Thanks, I burned my last cd just as I read your settings for no demo on load. It's not much of a problem since my pak doesnt have any of the models or maps the demo needs, but still, I do like to run a clean ship so I'll have to go back and get to that.
Regarding building the keybinds and such into the mod. Nay
Here's what I've come up with as a simple solution to get right into the game and frag.
Firstly, my quake.rc is set to goto menu_options as it loads. From there you goto load defaults, whereby it will load a map to start on, and you have two choices, right keypad to begin DM mode, or down keypad to begin RocketArena mode. Pressing either key launches their respective cfg file which sets the game mode, rules and binds. I have set DUP and DLEFT to cycling back and forth between weapons, and DRIGHT and DDOWN to adding and removing a bot. If you decide to try a different mode, just go back to the options, load defaults and use a key to reselect the game type. Not as fancy shmancy as Raptors and the like, but it works
I have included 4 custom maps which all run tits on the DC with a frag limit of 10 and mapcycle. The maps are intended for fast and furious action with little room for anything else, like purdy graphics and textures. Speaking of which, the ones which blank out come back at odd times and remain that way for the duration of the game. I have some pretty large sound samples for the RA mode (MK announcer voice) as well as each model is wearing their own custom skin (i love that part about obots, each are different in looks and performance, which IMHO offers a little more "live" feel than FRIK does albeit not nearly as polished as FRIK) so those might be the likely culprits for missing textures. Regardless, they do come back, and nixing the sounds and skins are just not worth it IMO
I can supply my maps, cfgs, rc and progs file to anyone interested I reckon. It doesn't contain any id subject matter. At pocketmatrix, we had a clearer understanding with Id and are able to share pretty much anything quake related so long as it doesn't have a pop.lmp file in it. I assumed the same rules applied here.
Thanks again for the reply.
Quick question. Do I really have to burn this in dos in order to use my own ip.bin file? The kits out there don't have /nohack enabled, and thus I lose my custom image on boot.