NesterDC SE - All is ready
-
- DC Developer
- Posts: 2285
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
NesterDC SE - All is ready
OK. Everything should be set up correctly and ready to automatically switch at 12AM CDT. I'm about to go out actually, believe it or not. If I come back and something went horribly wrong then I'll fix it.
I just wanna say that I am aware that this isn't perfect, but tonight is the night I chose to release it and I'm not missing this date. While it isn't perfect I honestly think it's darn cool. I put a lot of work into it. I will probably put a little bit more work into it in the near future.
Well, enjoy. I'm about to go play some pool. 2 Hours 58 Minutes 47 Seconds left. See ya!
I just wanna say that I am aware that this isn't perfect, but tonight is the night I chose to release it and I'm not missing this date. While it isn't perfect I honestly think it's darn cool. I put a lot of work into it. I will probably put a little bit more work into it in the near future.
Well, enjoy. I'm about to go play some pool. 2 Hours 58 Minutes 47 Seconds left. See ya!
-
- DCEmu Ex-Mod
- Posts: 4970
- Joined: Thu Nov 29, 2001 3:40 pm
- Location: The Canadian-Mexican border.
- Has thanked: 0
- Been thanked: 0
-
- Psychotic MOD
- Posts: 915
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Ohio
- Has thanked: 0
- Been thanked: 0
- Contact:
I'll be waiting.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
-
- Mental DCEmu
- Posts: 303
- Joined: Tue Jun 29, 2004 4:20 pm
- Location: Colorado
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- DC Developer
- Posts: 2285
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
Amazing...simply amazing. I can't even insult this by calling it 'software' or an 'emulator' as it is a work of art plain and simple.
The download/build process will take some time if you have a decent number of roms. I went and ahead and downloaded everything and boy was it worth it. (boxes, carts, title screens and so forth)
It is just SO much different than what we are used to in terms of what NESter DC was and what it could do. The way you select games, the NSF player, the lists, the graphics...everything is just beautiful. I'm not kissing ass here it just blew me away. I was wondering what could possibly be SO time consuming that it would take this long and now I know. (boy was it worth the wait)
The emulation is wonderful as everyone would expect. I've been adding favorites so far and have only tested a handful but if there is anything you'd like people to play around with please let us know.
I just honestly don't know what else to say other than; it was worth the wait, it's wonderful, if you aren't trying it out then you are insane, and it could possibly be the best thing to happen to the DC homebrew/emu scene EVER!
EDIT: A couple questions:
1) If you stop the build process will it resume? As in can I make one image, add some stuff, start a build again, and have it only download the extras for the newly added roms.
2) I was wondering about how the rom identification process works exactly. Do roms need to be propberly named with something like GoodNES or does it read names/headers and go from there?
3) How much space, would you estimate, all of the extras take for each game? (perhaps people can limit their downloads to just box art and say genie codes to pack on more roms is my thinking)
The download/build process will take some time if you have a decent number of roms. I went and ahead and downloaded everything and boy was it worth it. (boxes, carts, title screens and so forth)
It is just SO much different than what we are used to in terms of what NESter DC was and what it could do. The way you select games, the NSF player, the lists, the graphics...everything is just beautiful. I'm not kissing ass here it just blew me away. I was wondering what could possibly be SO time consuming that it would take this long and now I know. (boy was it worth the wait)
The emulation is wonderful as everyone would expect. I've been adding favorites so far and have only tested a handful but if there is anything you'd like people to play around with please let us know.
I just honestly don't know what else to say other than; it was worth the wait, it's wonderful, if you aren't trying it out then you are insane, and it could possibly be the best thing to happen to the DC homebrew/emu scene EVER!
EDIT: A couple questions:
1) If you stop the build process will it resume? As in can I make one image, add some stuff, start a build again, and have it only download the extras for the newly added roms.
2) I was wondering about how the rom identification process works exactly. Do roms need to be propberly named with something like GoodNES or does it read names/headers and go from there?
3) How much space, would you estimate, all of the extras take for each game? (perhaps people can limit their downloads to just box art and say genie codes to pack on more roms is my thinking)
Last edited by Kader on Sat Dec 10, 2005 5:30 am, edited 1 time in total.
"1. Locate your ROMs folder. Your ROMs must not be inDutchdude wrote:Does the cdbuilder also support subdirectories ? I have my roms split up in 4 or 5 subfolders. Or does the builder only support 1 single directory ?
Great work Scherzo
subdirectories of the folder you choose. Only ROMs in
that folder itself will be scanned. Your ROMs may be
zipped or unzipped. The CD builder will automatically zip
your uncompressed ROMs for you."
I'd like this feature as well but I'm guessing it is done as a single directory because of how it indexes the games/art/nsf/so on. Perhaps something along the lines of having subdirectories create their own lists would work but I'm guessing it wouldn't transfer over to the game indexing properly in its current state. (since images are numbered rather than named as far as I can tell...may have just answered my own question about build resuming there lol)
-
- DC Developer
- Posts: 2285
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
Yes, if you stop the build process or if you just decide to build another disc, the second time around will take much less time because it checks what's been downloaded first before getting it from the website.Kader wrote:1) If you stop the build process will it resume? As in can I make one image, add some stuff, start a build again, and have it only download the extras for the newly added roms.
The CD builder uses the ROM's CRC to identify it. This is the exact same method GoodNES uses. So there's no need to rename your ROMs.Kader wrote:2) I was wondering about how the rom identification process works exactly. Do roms need to be propberly named with something like GoodNES or does it read names/headers and go from there?
I did, however, realize a little bug in the alphabetizing of the ROMs. The selector in the emu will display them in the order in which they originally were in the directory. So if you had a ROM name "00001 - Zelda 2 The Adventure of Link", it would show up first in the emu, even though it would be named correctly. Basically I need to sort the DB entries at the end of the process.
Oh, I dunno... I never figured out how much the extras for one single game takes up. I'll look into that.Kader wrote:3) How much space, would you estimate, all of the extras take for each game? (perhaps people can limit their downloads to just box art and say genie codes to pack on more roms is my thinking)
- Cid Highwind
- Psychotic DCEmu
- Posts: 674
- Joined: Sun Apr 10, 2005 5:11 am
- Location: The Netherlands
- Has thanked: 0
- Been thanked: 0
Scherzo, first of all, thank you so much for all your work on this project
On behalf of the DC fans over at NGemu
I've got this baby up and running without any problems, thank heavens for the readme, it helped me out with all of my questions.
There are some things that came up when I was testing the emulator/program.
If you are planning to implement more features, perhaps these adjustments might be a nice idea:
* Having the option of limiting the amount of loops a NSF file does, so that it will continue to the next song after the current one has been played a number of times.
* I am having problems with the NSF files of Bomberman 2, everything becomes very choppy, kinda like if the DC isn't able to handle them. If I am the only one please don't bother, but I was wondering if someone else is having the same problems.
Consider these just some minor things, because when I look at the rest of the emulator, it is GREAT
On behalf of the DC fans over at NGemu
I've got this baby up and running without any problems, thank heavens for the readme, it helped me out with all of my questions.
There are some things that came up when I was testing the emulator/program.
If you are planning to implement more features, perhaps these adjustments might be a nice idea:
* Having the option of limiting the amount of loops a NSF file does, so that it will continue to the next song after the current one has been played a number of times.
* I am having problems with the NSF files of Bomberman 2, everything becomes very choppy, kinda like if the DC isn't able to handle them. If I am the only one please don't bother, but I was wondering if someone else is having the same problems.
Consider these just some minor things, because when I look at the rest of the emulator, it is GREAT
You feel at ease as you flock with the masses,
What do you see with your heads in their asses?
Keep on railing at what I believe,
Call me insane and I am proud to be.
--Edguy - King of Fools--
My blog
What do you see with your heads in their asses?
Keep on railing at what I believe,
Call me insane and I am proud to be.
--Edguy - King of Fools--
My blog
-
- DC Developer
- Posts: 2285
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
Yes, I've thought of this and I'll probably do it in the future. I would definitely make ita configurable option since sometimes I like to listen to a certain track forever. Right now though, it will automatically advance if there's silence for a couple seconds. Work nice for Game Over tracks and sound effects.* Having the option of limiting the amount of loops a NSF file does, so that it will continue to the next song after the current one has been played a number of times.
I realize that some NSFs are bunk. Most of these NSFs came from a very large archive I found on a p2p network. I didn't get a chance to verify them all.I am having problems with the NSF files of Bomberman 2, everything becomes very choppy, kinda like if the DC isn't able to handle them. If I am the only one please don't bother, but I was wondering if someone else is having the same problems.
Last edited by Strapping Scherzo on Sat Dec 10, 2005 9:57 am, edited 1 time in total.
- Cid Highwind
- Psychotic DCEmu
- Posts: 674
- Joined: Sun Apr 10, 2005 5:11 am
- Location: The Netherlands
- Has thanked: 0
- Been thanked: 0
Some more testing made me find out that Flight of the Intruder still has its bugs. The bottom half of the screen where the info about the radar and everything is displayed isn't working properly, so I have to fly without radar
I tried the same rom on FCE Ultra for Windows and it is working perfectly.
Btw, I like your idea about the NSF player, it's kinda what I had in mind as well, thanks
I tried the same rom on FCE Ultra for Windows and it is working perfectly.
Btw, I like your idea about the NSF player, it's kinda what I had in mind as well, thanks
You feel at ease as you flock with the masses,
What do you see with your heads in their asses?
Keep on railing at what I believe,
Call me insane and I am proud to be.
--Edguy - King of Fools--
My blog
What do you see with your heads in their asses?
Keep on railing at what I believe,
Call me insane and I am proud to be.
--Edguy - King of Fools--
My blog
- Segata Sanshiro
- Psychotic DCEmu
- Posts: 686
- Joined: Thu Oct 23, 2003 3:23 pm
- Location: the future
- Has thanked: 0
- Been thanked: 0
- Contact: