Genesis Plus GUI Artwork
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http://files.frashii.com/~sp00nz/Doom/f ... gotest.zip
Oddly, that effect starts to seriously slow down my system if I make the blurring effect more pronounced. As it is, it's simply three copies of the logo with varying transparencies, following one another into the screen. It works, but it doesn't look great.
Requires the same DLLs that the box test app did. I'm not going to upload them again. Aside from the fact that the logo's a little crappy, the text isn't done quite correctly, and a few other niggles, it doesn't look too bad.
Note - Untested on Windows (I cross-compiled it from Linux, but it should work fine), and requires the same DLLs as the last demo app.
Oddly, that effect starts to seriously slow down my system if I make the blurring effect more pronounced. As it is, it's simply three copies of the logo with varying transparencies, following one another into the screen. It works, but it doesn't look great.
Requires the same DLLs that the box test app did. I'm not going to upload them again. Aside from the fact that the logo's a little crappy, the text isn't done quite correctly, and a few other niggles, it doesn't look too bad.
Note - Untested on Windows (I cross-compiled it from Linux, but it should work fine), and requires the same DLLs as the last demo app.
I rendered that animation at NTSC speed, 29.97fps - so what if we just showed each frame twice?In terms of framerate, the animation is probably going to be running at 60FPS (I wouldn't imagine that a simple logo would run any slower), so it's going to be more like 120 frames.
Hang about, and I'll see if I can put up a demo. The logo looks kinda ugly though (because I ripped it and the background directly out of the uploaded images, and the font isn't the right one).
What if the logo flew in - then a pause for some loading - then once that was done (or about half way?) the disclaimer text would fade in?
Or instead we could show only the background and the logo could fly in once the load was done?
Edit: Scrap all of that - the way you've coded the logo flying in looks way better than the one I rendered in Adobe Premiere. Awesome job, just do it that way . Slick as hell!
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Wow... Is that a commercial product? LOL
I liked the zoom efx, very smooth! Good job you two.
btw, I was thinking to make a default box art (when the emu doesnt find a game art, it uses that default image) based on GPDC logo. That do you think?
I liked the zoom efx, very smooth! Good job you two.
btw, I was thinking to make a default box art (when the emu doesnt find a game art, it uses that default image) based on GPDC logo. That do you think?
Earth Force - http://www.earthforce.com.br
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It looks better still with a background. This isn't Lyris's background (I couldn't rip it out of the images he provided, so I just knocked up a rather dodgy copy of it in the Gimp), but it still looks OK. It fades in from black once the logo starts zooming in, and the effect is quite good.
http://files.frashii.com/~sp00nz/Doom/f ... gotest.zip
Now all I need to do is make sure it still works properly on a Dreamcast. Most of the actual code was taken from DCBasic, with a load of modifications to make it fit better, clean up some of the stupid problems the DCBasic one has, make it more usable from C++ rather than Basic, and make it be able to work in 3D instead of just 2D (so I can do the box art quite easily). Still, it's not been tested on the Dreamcast in quite a while.
I think it might be a little slow on a Dreamcast. If that's the case, I might have to tone down (or even remove) the blur effect. But only if it's running insanely slow. I don't really care if it only runs at 30FPS, or even if a few frames only run at 15FPS, as long as it still looks OK.
http://files.frashii.com/~sp00nz/Doom/f ... gotest.zip
Now all I need to do is make sure it still works properly on a Dreamcast. Most of the actual code was taken from DCBasic, with a load of modifications to make it fit better, clean up some of the stupid problems the DCBasic one has, make it more usable from C++ rather than Basic, and make it be able to work in 3D instead of just 2D (so I can do the box art quite easily). Still, it's not been tested on the Dreamcast in quite a while.
I think it might be a little slow on a Dreamcast. If that's the case, I might have to tone down (or even remove) the blur effect. But only if it's running insanely slow. I don't really care if it only runs at 30FPS, or even if a few frames only run at 15FPS, as long as it still looks OK.
http://www.lyris-lite.net/upload/menus/sliced.zip 1mb
^ for BA, most of the bits for making the menus.
Some screens aren't done yet because I'm not sure how they should be laid out.
^ for BA, most of the bits for making the menus.
Some screens aren't done yet because I'm not sure how they should be laid out.
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Lyris- I downloaded the files and it looks sweet so far.
Blackaura- Since it seems to be SDL based, do u still think the logo/box generation will be above 15fps on dc? also, any luck incorperating FAME? Thanks for all your hard work.
Blackaura- Since it seems to be SDL based, do u still think the logo/box generation will be above 15fps on dc? also, any luck incorperating FAME? Thanks for all your hard work.
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Who said I'm using SDL on the Dreamcast? It's actually using OpenGL on the PC side, and KGL (mostly) on the Dreamcast side. The relative slowness of KGL isn't really an issue here, because we're not going to be displaying complex scenes. A few hundered polygons per frame is about all. So it should run as fast as the PVR can render it.Blackaura- Since it seems to be SDL based, do u still think the logo/box generation will be above 15fps on dc?
The box art will certainly be running at 60FPS, as should 99% of the menus. It's just the intro logo I'm not too sure about (lots and lots of blending).
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good luck with the intro logo then, you did a very good job with it on the pc version program...
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i think his personal life may be causing him to delay work on his fun projects.. its not uncommon for work to get in the way of fun... i think he is a hard working coder and probabily will continue on this and other things when he finds time.
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Bingo. One large scale group project (which is going badly - I have a team of 5 people who couldn't design software to save their own lives, don't know enough to know that they don't know how to design software, don't understand any of my reasonable objections to their design, insist on using the wrong tools for the job, and can't speak English very well either, so both the design, code, and documentation they've produced thus far is garbage), two major individual programming assignments (one in Java and one in Haskell), and a research / report paper. All due (or, for the major project, significant portions of it are due) within the next few weeks.i think his personal life may be causing him to delay work on his fun projects.
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this is why they shouldnt outsource american programmers, and keep everyone else out of america when it come to programming... but then again, BA isnt really american-
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i am wondering how sound will be done. Accoridng to chui, CZ80 is about 3-4% faster than mamez80, but cz80 messes compatibility and crashes his neo4all dc emu. Mamez80 provides him with clear sound and doesnt crash his games... He is also waiting for fox to complete an sh4 asm z80 emu because now fox is satisfied with FAME.
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