Neo Geo AES to Neo Geo CD Project
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- Insane DCEmu
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- Salamander2
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ZED BLADE,
MONEY IDOL(PUZZLE) EXCHANGER,
BATTLE FLIP SHOT,
SHOCK TROOPERS,
it?s all about goodness.
i could dream with BLAZING STAR...never mind.
someone here could help me to upgrade my dreamcast main memory to support blazing star??
MONEY IDOL(PUZZLE) EXCHANGER,
BATTLE FLIP SHOT,
SHOCK TROOPERS,
it?s all about goodness.
i could dream with BLAZING STAR...never mind.
someone here could help me to upgrade my dreamcast main memory to support blazing star??
"...they are carrying the last hope: to save planet Gradius...on their wings..."
GRADIUS TRIBUTE for Dreamcast!
GRADIUS TRIBUTE for Dreamcast!
- Salamander2
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- Salamander2
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- Insane DCEmu
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i don't believe the conversion utility (if such a thing exists) is widely available, because this is actually a difficult process. could be wrong though..
and shock troopers is only a couple of megs off from blazing star, so if we can't get one, we're not likely to have the other.. shame, because those are a couple of the most-missed neo games.
and shock troopers is only a couple of megs off from blazing star, so if we can't get one, we're not likely to have the other.. shame, because those are a couple of the most-missed neo games.
Well, it helps if you have an understanding of using a hex editor and a bit of coding knowledge.racketboy wrote:can you detail this process that is "not that hard"?
You have to byteswap the Program data (the AES handles it as: byte 2, byte 1, byte 4, byte 3, etc
Then you have to swap two pairs of bytes at 0x64 and 0x6A (I think, I may not remember this correctly)
This must be at or under 2mb
Next, you have to split the m1 rom into a 64k chunk (max neocd can handle at one time)
Next is the hardest part, the graphics data. You have to load a few bytes from the C1 and then the C2 to make the first gfx rom in a ngcd. It seems a bit scrambled at first, but if you check it out in a hex editor, it is much easier to deal with
You must make sure that the graphics data is at or under 4mb
then the text data -- usually it's under 128, so you just have to rename it
then the samples -- this must be at or under 2mb
- Juan
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I remembered this discussion when I saw this:
http://neosource.1emulation.com/forums/ ... opic=371.0
Maybe It'll be useful, maybe it'll be considered warez. In either case, you deal with it
http://neosource.1emulation.com/forums/ ... opic=371.0
Maybe It'll be useful, maybe it'll be considered warez. In either case, you deal with it
- mikozero
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some titles don't use all that, and can be "trimmed"...Salamander2 wrote:damn...
the neogeocd specs differs from the AES/MVS hardware...
64kb for z80 in ngcd(128kb in MVS).
i think most titles will never get the light of a day.
the 128kb is a physical rom size, not nesseseraly a data size.
for instance the correct size for mslug 3 is 512kb, but you can cut it down to 128 afaik all sounds are still present and correct (some M's are simply filled with duplicated data or junk) this and decrypted C's and P's are what get it to run on neoragex.
- Christuserloeser
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