RadQuake with Quake for Mac
- Bertrude
- Insane DCEmu
- Posts: 293
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Tue Feb 17, 2004 7:23 am
- Location: England
- Has thanked: 0
- Been thanked: 0
RadQuake with Quake for Mac
I just decided to see if RadQuake for DC works with the full Quake for Macintosh game and can report that it does indeed work. Here's an overview for any mac users who have the original version and want to try it on their DC. You need 2 CD-R's - one for RadQuake and one for the data.
RadQuake uses a swap disc technique so firstly I burned a radquake disc.
1. Downloaded RAR files and expand to get CDI.
2. CDI ripped with CDI Rip 0.5 to get 2 sessions.
3. Using Toast 5.2, I burned 1st session as CD-ROM XA track at low speed (I used 4x). Burn as a session, not disc. I then burned the second session to the same disc - at same speed as before, but as disc, not a session (close disc).
Then I burned a Quake data CD. You can't just use your original Quake disc but it's easy to get the data you need.
1. Install Quake from original Quake for Macintosh CD. For ease, I installed it to the desktop in a folder called "QUAKE". Within this folder should be Quake application(s), readme/text files and a folder called "id1"
2. Burn the "QUAKE" folder to a CD called "CD" in ISO 9660 format. This is necessary as RadQuake's swap disc function searches for this directory structure (CD/QUAKE/ID1/PAK0.PAK).
To play, use the RadQuake disc, then swap over the data disc when required.
I hope this will be of use. I've had some probs with the quicksave function but the game seems to run well. I've only played the first level though.
RadQuake uses a swap disc technique so firstly I burned a radquake disc.
1. Downloaded RAR files and expand to get CDI.
2. CDI ripped with CDI Rip 0.5 to get 2 sessions.
3. Using Toast 5.2, I burned 1st session as CD-ROM XA track at low speed (I used 4x). Burn as a session, not disc. I then burned the second session to the same disc - at same speed as before, but as disc, not a session (close disc).
Then I burned a Quake data CD. You can't just use your original Quake disc but it's easy to get the data you need.
1. Install Quake from original Quake for Macintosh CD. For ease, I installed it to the desktop in a folder called "QUAKE". Within this folder should be Quake application(s), readme/text files and a folder called "id1"
2. Burn the "QUAKE" folder to a CD called "CD" in ISO 9660 format. This is necessary as RadQuake's swap disc function searches for this directory structure (CD/QUAKE/ID1/PAK0.PAK).
To play, use the RadQuake disc, then swap over the data disc when required.
I hope this will be of use. I've had some probs with the quicksave function but the game seems to run well. I've only played the first level though.
- Matisfaction
- I can't get no.....
- Posts: 3429
- Joined: Sat Jul 17, 2004 8:44 pm
- Has thanked: 0
- Been thanked: 0
- Matisfaction
- I can't get no.....
- Posts: 3429
- Joined: Sat Jul 17, 2004 8:44 pm
- Has thanked: 0
- Been thanked: 0
- Bertrude
- Insane DCEmu
- Posts: 293
- Joined: Tue Feb 17, 2004 7:23 am
- Location: England
- Has thanked: 0
- Been thanked: 0
I've tried using MDT but it requires an IP bin so I left that alone but got it working a different way instead.
I put the PAK files from my original Mac Quake install into the "ID1" folder of the uncompressed Makaqu, then burned the Makaqu folder as an ISO 9660 disc. I clicked on the "Select" button after dragging the foldder to Toast and in the settings, the format was CD-ROM XA and the naming option was changed to "Allow Macintosh Names".
This now works fine but you need to use the DC Hakker or Demo Menu Loader boot discs first (http://www.dchomebrew.org/). Load one of these then swap discs. Select the scrambled bin and you're away.
And yes, it is sweet. It has a better resolution than RadQuake - everything is crisper, it plays smoothly and the save files take up less space on the VMU than Rad. I was impressed with RadQuake anyway so this is marvelous. The water areas look a bit weird though as they've been dithered the appear semi-transparent [EDIT- These can be changed ingame to look better]. I'm really looking forward to playing the game again now, especially on my DC. It brings back good memories and is still as fast as I remember it.
I put the PAK files from my original Mac Quake install into the "ID1" folder of the uncompressed Makaqu, then burned the Makaqu folder as an ISO 9660 disc. I clicked on the "Select" button after dragging the foldder to Toast and in the settings, the format was CD-ROM XA and the naming option was changed to "Allow Macintosh Names".
This now works fine but you need to use the DC Hakker or Demo Menu Loader boot discs first (http://www.dchomebrew.org/). Load one of these then swap discs. Select the scrambled bin and you're away.
And yes, it is sweet. It has a better resolution than RadQuake - everything is crisper, it plays smoothly and the save files take up less space on the VMU than Rad. I was impressed with RadQuake anyway so this is marvelous. The water areas look a bit weird though as they've been dithered the appear semi-transparent [EDIT- These can be changed ingame to look better]. I'm really looking forward to playing the game again now, especially on my DC. It brings back good memories and is still as fast as I remember it.
- Matisfaction
- I can't get no.....
- Posts: 3429
- Joined: Sat Jul 17, 2004 8:44 pm
- Has thanked: 0
- Been thanked: 0
- Bertrude
- Insane DCEmu
- Posts: 293
- Joined: Tue Feb 17, 2004 7:23 am
- Location: England
- Has thanked: 0
- Been thanked: 0
You might be right about the IP Bin but I havn't tried it. I can't be arsed with wasting anymore CDs to try it. Besides NxMakaqu works OK with the Demo Menu Loader Disc so I'm happy. I've not tried emulators this way either as I've found CDI files easier to deal with and have just relied on disc swapping for Nester, Smeg and DreamSnes.
If you get round to it yourself, I'd like to know if it works tough.
If you get round to it yourself, I'd like to know if it works tough.
- emptythought
- DC Developer
- Posts: 2015
- Joined: Wed Jan 30, 2002 9:14 am
- Location: UNITED STATES NRN
- Has thanked: 0
- Been thanked: 0
- Contact:
- Matisfaction
- I can't get no.....
- Posts: 3429
- Joined: Sat Jul 17, 2004 8:44 pm
- Has thanked: 0
- Been thanked: 0
- mankrip
- DCEmu Ex-Mod
- Posts: 3712
- Joined: Sun Nov 04, 2001 5:12 pm
- Has thanked: 0
- Been thanked: 0
- Contact:
Bertrude wrote:I'm unsure as it's missing a 1st Read Bin and IP bin.
The "nxmakaqu_scrambled.bin" is the 1st_read.bin, simply rename it if you want, and you're ready to burn a self-boot disc.Bertrude wrote:Select the scrambled bin and you're away.
I used that other name because I usually burn other stuff on the same disc (for example, the CD I'm currently using for testing has HexQuake and nxMakaqu), and having different names for the binaries makes it easier for me to select which one to run.
- Bertrude
- Insane DCEmu
- Posts: 293
- Joined: Tue Feb 17, 2004 7:23 am
- Location: England
- Has thanked: 0
- Been thanked: 0
Thanks fragger. I just gave it a whirl and it worked fine (i used Mac Dream Tool version 0.2.1.3 (v0.2.2).
Matisfaction, I did it like this...
I put the PAK files from my original Mac Quake install into the "ID1" folder of the uncompressed Makaqu. I changed the "nxMakaqu_scrambled.bin" to "1ST_READ.bin" then copied the IP.bin from the downloaded plain files of Nester DC 7.1a to the same loaction. I ran the folder containing these bins through MDT Self Booter. This moved the folder to my user root directory and renamed it "data". Then MDT was used to create the Iso's - a 'fixed' and a 'header' iso. I burned the fixed iso in toast as a CD ROM XA Session at (4x) then burned the header in the same way but as disc/close disc.
Sorry for going over what is likely to be familiar old ground but it worked OK for me and I now have a self booting Makaqu. I hope it helps.
Matisfaction, I did it like this...
I put the PAK files from my original Mac Quake install into the "ID1" folder of the uncompressed Makaqu. I changed the "nxMakaqu_scrambled.bin" to "1ST_READ.bin" then copied the IP.bin from the downloaded plain files of Nester DC 7.1a to the same loaction. I ran the folder containing these bins through MDT Self Booter. This moved the folder to my user root directory and renamed it "data". Then MDT was used to create the Iso's - a 'fixed' and a 'header' iso. I burned the fixed iso in toast as a CD ROM XA Session at (4x) then burned the header in the same way but as disc/close disc.
Sorry for going over what is likely to be familiar old ground but it worked OK for me and I now have a self booting Makaqu. I hope it helps.
- Matisfaction
- I can't get no.....
- Posts: 3429
- Joined: Sat Jul 17, 2004 8:44 pm
- Has thanked: 0
- Been thanked: 0
- emptythought
- DC Developer
- Posts: 2015
- Joined: Wed Jan 30, 2002 9:14 am
- Location: UNITED STATES NRN
- Has thanked: 0
- Been thanked: 0
- Contact:
- emptythought
- DC Developer
- Posts: 2015
- Joined: Wed Jan 30, 2002 9:14 am
- Location: UNITED STATES NRN
- Has thanked: 0
- Been thanked: 0
- Contact:
- Bertrude
- Insane DCEmu
- Posts: 293
- Joined: Tue Feb 17, 2004 7:23 am
- Location: England
- Has thanked: 0
- Been thanked: 0
RadQuake works in this way, allowing disc swap (on PC version not mac) but visually it's not as nice as Makaqu and looks kind of blurry. It run well though.
I'm not sure about Makaqu allowing disc swap or not as I'm doing this on a mac but I don't think there were any options about disc swapping. If you're burning a disc with Makaqu on anyway, it's only a case of copying over the pak file from your quake install anyway so I don't see why it has to allow disc swapping.
Ace: which quake port are you on about?
I'm not sure about Makaqu allowing disc swap or not as I'm doing this on a mac but I don't think there were any options about disc swapping. If you're burning a disc with Makaqu on anyway, it's only a case of copying over the pak file from your quake install anyway so I don't see why it has to allow disc swapping.
Ace: which quake port are you on about?
- mankrip
- DCEmu Ex-Mod
- Posts: 3712
- Joined: Sun Nov 04, 2001 5:12 pm
- Has thanked: 0
- Been thanked: 0
- Contact:
No, because it looks for the files in /quake/id1, while AFAIK, in the retail CD the files are stored in /id1.fackue wrote:Can you use nxMaqku (sp) as a swap disc for a retail PC-CD?
Anyway, dropping the .pak files in Makaqu's id1 dir and burning it is a better idea, because the file pak10.pak included in Makaqu contains some bugfixes and improvements over the original Quake data files. Without it you won't have translucent water, transparency effects, improved models, bugfixed entity tables and some other stuff.
By the way, nxMakaqu does support disc swapping in the modlist screen. If you have none or more than one Quake game/mod/TC in the disc the modlist will appear automatically; if you have only one game on the disc, you can hold the button X when booting to make it show up.
- emptythought
- DC Developer
- Posts: 2015
- Joined: Wed Jan 30, 2002 9:14 am
- Location: UNITED STATES NRN
- Has thanked: 0
- Been thanked: 0
- Contact:
No offense, but the quality of the textures and screen isn't good enough to justify not having support for a commercial copy of Quake's CD-Rom.Fragger wrote:Anyway, dropping the .pak files in Makaqu's id1 dir and burning it is a better idea, because the file pak10.pak included in Makaqu contains some bugfixes and improvements over the original Quake data files. Without it you won't have translucent water, transparency effects, improved models, bugfixed entity tables and some other stuff.