what the n00bies need around here
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- DCEmu Cool Newbie
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what the n00bies need around here
IS ACTUAL FOOTAGE OF PROGRAMMERS AT WORK! We need to see this process with our own eyes! visual tuts would be a fuckin dream. i think that would speed up the process and teach ppl in bulk.
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- DCEmu Cool Newbie
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- JS Lemming
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Your idea blows. Die knube.
EDIT: I take that back about the nullset... You're soiling its good name.
EDIT: I take that back about the nullset... You're soiling its good name.
Last edited by JS Lemming on Wed May 03, 2006 4:53 pm, edited 2 times in total.
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- Damn Dirty Ape
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True. I learned to program for the DC by writing programs for the DC. In fact, I learned C by writing/porting code to the DC. A video tutorial is helpful for things like setting up a surround sound system, but in this case, it would be like me making a video to show people how to write a short story. There would be a lot of footage of me scribbling ideas on scraps of paper, typing furiously, printing and marking up my story, rewriting... but that wouldn't help anyone else learn how to write.Crazy Caboose wrote:There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
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- DCEmu Cool Newbie
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well a lot of ppl learn better by visuals and i think the basics should be on footage just to get the jist. the feel of being in say a sort of classroom. but audio is a very good idea too.OneThirty8 wrote:True. I learned to program for the DC by writing programs for the DC. In fact, I learned C by writing/porting code to the DC. A video tutorial is helpful for things like setting up a surround sound system, but in this case, it would be like me making a video to show people how to write a short story. There would be a lot of footage of me scribbling ideas on scraps of paper, typing furiously, printing and marking up my story, rewriting... but that wouldn't help anyone else learn how to write.Crazy Caboose wrote:There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
- GyroVorbis
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- Damn Dirty Ape
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Really. If you need "visuals," go look for tuts that have example code and stuff like that. There is nothing "special" about the DC. Once you know how to program, you should be able to figure out the KOS API, or even use SDL (a lot of people start with SDL because it's a cross-platform API with a lot of documentation, examples, tuts, portable games, etc). Assuming you know how to operate a keyboard, home video footage isn't going to add anything to what a well-written tutorial can show you.
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- DCEmu Cool Newbie
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i just have a hard time grasping what the insides of a game look like. take this for example:OneThirty8 wrote:Really. If you need "visuals," go look for tuts that have example code and stuff like that. There is nothing "special" about the DC. Once you know how to program, you should be able to figure out the KOS API, or even use SDL (a lot of people start with SDL because it's a cross-platform API with a lot of documentation, examples, tuts, portable games, etc). Assuming you know how to operate a keyboard, home video footage isn't going to add anything to what a well-written tutorial can show you.
Code: Select all
/* rhodium.c -- your weight in rhodium */
#include <stdio.h>
int main(void)
{
float weight; /* user weight */
float value; /* rhodium equivalent */
printf("Are you worth your weight in rhodium?\n");
printf("Let's check it out.\n");
printf("Please enter your weight in pounds: ");
/* get input from the user */
scanf("%f", &weight);
/* assume rhodium is $770 per ounce */
/* 14.5833 converts pounds avd. to ounces troy */
value = 770.0 * weight * 14.5833;
printf("Your weight in rhodium is worth $%.2f.\n", value);
printf("You are easily worth that! If rhodium prices drop,\n");
printf("eat more to maintain your value.\n");
return 0;
}
- GyroVorbis
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Not exactly.
Game programming is a bit different. That's just linear programming there. A game has a main loop that updates graphics, gets user input, processes input, updates AI/other stuff, and repeats forever.
a bit more like this:
It's not that it's hard to grasp--but yeah, game programming is a bit different than linear black-box programming.
Game programming is a bit different. That's just linear programming there. A game has a main loop that updates graphics, gets user input, processes input, updates AI/other stuff, and repeats forever.
a bit more like this:
Code: Select all
int main() {
//do all of this stuff forever.
while(1) {
GetControllerInput();
DrawFrame();
UpdateAIorWhatever();
}
return 0;
}
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- DCEmu Cool Newbie
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- DCEmu Cool Newbie
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- DCEmu Junior
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?И?HЄ wrote:well a lot of ppl learn better by visuals and i think the basics should be on footage just to get the jist. the feel of being in say a sort of classroom. but audio is a very good idea too.OneThirty8 wrote:True. I learned to program for the DC by writing programs for the DC. In fact, I learned C by writing/porting code to the DC. A video tutorial is helpful for things like setting up a surround sound system, but in this case, it would be like me making a video to show people how to write a short story. There would be a lot of footage of me scribbling ideas on scraps of paper, typing furiously, printing and marking up my story, rewriting... but that wouldn't help anyone else learn how to write.Crazy Caboose wrote:There's no need for a video tutorial. All it is is typing in commands/functions and things like that. You would just be watching someone type. If there was audio and someone was explaining things (which would take a very long time) it would be better, but still not as good as reading it.
if you need a video tutorial..order the video professor...
- JS Lemming
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