Dragons of Rage Completed mod released!
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- DCEmu Freak
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- DCEmu Freak
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Wraggster ported your game to DC a while ago:Hokutoy wrote:For now i'm doing some games in FENIX for GP32 (compatible with dreamcast aswell i think) like Street Figter 2 Pong http://www.gp32spain.com/files/juegos/s ... I_Pong.rar
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http://fenix.dcemu.co.uk/sf2pong.shtml
@Gillian Seed: Please send the updated .txt files to DCSteve (BORRev)...
Insane homebrew collector.
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- kingherb
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dc version
there will be no need to release or work on a dc version because i have done it myself, im just making some minor adjustments to the gameplay.
the dc version will still feature all playable characters etc, the things that will be missing are 2 enamies, and some animations that arnt needed but apart from that the dc version will work great. i'll try releasing it as soon as possable!
btw gillian seed i dont think joe looks gay and i wouldnt really want mai s in it, she wouldnt fit in right as a playable character in my game sorry
the dc version will still feature all playable characters etc, the things that will be missing are 2 enamies, and some animations that arnt needed but apart from that the dc version will work great. i'll try releasing it as soon as possable!
btw gillian seed i dont think joe looks gay and i wouldnt really want mai s in it, she wouldnt fit in right as a playable character in my game sorry
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- Mental DCEmu
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I had a completely working version working for ps2 and DC and was able to play It to the end. All in game cutscenes are still in place. I used enemies from the game Itself to replace the large characters. Kusare was replaced by Shermie and Judith combo Earthquake has been replaced by a Judith Shermie Joe Combo. Shigen was replaced by Kagami and Judith combo and eliminating the rain and wind effects were the only changes because the CPU considered these a large character/obstacle and used up some memomry in the case of the shore and the wind that is the only other change I made plus fixed the missing floors. Nothing was added from any other game because I felt the ability to juggle characters on a combo would be lost if I had added any other characters. Fixed the sounds for the wolf. He now barks when attacking and yelps if he dies The sounds for the wolf were 16bit mono changed them to 8 bit mono and now the wolf has sound. My fix had all 5 playable characters and was fully playable on Dreamcast and also thoroughly tested on PS2 to fully work with no lock ups or the ugly font messages on top of the screen. Another thing I did to ensure memory would not be an issue was only have one type of obstacle (fence) in the game and only two types of health Items(Chiken and the apple) and only one type of bonus item only money is used as opposed to the scroll and money. Other then that nothing else was changed and has been fully tested to work on PS2 and Dreamcast and having multiple enemies spawn in the screen at once. but I will cancel It then since Kingherb has a working version no need to have two versions for DC I only posted this to let U guys know what I had in store. My fix although completely finished and tested has been oficially cancelled.
- kingherb
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dc version and pc update
the dreamcast version and updated pc version are out now go here http://www.gamikaze.org/board/viewtopic ... 7df19ff3f5
enjoy
heres a dc cover i made
enjoy
heres a dc cover i made
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