what the n00bies need around here

If you have any questions on programming, this is the place to ask them, whether you're a newbie or an experienced programmer. Discussion on programming in general is also welcome. We will help you with programming homework, but we will not do your work for you! Any porting requests must be made in Developmental Ideas.
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?И?H&#1028
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what the n00bies need around here

Post by ?И?H&#1028 »

IS ACTUAL FOOTAGE OF PROGRAMMERS AT WORK! We need to see this process with our own eyes! visual tuts would be a fuckin dream. i think that would speed up the process and teach ppl in bulk.
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Post by ?И?H&#1028 »

if we dont get footage we need screen shots up the wazoo! )()(
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Post by JS Lemming »

Your idea blows. Die knube.

EDIT: I take that back about the nullset... You're soiling its good name.
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Post by Caboose »

There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
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Post by OneThirty8 »

Crazy Caboose wrote:There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
True. I learned to program for the DC by writing programs for the DC. In fact, I learned C by writing/porting code to the DC. A video tutorial is helpful for things like setting up a surround sound system, but in this case, it would be like me making a video to show people how to write a short story. There would be a lot of footage of me scribbling ideas on scraps of paper, typing furiously, printing and marking up my story, rewriting... but that wouldn't help anyone else learn how to write.
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Post by ?И?H&#1028 »

OneThirty8 wrote:
Crazy Caboose wrote:There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
True. I learned to program for the DC by writing programs for the DC. In fact, I learned C by writing/porting code to the DC. A video tutorial is helpful for things like setting up a surround sound system, but in this case, it would be like me making a video to show people how to write a short story. There would be a lot of footage of me scribbling ideas on scraps of paper, typing furiously, printing and marking up my story, rewriting... but that wouldn't help anyone else learn how to write.
well a lot of ppl learn better by visuals and i think the basics should be on footage just to get the jist. the feel of being in say a sort of classroom. but audio is a very good idea too.
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Post by GyroVorbis »

Well, we could make a DC Devver porn movie, I'll work on Viva or something naked for you guys.

Kidding. I learned by one of them cheap "Teach yourself C++ in ___ days," KOS tutorials, and my good buddy Tvspelsfreak (mentor).
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Post by OneThirty8 »

Really. If you need "visuals," go look for tuts that have example code and stuff like that. There is nothing "special" about the DC. Once you know how to program, you should be able to figure out the KOS API, or even use SDL (a lot of people start with SDL because it's a cross-platform API with a lot of documentation, examples, tuts, portable games, etc). Assuming you know how to operate a keyboard, home video footage isn't going to add anything to what a well-written tutorial can show you.
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Post by ?И?H&#1028 »

OneThirty8 wrote:Really. If you need "visuals," go look for tuts that have example code and stuff like that. There is nothing "special" about the DC. Once you know how to program, you should be able to figure out the KOS API, or even use SDL (a lot of people start with SDL because it's a cross-platform API with a lot of documentation, examples, tuts, portable games, etc). Assuming you know how to operate a keyboard, home video footage isn't going to add anything to what a well-written tutorial can show you.
i just have a hard time grasping what the insides of a game look like. take this for example:

Code: Select all

/* rhodium.c  -- your weight in rhodium        */

#include <stdio.h>

int main(void)

{

    float weight;    /* user weight            */

    float value;     /* rhodium equivalent     */



    printf("Are you worth your weight in rhodium?\n");

    printf("Let's check it out.\n");

    printf("Please enter your weight in pounds: ");



/* get input from the user                     */

    scanf("%f", &weight);

/* assume rhodium is $770 per ounce            */

/* 14.5833 converts pounds avd. to ounces troy */

    value = 770.0 * weight * 14.5833;

    printf("Your weight in rhodium is worth $%.2f.\n", value);

    printf("You are easily worth that! If rhodium prices drop,\n");

    printf("eat more to maintain your value.\n");



    return 0;

}
would a program for a game look like that? what are the best and easiest tuts for DC programming? im using an eBook named C Primer plus 5th ed.
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Post by GyroVorbis »

Not exactly.

Game programming is a bit different. That's just linear programming there. A game has a main loop that updates graphics, gets user input, processes input, updates AI/other stuff, and repeats forever.

a bit more like this:

Code: Select all

int main() {
    //do all of this stuff forever.
    while(1) {
        GetControllerInput();
        DrawFrame();
        UpdateAIorWhatever();
    }
    return 0;
}
It's not that it's hard to grasp--but yeah, game programming is a bit different than linear black-box programming.
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Post by ?&#1048;?H&#1028 »

can u give me sum good DC tuts? will my C programming come in handy here? am i over learning for a simple console!? :|
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Post by toastman »

If the example you posted is giving you a hard time, maybe you lack the cognitive skills for programming.

However, there are other avenues to game development.
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Post by ?&#1048;?H&#1028 »

other avenues? such as?
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Post by CKRNZ »

?И?H&#1028 wrote:
OneThirty8 wrote:
Crazy Caboose wrote:There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
True. I learned to program for the DC by writing programs for the DC. In fact, I learned C by writing/porting code to the DC. A video tutorial is helpful for things like setting up a surround sound system, but in this case, it would be like me making a video to show people how to write a short story. There would be a lot of footage of me scribbling ideas on scraps of paper, typing furiously, printing and marking up my story, rewriting... but that wouldn't help anyone else learn how to write.
well a lot of ppl learn better by visuals and i think the basics should be on footage just to get the jist. the feel of being in say a sort of classroom. but audio is a very good idea too.

if you need a video tutorial..order the video professor...
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Post by JS Lemming »

EDIT: Nevermind... that was too harsh.
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Post by BlueCrab »

Ok... this some stuff in this topic's kinda out of hand.... so....

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