The NES had a res of 256x224. NesterDC SE runs at 640x480 and the 256x224 image of the NES is stretched to 640x480 and the result is optionally bilinear filtered.gamedudex2 wrote:so nester does not display in the same res as the nes did? or is just the pal version thats different?
NesterDC SE Release Delayed (beware p.8 for 56k'ers)
-
- DC Developer
- Posts: 2285
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
-
- DCEmu's Cheerleader
- Posts: 2553
- Joined: Tue May 27, 2003 7:38 pm
- Location: Insert Witty Comment here
- Has thanked: 0
- Been thanked: 0
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
I didn't talk about bugfixes you would had to do. All I suggested was to add that sh2 6502 emu as an optional feature to offer the additional speed needed for what Fragger suggested. Here's what I wrote again:scherzo wrote:Sounds like that cpu core is rather buggy and incomplete. It would take serious fixing on my part just to make it usable for the compatibility expected from NesterDC. If I took on that task I'd be in the same place as SFC is right now. I could learn sh4 asm but I don't want to. It doesn't seem like a good investment of my time. It would take a long time to be any good at writing quality code. Id rather spend that amount of time learning something I can use. Continuing to write things in C/C++ is a benifit to me outside the homebrew scene.
As for different graphics modes and filtering. 2xSai would be nice but there isn't enough clocks to do it. I'll try for kicks to see how bad it is. I wish that 256x224 wasn't PAL only. I'd like a true to NES resolution like that. Oh well.
Would be nice if you could at least try that gleam 6502 emu out - I hope it's worth it.Christuserloeser wrote:Hope, it helps to gain some speed to add some of Fragger's suggestions... Those early DC devvers had to use any possibility to gain some extra emulation speed. The gleam CPU core might have some bugs though... Maybe it's possible to add a CPU switch, so when enabling the [2xSai] filtering, NesterSE switches to the Gleam ASM 6502 emu in the back (and display a 'warning' message). This way, it would ensure that people who like to use no additional filters still play Nester with the more bugfixed CPU emu Nester currently uses, and people that would like to try the filtering modes, are beeing warned about possible emulation problems due to the use of the gleam ASM CPU emu...
Insane homebrew collector.
-
- Insane DCEmu
- Posts: 280
- Joined: Wed Mar 17, 2004 4:45 pm
- Has thanked: 0
- Been thanked: 0
-
- DC Developer
- Posts: 2285
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
Thank you in advance! Else I would not have been able to find some sleep during the next year ... ...scherzo wrote:I'll at least take a look at that asm core.
zzzzz.... nester ....zzzzzzzz ....gleam sh2 6502 emu.... zzzzzzz... cpu switching.... zzzzzzzzzz.... 2xsai filtering ..... zzzzzzzzzzz... has not been tried.... Nooooooooooo...
Insane homebrew collector.
- lackofsense
- Psychotic DCEmu
- Posts: 545
- Joined: Sat Nov 20, 2004 9:50 pm
- Location: dobson just north of your carolines and your other sisters
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- DCEmu Ex-Mod
- Posts: 4970
- Joined: Thu Nov 29, 2001 3:40 pm
- Location: The Canadian-Mexican border.
- Has thanked: 0
- Been thanked: 0
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
after playing Nesterdc7.1 for some time today i noticed that some of my favorite games have blinking.. the real nes does this too.. i wanted to know if there was any way to fix this. Also some games do have slowdowns at some parts.. i was wondering if the nesterdc se would fix this..
also there are some games that work perfectly on the computer that dont work on the dreamcast.. and i did check the roms and they are all good.
I also wanted to say that this emu will ROCK the emulation world.. well .. i know that it will at least rock the dreamcast emulation community. Im not trying to NITPICK.. im just trying to tell ya of some of the things about the current emu that could be improved.
ok well thanks for hearing me
also there are some games that work perfectly on the computer that dont work on the dreamcast.. and i did check the roms and they are all good.
I also wanted to say that this emu will ROCK the emulation world.. well .. i know that it will at least rock the dreamcast emulation community. Im not trying to NITPICK.. im just trying to tell ya of some of the things about the current emu that could be improved.
ok well thanks for hearing me
-
- DCEmu Super Fan
- Posts: 2662
- Joined: Fri Dec 05, 2003 7:19 pm
- Location: New Orleans, LA
- Has thanked: 0
- Been thanked: 0
well he said he fixed many games, but the ones that have issues on the nes i dunno if he fixed because i would guess he is just emulating the nes the way it would actually play games. i dunno if he could fix those issues for specific games, but if he could and make it optional so it wouldnt mess up other games, then sweet.