Dreamcast Development Environment ISO r2
-
- DCEmu Super Poster
- Posts: 1342
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Thu Aug 26, 2004 4:05 am
- Has thanked: 0
- Been thanked: 0
- Contact:
Dreamcast Development Environment ISO r2
Here's Release 2. I wanted to get a new version of my DCTool GUI in this release with support for GDB but it just kept giving me problems - I'll get around to releasing that once I get it working.
This time I've compile KOS myself and upgraded to the latest SVN (last night) which is 287. I'm still using GPF's tool-chain which has GCC 3.4.2, though I have also added GPF's Dreamcast-compiled GDB in this one.
In the last ISO release, the autorun program had quite a few errors, and I'm surprised as to how many people were able to get a working development environment. In this version I've fixed the errors and did a few cosmetic changes. Should be good.
I've moved over to using 7zip for the tool-chain from using the normal zip format. It took the file size down a bit compared to last release's tool-chain size, but not the ISO (or should I say, CDI ). Since this release has a lot of goodies and is actually 'Dreamcast-playable', the actual download size is 230 MB - about 15 MB bigger than the last ISO.
If you pop this disc in your Dreamcast, a simple self-created DreamInducer menu will load with choice to load dcload-IP or dcload-Serial (both versions 1.0.4). They were both compiled by GPF and have support for GDB.
If you download this later on down the road, you can simply update KOS to the latest version. I have added Subversion with simple instructions on how to update, replace and compile a freshly downloaded copy of KOS SVN.
What else is on the disc: Chankast (with my own binary loader and configuration file), dcemu (with all required files and DLLs), Code::Blocks v1.0rc2 (without a compiler), Dev-C++ v4.9.9.2 (without a compiler), dctool-IP 1.0.4, dctool-Serial 1.0.4, Cygwin DLLs for dctool, and last but not least a trimmed down Subversion 1.2.3 with instructions on updating KOS to the latest SVN.
For the download, check out the page located at Consolevision.com.
This time I've compile KOS myself and upgraded to the latest SVN (last night) which is 287. I'm still using GPF's tool-chain which has GCC 3.4.2, though I have also added GPF's Dreamcast-compiled GDB in this one.
In the last ISO release, the autorun program had quite a few errors, and I'm surprised as to how many people were able to get a working development environment. In this version I've fixed the errors and did a few cosmetic changes. Should be good.
I've moved over to using 7zip for the tool-chain from using the normal zip format. It took the file size down a bit compared to last release's tool-chain size, but not the ISO (or should I say, CDI ). Since this release has a lot of goodies and is actually 'Dreamcast-playable', the actual download size is 230 MB - about 15 MB bigger than the last ISO.
If you pop this disc in your Dreamcast, a simple self-created DreamInducer menu will load with choice to load dcload-IP or dcload-Serial (both versions 1.0.4). They were both compiled by GPF and have support for GDB.
If you download this later on down the road, you can simply update KOS to the latest version. I have added Subversion with simple instructions on how to update, replace and compile a freshly downloaded copy of KOS SVN.
What else is on the disc: Chankast (with my own binary loader and configuration file), dcemu (with all required files and DLLs), Code::Blocks v1.0rc2 (without a compiler), Dev-C++ v4.9.9.2 (without a compiler), dctool-IP 1.0.4, dctool-Serial 1.0.4, Cygwin DLLs for dctool, and last but not least a trimmed down Subversion 1.2.3 with instructions on updating KOS to the latest SVN.
For the download, check out the page located at Consolevision.com.
- GyroVorbis
- Elysian Shadows Developer
- Posts: 1874
- Joined: Mon Mar 22, 2004 4:55 pm
- Location: #%^&*!!!11one Super Sonic
- Has thanked: 81 times
- Been thanked: 64 times
- Contact:
Holy crap. That's just amazing. I'm downloading it right now.
You make it all too easy.
EDIT: Whoah, I didn't know DCParticlez worked perfectly under Chankast!
That's EXACTLY what I needed!LyingWake wrote:If you pop this disc in your Dreamcast, a simple self-created DreamInducer menu will load with choice to load dcload-IP or dcload-Serial (both versions 1.0.4). They were both compiled by GPF and have support for GDB.
Whoah! I don't even know what to say.LyingWake wrote:If you download this later on down the road, you can simply update KOS to the latest version. I have added Subversion with simple instructions on how to update, replace and compile a freshly downloaded copy of KOS SVN.
What else is on the disc: Chankast (with my own binary loader and configuration file), dcemu (with all required files and DLLs), Code::Blocks v1.0rc2 (without a compiler), Dev-C++ v4.9.9.2 (without a compiler), dctool-IP 1.0.4, dctool-Serial 1.0.4, Cygwin DLLs for dctool, and last but not least a trimmed down Subversion 1.2.3 with instructions on updating KOS to the latest SVN.
You make it all too easy.
EDIT: Whoah, I didn't know DCParticlez worked perfectly under Chankast!
- Arqueiro
- DCEmu Nutter
- Posts: 785
- Joined: Tue Jul 02, 2002 9:29 am
- Has thanked: 0
- Been thanked: 0
- Contact:
maybe on the next release you can put the chui SDL lib....
3d graphics and visualization ?
http://www.arquiteturadigital.com
http://www.arquiteturadigital.com
- BlueCrab
- The Crabby Overlord
- Posts: 5666
- Joined: Mon May 27, 2002 11:31 am
- Location: Sailing the Skies of Arcadia
- Has thanked: 9 times
- Been thanked: 69 times
- Contact:
It is my understanding that there are quite a few little bugs with the SDL lib that chui made (based on what others have told me), more than with the original SDL lib. That's why its not in KOS (chui has personally requested it be put in KOS already).Arqueiro wrote:maybe on the next release you can put the chui SDL lib....
-
- DCEmu Super Poster
- Posts: 1342
- Joined: Thu Aug 26, 2004 4:05 am
- Has thanked: 0
- Been thanked: 0
- Contact:
I don't know what to plan for the next release yet. I definitely want to do one, but I'm not sure what yet. Maybe for the next release I'll have people request what to put on it. This one is pretty packed, so you may not see a new one for awhile.Arqueiro wrote:maybe on the next release you can put the chui SDL lib....
My idea already for the next release is to go through each packages in Cygwin's installer and make sure it installs ONLY what is needed. Though, that's a bit down the road right now.
Also, I forgot to mention a few people. Thanks to the following people:
BlackAura for just doing what he usually does; help explain things.
GPF for GDB, the tool-chains, dctool & dcload and help with my questions.
Quzar for help on last release and some ideas on this release.
MetaFox for the tutorial I based this ISO off of.
- UndeadDC
- Insane DCEmu
- Posts: 110
- Joined: Thu Aug 11, 2005 9:26 pm
- Has thanked: 4 times
- Been thanked: 0
Your awsome LyingWake. I was actually going to suggest to you to maybe put DEV C++ in a future release after I got around to getting it working for myself, but you beat me to it. Who says DC homebrew coders don't have a professional level set of tools? Too bad I don't have a friend who has high speed internet anymore, I'd love to be able to download it
- SiZiOUS
- DC Developer
- Posts: 404
- Joined: Fri Mar 05, 2004 2:22 pm
- Location: France
- Has thanked: 27 times
- Been thanked: 19 times
- Contact:
What's about of the ECLIPSE IDE ? Maybe it can be configurated for dc developpement. The black point's that ide's running with a jre, so it can be very unstable and use lot of ram. But it's very functionnal.
- GyroVorbis
- Elysian Shadows Developer
- Posts: 1874
- Joined: Mon Mar 22, 2004 4:55 pm
- Location: #%^&*!!!11one Super Sonic
- Has thanked: 81 times
- Been thanked: 64 times
- Contact:
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
- Hashmire420
- Insane DCEmu
- Posts: 188
- Joined: Tue Aug 10, 2004 1:03 pm
- Has thanked: 0
- Been thanked: 0
i feel really stupid about this one. Ive gotten everything working, installed cygwin, devcpp, all the dc toolchain files and codeblocks. I like devcpp much more than codeblocks. but thats not the point how do i set up devcpp to use cygwin. Ive been trying for a long time and cant seem to figure it out. Thanks in advance.
Ceeg wrote:>_>
*imagines an X Box that can please me........sexually*