I think I know who it is.and i know a person that is running ODE (another physics engine) on DC as we speak...
Looking at those pics and considering the ODE library, I don't doubt a game like HL2 or Halo would be any problems at all.
I think I know who it is.and i know a person that is running ODE (another physics engine) on DC as we speak...
Um... no -- pretty much everything you've posted above is completely wrong regarding the PVR2/DC.Darkfalz wrote:Keep in mind that many of the 3D hardware capabilities of the PowerVR were never or rarely used, because it couldn't do them very fast. Things like FSAA, trilinear or aniostropic filtering or bump mapping. FSAA was only used in two games as far as I know, WSB2k2 and NHL2k2. I don't think any games used trilinear or aniosotropic. Bump mapping may have been used sparingly, but I couldn't give any examples.
One could also make a simple supportive statement eg "you can find correct specs on the web" which doesn't take much time and makes clear that their disagreement is based on knowledge of the facts/truth and is not just spam.FuriKuri wrote:What do you mean by doesn't have the time? Last time I checked, if you have the time to tell someone they are completely wrong, then you have the time to explain your reasoning.
If you want the information, look it up.FuriKuri wrote:Hey Rand, would you mind being helpful by explaining all about the PVR2 and Dreamcast's 3d use and capabilities?
Knowing that something is incorrect and having the time to explain why that is the case are completely unrelated.FuriKuri wrote:What do you mean by doesn't have the time? Last time I checked, if you have the time to tell someone they are completely wrong, then you have the time to explain your reasoning.
Rand Linden wrote:Um... no -- pretty much everything you've posted above is completely wrong regarding the PVR2/DC.Darkfalz wrote:Keep in mind that many of the 3D hardware capabilities of the PowerVR were never or rarely used, because it couldn't do them very fast. Things like FSAA, trilinear or aniostropic filtering or bump mapping. FSAA was only used in two games as far as I know, WSB2k2 and NHL2k2. I don't think any games used trilinear or aniosotropic. Bump mapping may have been used sparingly, but I couldn't give any examples.
Why not just delete your post and save everyone a lot of confusion in the future ?
Rand.
Rand Linden wrote: Knowing that something is incorrect and having the time to explain why that is the case are completely unrelated.
You are saying the exact same thing that Rand already refuted with what you quoted. There is a HUGE difference between a sentence long statement of falsehood, and the page+ long proper explanation that he probably couldn't really give in full due to whatever things we don't know about pertaining to bleemcast.nymus wrote:Saying that something is incorrect is pointless without some explanation. If you have the time to voice your disagreement, then you should make the time to explain it.
And yet, if he had simply done what Rand said I'm sure he would be much more informed than he is now that he complained about being given help and you rushed in with an answer that just said that Rand was right followed by what boils down to "blah blah blah" as it has much information, but most all of it is unrelated to what the question at hand was.nymus wrote:Round and round we go
Someone please clarify the following.
Person 1 says the formula for volume of a cuboid is LxW.
Person 2 "knows" this is false so he says "Person 1, you are wrong. Please keep your mouth shut to avoid confusion."
Everyone is better informed
OR
Person 1 says the formula for volume of a cuboid is LxW.
Person 2 "knows" this is false but doesn't feel he should bother explaining basic geometry or sharing secrets with uneducated fare and so decides to STFU.
Person 3 "knows" this is false and says "Person 1 is incorrect. The correct formula is LxWxH"
Everyone is better informed.