Best Genesis/Mega Drive emulator for DC?
- Christuserloeser
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There is 6-button support in there, but I don't think it's enabled.Christuserloeser wrote:No 6 button support as far as I can tell. No VMU support either I suppose.
Yep. Out of the games I test the emulator with, switching to FAME broke about 80% of them in some way - they either crash the emulator, don't do anything, lock up after a few seconds, get stuck in a reset loop (usually displaying the Sega logo over and over again), or malfunction in some other way. Some games seem to be playing way too fast even though they're only running at 60FPS, like Ranger X.I think BA got FAME working, but IIRC half of the games were broken...
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So far I can't really verify the 80% you gave when testing my games with gpwt-3c, but there definitly is a good number of them that runs perfectly with C68K and refuses to load with FAME. I'd say it's about 50% maybe ? Odd enough as it seems to work pretty much perfectly in Neo4All...BlackAura wrote:Yep. Out of the games I test the emulator with, switching to FAME broke about 80% of them in some way - they either crash the emulator, don't do anything, lock up after a few seconds, get stuck in a reset loop (usually displaying the Sega logo over and over again), or malfunction in some other way. Some games seem to be playing way too fast even though they're only running at 60FPS, like Ranger X.
I wonder if it's because of something that went wrong when compiling it with GPDC ?
Btw: Regarding C68K I've recently stumbled over this old topic over at DCEmu UK, where Quzar seems to have found some interesting compiler settings for C68K and CZ80.
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It seems like my list of test games just doesn't work. Interestingly, there are a very small number of games that are on both my test list, and Fox's test list. They all work, even if they have some behaviour glitches. About 80% of the games on Fox's list work, and about 80% of the games on my list don't.
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do many games like the sonic series and shinobi series have the glitching player sprite fixed. This was an issue in pvr3
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Sonic works perfect in game from what I have seen. It doesn't glitch, in fact in no game have I seen that odd glitchiness, but this emu has glitches of its own though. For example, some of the graphics in the Streets of Rage series are off color or "boxed". Some games like Strider don't even display the characters. Raiden and Fire Shark have missing graphics. The ship isn't even on screen in Fire Shark!
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Good news.Christuserloeser wrote:Glad you got it to work. Will replace the SBI over at DCHelp now.
Sorry I didn't pop in to offer my advice, but you got it all figured out.
Yes, regarding hyphens (-) within filenames in SBI's, they do cause big problems. Unfortunately, when the files are actually burned, the hyphens are converted to underscores, so the link within the dxl file starts pointing to a file that doesn't exist anymore (because it's now got an underscore where the hyphen used to be).
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Good news is a lot of big titles work nicely:
Contra
Castlevania
Sonic series
Gunstar Heroes
The C68K seems to have a bit of higher compatibility for sure. I'd say 80 to 90 percent of the games work with it compared to about 60 or so for FAME (out of what I tested). The games that work good make this emu worth it though.
Contra
Castlevania
Sonic series
Gunstar Heroes
The C68K seems to have a bit of higher compatibility for sure. I'd say 80 to 90 percent of the games work with it compared to about 60 or so for FAME (out of what I tested). The games that work good make this emu worth it though.
- Christuserloeser
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I would say that it's fixed for most games.DcSteve wrote:do many games like the sonic series and shinobi series have the glitching player sprite fixed. This was an issue in pvr3
Remaining glitches in player sprites are in Streets of Rage II and (only when walking/running) in Golden Axe III.
In Mazin Saga I noticed an odd color bug for the player.
We really need to have an compatibility chart with test reports based on verified good dumps...BlackAura wrote:It seems like my list of test games just doesn't work. Interestingly, there are a very small number of games that are on both my test list, and Fox's test list. They all work, even if they have some behaviour glitches. About 80% of the games on Fox's list work, and about 80% of the games on my list don't.
I've just set up a page over at Dreamcast-Scene.com:
http://www.dreamcast-scene.com/index.ph ... patibility
Best thing is that everyone can contribute by editing the page and list their reports:
http://www.dreamcast-scene.com/index.ph ... ction=edit
Ah, now I understand what's causing the problem. This also means that burning your /Inducer/ folder with BootDreams is another way to 'fix' this problem (next to 'SBI2Boot') as BootDreams has Joilet support and thus hyphens will remain hyphens.curt_grymala wrote:Yes, regarding hyphens (-) within filenames in SBI's, they do cause big problems. Unfortunately, when the files are actually burned, the hyphens are converted to underscores, so the link within the dxl file starts pointing to a file that doesn't exist anymore (because it's now got an underscore where the hyphen used to be).
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- Christuserloeser
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It does work. And very nicely.
Keeping in minds what most of you said about compatibility, I ran the first couple of games using C68. To my surprise, both froze and hung the system. So I tried again with FAME, and both Sonic 1 and Gunstar Heroes ran great (maybe GH had the music a little accelerated, but that's better than having to reset the DC )
SW rendering doesn't seem to help much, tried it on a couple of glitchy games and it fixed like 2/10 games, and in some cases fixed minor glitches to create bigger ones.
So, from what I tested so far, I'd say try first FAME with HW rendering. Chances are it'll work better, but if it doesn't work, you'll still be able to go back to the rom list (L+R+Start)
Keeping in minds what most of you said about compatibility, I ran the first couple of games using C68. To my surprise, both froze and hung the system. So I tried again with FAME, and both Sonic 1 and Gunstar Heroes ran great (maybe GH had the music a little accelerated, but that's better than having to reset the DC )
SW rendering doesn't seem to help much, tried it on a couple of glitchy games and it fixed like 2/10 games, and in some cases fixed minor glitches to create bigger ones.
So, from what I tested so far, I'd say try first FAME with HW rendering. Chances are it'll work better, but if it doesn't work, you'll still be able to go back to the rom list (L+R+Start)
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I used the romlist maker for DreamSNES, then renamed the files from smc back to zip.
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Okay, after testing this emulator, I must say that it's DEFINATELY the best out there. It's pretty bland, and unstable in areas, but many games run flawlessly. I mean, Sonic 2! Many awsome titles like Castlevania, Crusader of Centy, Bomberman, Streets of Rage 2, Sparkster, and an assload of others run GREAT! Sure, a couple games have occassional sound skips, but if you could just optimize the frame-skipping a little, this would be the best emulator since NesterDC! Please, guys. Continue working on it. It's already better than the PSP emulators! C'mon! You're so close!
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Well, the frameskipping is as good as it's ever going to get, and the occasional sound skips happen because the emulator isn't quite keeping up. Basically, it needs to be made another 10% faster.Sure, a couple games have occassional sound skips, but if you could just optimize the frame-skipping a little, this would be the best emulator since NesterDC!
- Christuserloeser
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Added to the GPDC articleJuan wrote:So, from what I tested so far, I'd say try first FAME with HW rendering. Chances are it'll work better, but if it doesn't work, you'll still be able to go back to the rom list (L+R+Start)
So, what did you do with your '.gen' files ? Did you rename them or just ZIP them ?
Hm, I didn't notice any... Are you sure you didn't choose SW instead of HW ?jessman wrote:Sure, a couple games have occassional sound skips
I mean, you mentioned frameskip and that's definitly not needed as it already seems to run full speed ! The only thing that frameskip could be useful for, would be for the SW (as that's much slower than the HW).
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It quite definitely does use frameskipping, but it's pretty difficult to notice unless you're looking for it. For most games, it just skips the occasional frame here and there, and that's mostly to keep the video synchronised with the sound.Christuserloeser wrote:I mean, you mentioned frameskip and that's definitly not needed as it already seems to run full speed ! The only thing that frameskip could be useful for, would be for the SW (as that's much slower than the HW).