List SPECIFIC Additions/Changes for NEXT Dsnes here!
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- Modder Of Rage
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Nakamichi, your request for jumppack support is very difficult to implement due to the fact that every snes has its own tones and sounds. The programmers have to find a way to implement the rumble ability in each unique game, or a specific type of tone for each game. There are easier ways to implement supoort, but you would not have that "feel" that you wanted.
Well, you would still have to watch some of the startup screens,I think it would be great to be able to play ChronoTrigger or FF3
without going through the startup/menu screens
namely at a minumum the ones that say who made dreamSNES and why it is
not to be sold for money.
Well, once the emulator is started the menu stays in RAM. You wouldA ROM reset function of the pad would save time because you
wouldnt have to load the DSNES menu every time.
not have to enter the menu, though.
But I still fail to see why a function to reset the SNES emulation is
all that useful.
There are other functions to bind to the severely limited number of
keys available on a controller.
And almost as slow as doing the sound emulation in 44kHz. TheHi-Quality Low-pass sound filter (the bass tones will be much smoother like on a real SNES)
sound code already use a disproportional amount of CPU.
There are previous and next selectors already, try going to the setupSome MP3 player options: Previous,Next,Stop,Play,Timer and
KHz/kBps indicator (to use DSNES as a full-fledged MP3 player)
menu and then press left/right or ltrigger/rtrigger.
I guess ANALOG means to swap the behaviour of the analog and digitalTHREE types of preset controller configurations:
PHYSICAL,COLOR-IDENTICAL and ANALOG (I need this badly,especially the
second config. option)
pads?
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- Psychotic DCEmu
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You do realise I was talking about a ROM reset, and not a DSNES reset, right?But I still fail to see why a function to reset the SNES emulation is
all that useful.
If a reset button isn't useful why did the original SNES (as well as most other consoles on the market) have one? heh I guess it's just me who used to use that thing then...
This is why I suggested (in my first post in this thread) implementing your idea of using the analog stick as shift button - even if you forget about the reset thing, you're still going to run out of buttons at some point.There are other functions to bind to the severely limited number of
keys available on a controller
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- DCEmu Freak
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I recond a save state load State Feature would Be Awsom It shouldnot take up that many pages on the vmu. Also one u have finished the game who is going 2 leave the saved state Ofcource your going 2 delete it off the vmu. As for the options i would like 2 see a fature 2 disable the mp3 from playing.
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- Insane DCEmu
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- DCEmu Super Fan
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So just the "You were cheated... Download the newest copy from..." screen would show up before the rom was loaded?? That sounds cool to me .Well, you would still have to watch some of the startup screens,
namely at a minumum the ones that say who made dreamSNES and why it is
not to be sold for money.
You could use a special ip.bin (like the one on the DcTonic disc) to explain that Dsnes isn't registered by Sega instead of the screen at the startup..
Whats the word on themes?? Will we ever have the option to change themes?
I like the idea...swap the behaviour of the analog and digital
pads?
-Zac
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- DCEmu Ultra Poster
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..swap the behaviour of the analog and digital
pads?
Yeah, that's what I had been thinking about for awhile. It would make all those games that use a cursor a lot more playable, if it could be done easily.ZacMc wrote:I like the idea.
-Zac
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How about a rom information page? like the beufe frontend, or what neopockett does. You enter information about the game when your burning the cd put in some jpegs, maybe a guide, etc. Make it more like an archive. Is this feasable? It could be done with some html code, it would add a lot to the emulator and it wouldnt slow the actual emulation down any. Any takers?
oh yeah, and pal lightgun support would be wicked.
oh yeah, and pal lightgun support would be wicked.
It would be highly useful, I can agree on that, but a full-fledged HTML renderer is a non-trivial project.How about a rom information page? like the beufe frontend, or what neopockett does. You enter information about the game when your burning the cd put in some jpegs, maybe a guide, etc. Make it more like an archive. Is this feasable? It could be done with some html code, it would add a lot to the emulator and it wouldnt slow the actual emulation down any. Any takers?
And please don't suggest porting mozilla / gtkhtml or something like that.
The SH4 (DC's main CPU) in the DC is emulating both video and sound processes in the SNES. AFAIK, the ARM7 (DC's sound chip) isn't doing anything emulation related.mirrorsaw_2000 wrote:Why is this exactly? Doesn't the DC have a special sound processor?And almost as slow as doing the sound emulation in 44kHz. The
sound code already use a disproportional amount of CPU.
I've never heard this explained...
BTW,while were talking about the ARM7...can someone please explain why the ARM7 is deemed "too slow" when ALL the documentation I've ever read says different? Heh,executing 40 MIPS should be more than enough processing power to emulate the SPC700.
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- DCEmu User with No Life
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Never, ever trust MIPS/MFLOPS figures to accurately represent the overall performance of a processor. I think the AICA ARM might be fast enough, but remember that snes9x is written primarily for portability and accuracy, meaning that the existing sound core would probably need to be substantially rewritten to run nicely. That's not a project to undertake lightly, and it shouldn't be any surprise that the DreamSNES team hasn't done so if they aren't sure that the result would work well.Heh,executing 40 MIPS should be more than enough processing power to emulate the SPC700.
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- DCEmu Super Poster
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Yes,the ANALOG config. option means swapping digital and analog controllers,so some games like the cursor ones can be played with more accurate control.
And about the sound filter and the 44kHz option - PLEASE include them in the new release(but to be selectable,not default).It will slow the emulation a lot,but that's not the true purpose of this option.It's for those games that have a SOUND TEST screen,so you can go to that game's static SOUND TEST screen in the game and listen to the music in HI QUALITY.Since there's no action on screen,just a background,mostly the SPC700 emulation will use the DC's CPU power and I can enjoy all the game music in nearly-perfect SNES quality.The transparency disable option included will make a great boost to the speed in those SOUND TEST screens that use transparency(Puyo Puyo,ISS Deluxe,etc.)
And,the ROM RESET feature is a much requested feature that MUST be included.
So what do you think of this now,perh? :)
And about the sound filter and the 44kHz option - PLEASE include them in the new release(but to be selectable,not default).It will slow the emulation a lot,but that's not the true purpose of this option.It's for those games that have a SOUND TEST screen,so you can go to that game's static SOUND TEST screen in the game and listen to the music in HI QUALITY.Since there's no action on screen,just a background,mostly the SPC700 emulation will use the DC's CPU power and I can enjoy all the game music in nearly-perfect SNES quality.The transparency disable option included will make a great boost to the speed in those SOUND TEST screens that use transparency(Puyo Puyo,ISS Deluxe,etc.)
And,the ROM RESET feature is a much requested feature that MUST be included.
So what do you think of this now,perh? :)
If you get 40MIPS out of that ARM, I will be very impressed.BTW,while were talking about the ARM7...can someone please explain why the ARM7 is deemed "too slow" when ALL the documentation I've ever read says different? Heh,executing 40 MIPS should be more than enough processing power to emulate the SPC700.
Again, why? I mean, why would you want to reset the ROM? On a real SNES I can see why, it's because you want to swap the cartridge, however, I fail to see the reason in a emulator.And,the ROM RESET feature is a much requested feature that MUST be included.
And why do you shout some words?
The ARM is about 10 times to slow to run the sound code as it stands now, if I remember correctly.Never, ever trust MIPS/MFLOPS figures to accurately represent the overall performance of a processor. I think the AICA ARM might be fast enough, but remember that snes9x is written primarily for portability and accuracy, meaning that the existing sound core would probably need to be substantially rewritten to run nicely. That's not a project to undertake lightly, and it shouldn't be any surprise that the DreamSNES team hasn't done so if they aren't sure that the result would work well.
Well, I guess that that would be one way to get you all to install a pike.Whats the word on themes?? Will we ever have the option to change themes?
However, the theme generation programs are not exactly user friendly.
Making DreamSNES themable is not exactly high on the priority list right now.[/i]
Hi,
Ok here goes, not really THAT thought thru but I'll give one off the top of my head. Why not make a key on the keyboard and a certain key combo on the controller load the last played rom. It would be a quicky feature that for someone who has one rom they are working on like say an RPG would be very useful. Just make it quickly put it in the options save. nothing fancy just a note of what rom you were playing . Mite even come in handy
Your Bro in the DCemu scene,
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Ok here goes, not really THAT thought thru but I'll give one off the top of my head. Why not make a key on the keyboard and a certain key combo on the controller load the last played rom. It would be a quicky feature that for someone who has one rom they are working on like say an RPG would be very useful. Just make it quickly put it in the options save. nothing fancy just a note of what rom you were playing . Mite even come in handy
Your Bro in the DCemu scene,
Link
Your Brother in the DCEmu Scene,
Link
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DI Boot tutorial in this thread http://www.dcemulation.com/phpBB/viewtopic.php?t=10602
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- Mental DCEmu
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If possible try getting the Dsnes to support 3rd party VMU cards.
Oh and for you people capitalizing words try using italics(or bold font) instead of caps(unless it necesary like labeling abbrebeations)because sometimes when some people use caps it almost the same as saying something like "these are the only correct answers" or "this is what you did and you can't make an excuse about", plus it can also be used to put people down by caping some words in a few places.
too bad snes9x doesn't have the ips patch feature like zsnes though..it would be nice to just put both the rom and the ips patch on the disk without patching the rom(with the feature to use the patch or not) that way we can avoid some ips bugs that can cause a rom to mess up but also not have to remake the cd just to fix the problem.
Oh and for you people capitalizing words try using italics(or bold font) instead of caps(unless it necesary like labeling abbrebeations)because sometimes when some people use caps it almost the same as saying something like "these are the only correct answers" or "this is what you did and you can't make an excuse about", plus it can also be used to put people down by caping some words in a few places.
too bad snes9x doesn't have the ips patch feature like zsnes though..it would be nice to just put both the rom and the ips patch on the disk without patching the rom(with the feature to use the patch or not) that way we can avoid some ips bugs that can cause a rom to mess up but also not have to remake the cd just to fix the problem.
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- Insane DCEmu
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I think italics or bold could be taken the same way.THe man wrote:Oh and for you people capitalizing words try using italics(or bold font) instead of caps(unless it necesary like labeling abbrebeations)because sometimes when some people use caps it almost the same as saying something like "these are the only correct answers" or "this is what you did and you can't make an excuse about", plus it can also be used to put people down by caping some words in a few places.