Pavlik @ DCEmu.co.uk Forums wrote:"all games tested without sound, on defaults using build 2 version except Wipeout 3 Special Edition that hangs on 1st movie using build 2
Ballistic - works, 4-5 fps little glitches on letters, numbers
Bishi Bashi 3 J - 4-5 fps without glitches
BreakOut - 1 fps, very slow - missing audio tracks hangs the game for 1 sec of 2
Gekido - 4-5 in menus, 1-3 ingame without glitches
Looser's boot loader - not working, black screen
Pandemonium - 3-4 fps, game freaks, 3fps forward 2 backwards and over and over
RTL Skispringen 2002 - 2 in menus, 1-2 ingame; jump board (i dont know the right name ) is always down even if camera moves
Turnabout - 4-5 in menu, 4 in game without glitches
Vib Ribbon PAL - When i push start game it freaks identically like in epsxe
Wipeout 3 Special Edition - (using 1st build) guess what? i win race 4 in menu 3-4 fps in game
Wonder 3 / Roosters - black screen before real game, works in 3in1 menu and roosters menu
Overview: emu look very promissing. All of games have no or have very small gfx glitches. Emu is very stable and most important - it has working save option to ram, not to vmu! all games runs faster at loading times - emu is the fastest here.
PSX4ALL slowly making its way to a release
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PSX4ALL slowly making its way to a release
It seems that there are two private test builds made by zodttd (prolly not many changes from Chui's private build). Apparently it only runs ISOS, anyway here's what one of the testers had to say about it:
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no one said they wereStrapping Scherzo wrote:Those aren't exactly playable speeds.
there is also no Dynarec yet, and so far zodttd only worked a little on the dc version.
there are pics and videos of the emu working here
http://www.dcemu.co.uk/vbulletin/showthread.php?t=39332
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and how it's closed source. you can already check it out on a few other platforms.Juan wrote:"and most important - it has working save option to ram, not to vmu!"
Funny how PSX4ALL is just being tested for a few as for now
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the dynarec is not chui's. Chui took the dynarec core already in pcsx (which was used for pcsxdc) and plopped it in, since psx4all is based off pcsx (although unfortunately they don't wanna release the sources =\ )Darksaviour69 wrote:no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.
they are working together... to a degree
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Are there any binaries released?Quzar wrote:the dynarec is not chui's. Chui took the dynarec core already in pcsx (which was used for pcsxdc) and plopped it in, since psx4all is based off pcsx (although unfortunately they don't wanna release the sources =\ )Darksaviour69 wrote:no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.
they are working together... to a degree
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yes. for the palm, gp2x, and some weird handhelds. psx4all was originally psxpalm (or whatever the name is) and chui somehow got zodttd(sic) to change the name of the project.Juan wrote:Are there any binaries released?Quzar wrote:the dynarec is not chui's. Chui took the dynarec core already in pcsx (which was used for pcsxdc) and plopped it in, since psx4all is based off pcsx (although unfortunately they don't wanna release the sources =\ )Darksaviour69 wrote:no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.
they are working together... to a degree
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