post by GyroVorbis »

I went to my friend's house the other day. He knew that I loved Shenmue, so he showed me a new game he got for PS2: Yakuza. It reminded me a lot of Shenmue.

Since this is a "Show the Dreamcast's Real Power" topic, I thought we could discuss an interesting comparison. Sega's Shenmue II (DC) vs. Sega's Yakuza (PS2).

Compare:
Yakuza:
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Shenmue II:
Image
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*note* I couldn't find any decent DC Shenmue II screenshots, so every one besides the first is an Xbox screenshot. Don't bitch and tell me that isn't fair, because I own both versions and the only thing the Xbox does is anti alias and texture filter a bit more. There's no "graphical upgrade" and I think the Xbox version looks blurrier. I don't think it's debatable that Shenmue II running on a Dreamcast with VGA is the best looking scenario either.

As for the comparison, it can't get much fairer. Shenmue and Yakuza are by Sega, and they were both developed towards the end of each console's lifespan (prematurely for Dreamcast). They are both pushing each console graphically, and both have around the same framerate with slowdowns.

The first thing that I notice is the snazzy lighting effects on the signs in Yakuza. That looks really nice. Yakuza definitely can have more people than Shenmue II onscreen at a time. I'm not sure, but it also looks like the people in Yakuza might have a tad bit higher poly counts (major characters in shenmue seem to have more detail than Yakuza, though).

Shenmue is obviously less jagged. I also notice the traditional higher texture quality of the DC. There seems to be more color going on in Shenmue II. Despite the fact that overall character poly count may be lower, Shenmue II faces own Yakuza.

It's a close one, but I'm going to have to say that I personally find Shenmue II a tad better looking than Yakuza.

What do you guys think?
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Post by Quzar »

That would be a fun little compairison for you to post or discuss here: http://shenmue.planets.gamespy.com/forum/index.php .

You would probably get a really interesting discussion about it.
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