Help Requested: Neo Geo Emulator - Can't Burn
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- DCEmu Fast Newbie
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Help Requested: Neo Geo Emulator - Can't Burn
On:
http://www.dcemulation.org/dcemu-mdcng.htm
I have followed these instructions many times and burned about 10 coasters. I just got a Dreamcast yesterday. I want to play normal Neo Geo carts, not Neo Geo CD's. Could someone please help me through this process? Is there a better emulator?
thanks
http://www.dcemulation.org/dcemu-mdcng.htm
I have followed these instructions many times and burned about 10 coasters. I just got a Dreamcast yesterday. I want to play normal Neo Geo carts, not Neo Geo CD's. Could someone please help me through this process? Is there a better emulator?
thanks
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Have you got any other homebrew working on the DC? It could also be because your DC is too new, check out this link:
http://www.dcemulation.com/article-supported.htm
Also dont use nero6, just use nero 5.5 (6 seems to have problem burning DC images).
AFAIK most neogeo carts wont work due to their huge size when compared to the DC's RAM, they just wont fit. NeoCDs are ok because they are not roms, so there is no issues with memory.
Hope you get it working.
http://www.dcemulation.com/article-supported.htm
Also dont use nero6, just use nero 5.5 (6 seems to have problem burning DC images).
AFAIK most neogeo carts wont work due to their huge size when compared to the DC's RAM, they just wont fit. NeoCDs are ok because they are not roms, so there is no issues with memory.
Hope you get it working.
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- Psychotic DCEmu
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- Quzar
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hmmm awsome idea for summer project forming...Sweater Fish wrote:Wow, I didn't know that you could play Neo Geo carts on the Dreamcast. Where do you plug them in? Seems like they'd be a little bit too big to fit into the VMU slot.
...word is bondage...
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
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- Insane DCEmu
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While I sense a lot of sarcasm, that would be kind of cool. You could built some kind of wire that plugs into the VMU port on one end, and to a cartridge on the other (a long wire, long a controller's length). Then the set could come with a boot disc of some nature, like the GBA Player for Game Cube. This would require original cartridges, and reduce piracy. To bad it's probably impossible.
Hail Picard!
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- Psychotic DCEmu
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You might try searching through the forum archives because I definitely remember the possibilities for something like this being discussed at some length once. It might have been prior to the forums moving in 2001 or it might have been at consolevision, though.
The VMU port wouldn't be the best, probably. But directly to the controller port or maybe even through the expansion port might work.
I mean, I never kept up on it because it didn't seem terribly interesting to me (with out a completely new BIOS for the Dreamcast), but there was a project to get an IDE hard drive working through the expansion port which I think was successful, right?
...word is bondage...
The VMU port wouldn't be the best, probably. But directly to the controller port or maybe even through the expansion port might work.
I mean, I never kept up on it because it didn't seem terribly interesting to me (with out a completely new BIOS for the Dreamcast), but there was a project to get an IDE hard drive working through the expansion port which I think was successful, right?
...word is bondage...
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- Psychotic DCEmu
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Yeah, I think the original discussion centered more on the idea of just copying the entire game into RAM from the beginning rather than actually acessing it constantly as if it were a real cartridge port.Fragger wrote:It would be a matter of building an adaptor which encodes the signal of the pins, which shouldn't be very difficult. However, it depends on the DC reading and decoding it fast enough.quzar wrote:too bad there are like a billion pins on the MVS carts =(.
...word is bondage...