Ideas for Scherzo's NesterDC SE.

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MINOPLIS
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Post by MINOPLIS »

scherzo wrote:Thanks, don't worry. I'm rushing myself as it is.

ZIP support is already done.

The easter egg will be easy to find for anyone able to analyze some javascript (DreamScript). I already have an idea of what it will be. The only hint I'll give is that it'll be a kind of tribute to the history of NES emulation.
Great! More space, more roms! all i have to do now is wait...
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Ominous 0nionfrog
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Post by Ominous 0nionfrog »

Sounds excellent!!!
I should go dump my nes carts.. :wink:
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Post by Strapping Scherzo »

0nionfrog wrote:Sounds excellent!!!
I should go dump my nes carts.. :wink:
lol yeah. My dumper program is called eMule.
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Post by Sir Savant »

Mine is called limewire. :)
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Post by MINOPLIS »

mine is called emule too, but sometimes there's a problem during the dumping process (56K)...
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Post by Sir Savant »

^^lol^^

What "headers" do you guys input into emule for your games? I mean, I want my dumps to stand out.
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Post by Syd »

scherzo wrote:Thanks, don't worry. I'm rushing myself as it is.

ZIP support is already done.

The easter egg will be easy to find for anyone able to analyze some javascript (DreamScript). I already have an idea of what it will be. The only hint I'll give is that it'll be a kind of tribute to the history of NES emulation.
Will the screen flash randomly when you load a ROM? :wink:
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Post by Alexvrb »

Oooh! I know what he's done! Randomly, when we try to load up a game, it gives us a black screen. Then we have to go back to the menu, and enter a 3D simulation. In this simulation, we have to remove, clean (whether through the dubious and ultimately harmful method of blowing on the pins, or actually properly cleaning them), and reinsert the cartridge, with fingers crossed! Also, once every year we have to open the NES and solder in a new cartridge slot, or else our emulator will fail to properly load any game.

Absolutely brilliant, Scherzo. Even I wouldn't have ever thought to put something so true-to-life in an emulator!
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Post by Ominous 0nionfrog »

:guffaw:
That wont happen if you have a top loader though... 8-)
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Post by Strapping Scherzo »

0nionfrog wrote::guffaw:
That wont happen if you have a top loader though... 8-)
Right, and NesterDC SE emulates a top loader. :mrgreen:
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Post by Sir Savant »

But why is your avy a front-loader then?
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Post by Strapping Scherzo »

My avatar is a PS3.
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Post by Sir Savant »

sure it is.

I didnt know ps3's came out in nes shapes.
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Post by GustavoSM »

A-Class jokes! keep 'em coming.
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Post by Travis of the Cosmos »

It would be nice if Werewolf: the last warrior worked.

Swell job so far!!!!
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Post by Link »

Hi,


Hey Scherzo, from what I have been reading you are really workin double time and doing a lot of great stuff to Nester DC. Thanks for all the hard work and good luck on getting it done. That being said I have also read that you plan to make it so you can enter game genie codes manually. I was wondering if you could possibly put a save feature that saves those codes to vmu so that you only need to enter them once. (after that you could go to a menu and select what codes you wanted to use.) I have read the topic. Not sure but I don't think that idea has been mentioned. Just wanted to ask and see if that was feasible. Thanks for your time :)
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Post by gamedudex2 »

wouldnt it be easier to have a data base off all the well known cheat codes for game genie included in the emulator that way all we would need to do is select a cheat or set of cheats for a game
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Post by Sir Savant »

This is all planned. The program that makes your cd will download all the needed stuff, ir covers, manuals, codes, whatever, from a central server. Then you will have it on your cd.

I recommend Scherzo puts a watermark on each cd that the program makes.
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Post by MINOPLIS »

i've played a few games on nesterDC 6.0, which has a few bugs, like the second stage of ninja gaiden 2 (the one in a train) is almost unplayable, the background starts "shaking" and making a very messy screen. a lighter version in this bug also happens in castlevania 3 (1st stage, chapel like background) and in some part of the 1st stage of ninja gaiden 3 (but is a minor bug in these two last ones, they are totally playable), what causes these bugs?

and other question: does nesterdc 6.0 support FDS emulation? because i tried to load a couple of fds roms i have, but i got a battery error (i put the disksys.rom in the same folder as the roms)
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Post by drybed »

You know what would be a good idea that other nesterdc doesnt have, analog support, like if we can use the analog to play the game instead of just using it to change the frameskip, most people's dreamcast controller d-pad's are broken and it would be good if we can use the analog for gameplay
and OMFG, so many stupid spams that doesn't relate to the topic, we should get more moderators to delete these stupid posts that have nothing to do with the topic
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