Any way to play hacked games with NesterDC SE?
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Any way to play hacked games with NesterDC SE?
I have a large collection of Tecmo Super Bowl Roms and Baseball Stars roms that have been edited and updated with new and historical rosters.
I really like the emulator, so I'm hoping there's a way to include these unsupported roms into the image file.
I really like the emulator, so I'm hoping there's a way to include these unsupported roms into the image file.
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Re: Any way to play hacked games with NesterDC SE?
You can rename the roms to NesterDC SE's rom numbers for the original games.Scribe99 wrote:I have a large collection of Tecmo Super Bowl Roms and Baseball Stars roms that have been edited and updated with new and historical rosters.
I really like the emulator, so I'm hoping there's a way to include these unsupported roms into the image file.
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Re: Any way to play hacked games with NesterDC SE?
That sounds like a plan.MetaFox wrote:You can rename the roms to NesterDC SE's rom numbers for the original games.
I'm not sure what you mean by rom numbers ... Do you mean that I should change the names of the edited roms back to the original name? Like rename Tecmo Super Bowl '88 back to plain Tecmo Super Bowl?
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Looking at my list of roms, I don't think NesterDC SE compiles any roms that are incorrectly labeled. If that was a given, I guess I wasn't aware of that.
I have a lot of roms that don't have "_" where there's a space in the title -- they just have a space. And I don't think NesterDC SE compiled any of those roms in the image.
I have a lot of roms that don't have "_" where there's a space in the title -- they just have a space. And I don't think NesterDC SE compiled any of those roms in the image.
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Re: Any way to play hacked games with NesterDC SE?
No. I mean put the original roms in the folder to have the builder tool check them (renaming won't help since the tool does it by file size). Once that's done, find the rom (it will be numbered to match the NesterDC database. Replace that rom with the changed rom, and you're set.Scribe99 wrote:That sounds like a plan.MetaFox wrote:You can rename the roms to NesterDC SE's rom numbers for the original games.
I'm not sure what you mean by rom numbers ... Do you mean that I should change the names of the edited roms back to the original name? Like rename Tecmo Super Bowl '88 back to plain Tecmo Super Bowl?
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Sorry guys, but at what point in this process do I replace my edited rom with a rom that has already been checked?Unzip the NesterDC SE zip archive if you haven't already
done so. In the resulting folder you will find a file named
"NesterDCSEBuilderWx.exe". Double-click this file to
start the CD builder interface and follow these
instructions:
1. Locate your ROMs folder. Your ROMs must not be in
subdirectories of the folder you choose. Only ROMs in
that folder itself will be scanned. Your ROMs may be
zipped or unzipped. The CD builder will automatically zip
your uncompressed ROMs for you.
2. Ignore the "Master Library URL" unless you have the URL
of a known master library mirror. Check the NesterDC SE
website periodically for official mirrors.
3. Uncheck the unwanted features. By default, all are
chosen. If you are worried about not being able to fit
all your ROMs and these features, don't worry. You can
easily fit all USA releases on one CD with room to spare.
4. Select the CD image format you want the builder to
finally produce, DiscJuggler (CDI) or Nero (NRG).
5. Click the "Start Build" button.
Asuming you are loading your CD to the limits with games,
be prepared for this process to take a fairly long time.
Keep in mind that each of your ROMs is being scanned,
identified, perhaps zipped if not already, and then all
the extra goodies are being downloaded from the internet.
Be patient. The length of time needed to build the CD is
mostly dependant on the speed of your internet connection.
If you must stop it in the middle of its work, just click
the same button you used to start the process, which
should now read "Stop Build". Wait for the program to
gracefully end its current task.
6. Once the process is complete, the builder will attempt
to open the resulting CD image in the associated burning
program. This might be Nero, DiscJuggler, or whatever
program handles the kind of image format you chose.
When I start the database builder tool it automatically checks and compiles the roms -- then builds an image file.
I would have to replace the rom before it builds an image, so I'm guessing that I wait for the original rom to be checked by the builder program, then stop the process and replace the rom, and then allow it to continue and build an image?
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So wait, if I downloaded an unreleased prototype rom.. I couldn't play it in NesterDC SE because it can't find it in some database?
*Has not burned NesterDC SE yet*
*Has not burned NesterDC SE yet*
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