Another World for the Dreamcast (AW/DC)
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- DC Developer
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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Another World for the Dreamcast (AW/DC)
Another World for the Dreamcast (AW/DC)
Version: 1.0
Release Date: December 30th 2005
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About:
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Information about this legendary game can be found here [1] and [2].
Hotkeys:
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D-pad Allows you to move Lester
A/X Allows you run/shoot with your gun
Left Trigger +Y Allows to enter a code to jump to a specific level
Start Pause the game
Right Trigger +Y Load State
Right Trigger +B Save State
Left Triger +X Increase Save State Number
Left Triger +A Decrease Save State Number
Left Trigger +B Exit to DC-Tool for Testing - arch_exit()
Credits:
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Original game by Eric Chahi and Jean-Francois Freitas
RAW Interpreter code by Gregory Montoir [3]
Dreamcast Port by Troy Davis (GPF) [4]
Please visit the port?s official site [4] for more information on this version of Another World.
URLs:
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[1] http://www.mobygames.com/game/out-of-this-world
[2] http://en.wikipedia.org/wiki/Another_Wo ... _game[/url)
[3] http://membres.lycos.fr/cyxdown/raw
[4] http://gpf.dcemu.co.uk/
also thanks to MetaFox for the sourcecode and the release help.
Enjoy.
Troy(GPF)
Version: 1.0
Release Date: December 30th 2005
--------------------------------------
About:
------
Information about this legendary game can be found here [1] and [2].
Hotkeys:
--------
D-pad Allows you to move Lester
A/X Allows you run/shoot with your gun
Left Trigger +Y Allows to enter a code to jump to a specific level
Start Pause the game
Right Trigger +Y Load State
Right Trigger +B Save State
Left Triger +X Increase Save State Number
Left Triger +A Decrease Save State Number
Left Trigger +B Exit to DC-Tool for Testing - arch_exit()
Credits:
--------
Original game by Eric Chahi and Jean-Francois Freitas
RAW Interpreter code by Gregory Montoir [3]
Dreamcast Port by Troy Davis (GPF) [4]
Please visit the port?s official site [4] for more information on this version of Another World.
URLs:
-----
[1] http://www.mobygames.com/game/out-of-this-world
[2] http://en.wikipedia.org/wiki/Another_Wo ... _game[/url)
[3] http://membres.lycos.fr/cyxdown/raw
[4] http://gpf.dcemu.co.uk/
also thanks to MetaFox for the sourcecode and the release help.
Enjoy.
Troy(GPF)
- MetaFox
- Adventure Gamer
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It was renamed to "Out of This World" due to Interplay wanting to avoid confusion and possible a trademark violation with the "Another World" tv show in the US.impact135 wrote:i have that game on snes and its called out of this world.. odd i guess they changed the name for the super nintendo release.
well im impressed.. i have a question though.. i noticed there isnt any music.. yes theres sound but no music.. is that something that was taken out for this release and was it taken out to make it full speed?
also i wanted to ask a question about a dummy file.. i noticed that when i burned the game the full file was only a few MB... is there a program that will selfboot and DUMMY the file for me? and is that even necessary? usually i dont worry about dummy files because usually i just burn emulators and such and once the dc loads the rom thats it.. but im a little worried that using a game like this might cause damage to the dreamcast without a dummy file. any advise on should i use a dummy file and how exactly can i do that? please keep it simple as i dont want my head to explode.. thanks
and again.. what a great addition to the dreamcast scene.
one more thing.. when i burn using disc juggler should i use RAW write or not.. and what exactly is raw write and does it help
also i wanted to ask a question about a dummy file.. i noticed that when i burned the game the full file was only a few MB... is there a program that will selfboot and DUMMY the file for me? and is that even necessary? usually i dont worry about dummy files because usually i just burn emulators and such and once the dc loads the rom thats it.. but im a little worried that using a game like this might cause damage to the dreamcast without a dummy file. any advise on should i use a dummy file and how exactly can i do that? please keep it simple as i dont want my head to explode.. thanks
and again.. what a great addition to the dreamcast scene.
one more thing.. when i burn using disc juggler should i use RAW write or not.. and what exactly is raw write and does it help
- MetaFox
- Adventure Gamer
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There is no music because there was no music in the original datafiles for the PC version.impact135 wrote:well im impressed.. i have a question though.. i noticed there isnt any music.. yes theres sound but no music.. is that something that was taken out for this release and was it taken out to make it full speed?
It loads all of it's data into a romdisk at startup, so it doesn't stream at all from the drive during play. Thus, a "dummy file" is completely unnecessary.impact135 wrote:usually i dont worry about dummy files because usually i just burn emulators and such and once the dc loads the rom thats it.. but im a little worried that using a game like this might cause damage to the dreamcast without a dummy file.
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- Psychotic DCEmu
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Ho to mount the disc?
I have this structure:
It's right? Or the data files go straight on root?
Also, i think i can just add the Amiga MOD files so i can have BGM sound, but how?
I have this structure:
Code: Select all
CD
|_1ST_READ.BIN
|_IP.BIN
|_README.TXT
|_DATA
|_BANK01
|_BANK02
|_BANK03
|_BANK04
|_BANK05
|_BANK06
|_BANK07
|_BANK08
|_BANK09
|_BANK0A
|_BANK0B
|_BANK0C
|_BANK0D
|_CONFIG.DAT
|_CONFIG.LNG
|_MEMLIST.BIN
|_MUSIC
|_TABVOL.BIN
|_VOL.1
|_VOL.2
|_VOL.END
Also, i think i can just add the Amiga MOD files so i can have BGM sound, but how?
ok i didnt know that it loads the entire thing at start up like a rom.. cool thanks for the info.. now i dont have to worry about playing it.. heh..
so i take it the original pc version didnt have the music but the music was added for the genesis, sega cd, and super nintendo versions?
its really cool how the guy who made the game in the first place let us have this game for free!! i cant stress the fact that its people like Eric Chahi and Jean-Francois Freitas who make things like this possible. if they would have just coded the game and made me go out and search for the original first off i probably would have never found it.. and with the authors of the game letting us have it for free.. really cool!
also.. maybe it might be possible to take the sound codes from the genesis, snes , or sega cd versions and implant them onto this version.. would that even work.. and if it did would we loose speed? anyhow this is a great game.. i bought it way back when used for like 35 bucks at some game store and even though the cart is worth like 2 bucks now im really glad i bought it.. its a really fun game and challenging... kind of like a puzzle action game.
so i take it the original pc version didnt have the music but the music was added for the genesis, sega cd, and super nintendo versions?
its really cool how the guy who made the game in the first place let us have this game for free!! i cant stress the fact that its people like Eric Chahi and Jean-Francois Freitas who make things like this possible. if they would have just coded the game and made me go out and search for the original first off i probably would have never found it.. and with the authors of the game letting us have it for free.. really cool!
also.. maybe it might be possible to take the sound codes from the genesis, snes , or sega cd versions and implant them onto this version.. would that even work.. and if it did would we loose speed? anyhow this is a great game.. i bought it way back when used for like 35 bucks at some game store and even though the cart is worth like 2 bucks now im really glad i bought it.. its a really fun game and challenging... kind of like a puzzle action game.
- MetaFox
- Adventure Gamer
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I'm looking into getting permission to use the soundtrack by Jean-Francois Freitas in the game.
Eric Chahi is the person who gave permission for the release, as everything in the PC version was created by him. If I can get in contact with Mr. Freitas, I'll see what can be done about adding his soundtrack.
Eric Chahi is the person who gave permission for the release, as everything in the PC version was created by him. If I can get in contact with Mr. Freitas, I'll see what can be done about adding his soundtrack.
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- Mental DCEmu
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- Mental DCEmu
- Posts: 458
- Joined: Fri Dec 27, 2002 11:27 am
- Location: Prisoner of the Nintendo Police?
- Has thanked: 0
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