I'm going to release a new version very soon. Wow, did a ton of work recently! Upgraded Vigil a bit such as: When landing from a jump and holding attack down, his charge move is faster to execute! Great for delivering a huge blow when doing a backflip recovery...
I also added additional pain animations and behaviors to Vigil! This is so awesome to see in deathmatch; very cool to see Vigil round house kick another Vigil and watch 'em spin in the air, smack against a wall, then face plant into the floor!! Monsters can do this to you also! and there's more of em too
Player 1 executes the Cyclone Crush knocking Player 2 away like a ragdoll
Monster simply points at Vigil sending him flying
Update: Added Guard Breaking! Blocking is no longer the all purpose cure for situations, some monsters can hit Vigils blocking so hard he'll recoil, and move across the ground (kicking up dust too
![Wink ;)](./images/smilies/icon_e_wink.gif)
) and is vunerable for half a second.
Next version will be harder then the last with more skill required. Great!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."