Yes.Umm, is that SMW that same one that is reviewed on the GTA :Nes site?
NesterDC SE Release Delayed (beware p.8 for 56k'ers)
- Christuserloeser
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I plan to have the ability to fliter any of the categories that are covered in the GoodNES naming scheme. For instance, GoodNES names contain suffixes like:
= U.S.
[J] = Jap
[H] = hack
[E] = Europe
[T-Language] = Translations
You, the user, won't have worry about it since it'll determine names based on the ROM's crc32. So it should be another thing that just works.
= U.S.
[J] = Jap
[H] = hack
[E] = Europe
[T-Language] = Translations
You, the user, won't have worry about it since it'll determine names based on the ROM's crc32. So it should be another thing that just works.
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scherzo, just don't forget to make the menus operable with only X, A, Y, R, and start for the NES case mod.
(R would be mapped to the actual reset switch on the NES, and while L+R is doable, and is the way it's shown in the mod tutorial, making it configurable to just R would save a lot of effort. X -> B, A -> A, Y -> select, start -> start)
thanks and keep up the great work.
(R would be mapped to the actual reset switch on the NES, and while L+R is doable, and is the way it's shown in the mod tutorial, making it configurable to just R would save a lot of effort. X -> B, A -> A, Y -> select, start -> start)
thanks and keep up the great work.
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OK, well, I can definitely add the option to bind reset to a button. That's easy enough. However, when it comes to the menus, in order to get to the menus while playing a game, you need to use the analog stick left+start. Right now that isn't configurable but I'll see what I can do.
Do you have a link for the NES case mod so I can check out more about it?
Do you have a link for the NES case mod so I can check out more about it?
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- Insane DCEmu
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http://www.dcemu.co.uk/nesmod.shtml
essentially, you lose the analog, the B button, and preferably one of the triggers, although it can be fandangled so that you keep both.
B+A+select+start (DC Y+X+A+start) might be the best option to access the menus with an NES controller. if you can't make that configurable, don't worry about it, as one-trigger reset is convenient enough.
i know that button combination got to be used a lot on the gameboy (link's awakening comes to mind.. always resets on my flashcart if i try to save without killing myself, grr), but i think it's more or less virgin on the NES.
worst case scenario, you can work all the options you'd ever need with a DC controller hooked up to it, and then cram a VMU in there so you don't have to worry about it again.
EDIT: i should've specified - the way it is in the NES mod, the NES reset switch doesn't reset the game. it returns to the menu to pick a new game.
essentially, you lose the analog, the B button, and preferably one of the triggers, although it can be fandangled so that you keep both.
B+A+select+start (DC Y+X+A+start) might be the best option to access the menus with an NES controller. if you can't make that configurable, don't worry about it, as one-trigger reset is convenient enough.
i know that button combination got to be used a lot on the gameboy (link's awakening comes to mind.. always resets on my flashcart if i try to save without killing myself, grr), but i think it's more or less virgin on the NES.
worst case scenario, you can work all the options you'd ever need with a DC controller hooked up to it, and then cram a VMU in there so you don't have to worry about it again.
EDIT: i should've specified - the way it is in the NES mod, the NES reset switch doesn't reset the game. it returns to the menu to pick a new game.
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- Somewhat Dumb Knight
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I dont think I can purchase that rom, Drinkast,, as it is an hk pirate game. There is no USA pirate game equivalent to it, and anyways If I was to purchase it, Nintendo of Somewhere would get mad. BUt then a rom download of it is bad too.
Search for "Grantheftendo", that should get you some bipro.com site, and there is a review about it.
It might be easier to make two versions, scherzo. Just map the buttons differently on the case mod version. I dunno though, there might be incompatabilities when updateing or fixing it. JUst a suggestion.
Search for "Grantheftendo", that should get you some bipro.com site, and there is a review about it.
It might be easier to make two versions, scherzo. Just map the buttons differently on the case mod version. I dunno though, there might be incompatabilities when updateing or fixing it. JUst a suggestion.
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Out of Curiousity: Any efforts been put towards implementings ex graphics? Getting those Mapper 5 games working would be great. Hint, hint. Then again, I don't think the DC has the power to emulate ex graphics, on top of everything else
Edit, Note: Odd, Even the NES is too powerful for the DC to flawlessly
emulate. Ahh, nothing beats an origanol.
Edit, Note: Odd, Even the NES is too powerful for the DC to flawlessly
emulate. Ahh, nothing beats an origanol.
- Hilltopper
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- Arqueiro
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please let scherzo finish this emu !
3d graphics and visualization ?
http://www.arquiteturadigital.com
http://www.arquiteturadigital.com
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You're bet is probably right. I could actually finish it much sooner than that if I had the time. Whenever I get long spans of free time, I get a lot done. Some of the hardest stuff in regards to the emulator itself is out of the way. I just have holes to fill. And then there's the CD builder project. But I know how I'm going to go with that.Dark Savant0 wrote:I am willing to bet it wont be finished for at least two months, if its going to be perfect...