Trampalien Gunmen: someone needed to finish the programming
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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Trampalien Gunmen: someone needed to finish the programming
Since Troy Davis left the project months ago (understandable due to juggling a job, family and bigger projects), and since I have taken a leave of absence from university (I hated it, and needed to change my course AWAY from Japanese), I am now footloose and fancy free for the next few months.....
Meaning, I need someone to help me finish Trampalien Gunmen.
The programming side of it.
I went and completed all the graphics and design, as well as half a dozen new characters and even programmed a simplified version of the mini games, but none of it was ever implemented. I even went and recorded a whole set of voices for the game too.
Which means, I am basically sitting on a fully completed design brief for a full game, with 80% of all the content files complete.
I only need to add the following:
* Level music
* Final boss sprites
* One or two finer points to embelish it
I am never going to break into the games industry, and frankly don't want to anymore, it has become bloated and insular, where offbeat ideas are ignored and 2D gaming is dead. (some of you may have read my letters in the British mag "GamesTM")
Plus there are situations like this:
http://www.livejournal.com/users/ea_spouse/
Meaning before I grow old and die, I want to have this vision of mine completed and birthed, in the homebrew scene, where we have no deadlines or money burdens, where the programmers and designers live free on the range.... Where visions can be completed without hinderence.
I doubt it would take too long, since the gameplay is basic, the trickiest things would be the AI, and setting up the variable abilities of various characters. Stuff like the mini games ideas, I have already programmed for the PC, so its easy to see what needs to be done:
http://www.storm-studios.net/GPF/TrampMini.zip
So, who wants to help me finish off this nearly completed project and be my coder?
Im guessing I need a fairly talented individual.
For those not up to speed on the legendary Trampoline Gunmen, a page can be found here:
http://www.storm-studios.net/GPF/tramp.htm
I envision it basically almost Street Fighter esque in design. Choose a charatcer and win the tournament against the others, complete mini game challenges, play practice modes, or set up massive 8 player tournaments.
The 4 player simaltaneous mode can be left out, as well as any other more tricky elements, but Id like to get more completed than what it is already.
Nothing else needs to be done except coding, and some graphical/sound things by me. I can also write up some more detailed files on how the AI for each player should work.
I can send you all the current audio and graphic files, as well as in depth design files and mock screen shots. I went into a lot of detail on how the game should feel and run, meaning theres plenty to work with.
Sadly though, I cannot offer any payment. But Id guess the DC scene would welcome another completed and totally original designed game to add to its ever growing roster.
So, anyone interested?
Post here, or PM me, Im likely to be totally free until sometimes into the new year.
And sorry if I posted this in the wrong area.
Meaning, I need someone to help me finish Trampalien Gunmen.
The programming side of it.
I went and completed all the graphics and design, as well as half a dozen new characters and even programmed a simplified version of the mini games, but none of it was ever implemented. I even went and recorded a whole set of voices for the game too.
Which means, I am basically sitting on a fully completed design brief for a full game, with 80% of all the content files complete.
I only need to add the following:
* Level music
* Final boss sprites
* One or two finer points to embelish it
I am never going to break into the games industry, and frankly don't want to anymore, it has become bloated and insular, where offbeat ideas are ignored and 2D gaming is dead. (some of you may have read my letters in the British mag "GamesTM")
Plus there are situations like this:
http://www.livejournal.com/users/ea_spouse/
Meaning before I grow old and die, I want to have this vision of mine completed and birthed, in the homebrew scene, where we have no deadlines or money burdens, where the programmers and designers live free on the range.... Where visions can be completed without hinderence.
I doubt it would take too long, since the gameplay is basic, the trickiest things would be the AI, and setting up the variable abilities of various characters. Stuff like the mini games ideas, I have already programmed for the PC, so its easy to see what needs to be done:
http://www.storm-studios.net/GPF/TrampMini.zip
So, who wants to help me finish off this nearly completed project and be my coder?
Im guessing I need a fairly talented individual.
For those not up to speed on the legendary Trampoline Gunmen, a page can be found here:
http://www.storm-studios.net/GPF/tramp.htm
I envision it basically almost Street Fighter esque in design. Choose a charatcer and win the tournament against the others, complete mini game challenges, play practice modes, or set up massive 8 player tournaments.
The 4 player simaltaneous mode can be left out, as well as any other more tricky elements, but Id like to get more completed than what it is already.
Nothing else needs to be done except coding, and some graphical/sound things by me. I can also write up some more detailed files on how the AI for each player should work.
I can send you all the current audio and graphic files, as well as in depth design files and mock screen shots. I went into a lot of detail on how the game should feel and run, meaning theres plenty to work with.
Sadly though, I cannot offer any payment. But Id guess the DC scene would welcome another completed and totally original designed game to add to its ever growing roster.
So, anyone interested?
Post here, or PM me, Im likely to be totally free until sometimes into the new year.
And sorry if I posted this in the wrong area.
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
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- DCEmu Respected
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thanks dude, appreciate it.
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
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- DCEmu Respected
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Just to highlight.
What I need to do:
* Level music
* Final boss sprites
* 1 extra character sprite
* Ending screens
* Some minor sound effects
* More in-depth AI explanations
* minor graphics sprites
* general minigame + power up ideas
What needs programming:
* Character selection
* different traits/moves/skills for diffferent characters
* Single player tournament story mode (+ endings)
* multiplayer tournmanet mode (supports 4 or 8 players)
* 1P vs (2P+3P) mode
* (1P+2P) vs (3P+4P) mode
* 1P vs (2P+3P+4P) mode
* mini games (based on available PC games I made)
* further mini games added to the current 8
* power up implementation
* implementation of voices
* fine tuning after playtesting
* enemy AI
* power bar implementation
* slight refinement and glitch removal
* implementation of secrets/easter eggs
* Saving
* misc
* possible cleaning up of existing code
Otherwise, there is a lot already in place.
Plus, its just damned good fun.
So, whose up for a challenge?
What I need to do:
* Level music
* Final boss sprites
* 1 extra character sprite
* Ending screens
* Some minor sound effects
* More in-depth AI explanations
* minor graphics sprites
* general minigame + power up ideas
What needs programming:
* Character selection
* different traits/moves/skills for diffferent characters
* Single player tournament story mode (+ endings)
* multiplayer tournmanet mode (supports 4 or 8 players)
* 1P vs (2P+3P) mode
* (1P+2P) vs (3P+4P) mode
* 1P vs (2P+3P+4P) mode
* mini games (based on available PC games I made)
* further mini games added to the current 8
* power up implementation
* implementation of voices
* fine tuning after playtesting
* enemy AI
* power bar implementation
* slight refinement and glitch removal
* implementation of secrets/easter eggs
* Saving
* misc
* possible cleaning up of existing code
Otherwise, there is a lot already in place.
Plus, its just damned good fun.
So, whose up for a challenge?
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
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- DCEmu Respected
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I refuse to believe that there are no programmers interested.
My email adress if you do not wish to PM me:
megacdman(AT)hotmail(DOT)com
you know what to do with the brackets people.
My email adress if you do not wish to PM me:
megacdman(AT)hotmail(DOT)com
you know what to do with the brackets people.
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
- Christuserloeser
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- DCEmu Respected
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I'm not one to question your skills, I cant actually program for the dc.
Anyone who feels up to the task is free to tackle it with me.
DC source and bins etc can all be found on the link I provided above.
trickiest programming would be simple AI, (my QB games had some basic AI), and the implementation of stats. So that different charatcers have different max and minimum speeds as well as maximum ammo counts. Plus collision differences etc.
So one charatcer may have less max health than another, but can hold and fire ammo than another character. Plus, some charatcers have 2 guns, and therefor 2 sets of ammo... none of its impossible, just tricky to implement.
This brings strategy into play, since each charatcer handles differently, and you will need different strategies for defeating each opponent.
Mini games are easy to do though, even in QB. So no doubt using C or whatever should make it easier and faster to code?
Anyone who feels up to the task is free to tackle it with me.
DC source and bins etc can all be found on the link I provided above.
trickiest programming would be simple AI, (my QB games had some basic AI), and the implementation of stats. So that different charatcers have different max and minimum speeds as well as maximum ammo counts. Plus collision differences etc.
So one charatcer may have less max health than another, but can hold and fire ammo than another character. Plus, some charatcers have 2 guns, and therefor 2 sets of ammo... none of its impossible, just tricky to implement.
This brings strategy into play, since each charatcer handles differently, and you will need different strategies for defeating each opponent.
Mini games are easy to do though, even in QB. So no doubt using C or whatever should make it easier and faster to code?
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
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- DCEmu Respected
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If you've got school, stick with that.
Im in no rush until the new year, so we can sit for a while and see if anyone takes an interest.
Im in no rush until the new year, so we can sit for a while and see if anyone takes an interest.
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
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- DCEmu Respected
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WHAT?!
I can't believe it, was TG really that uninteresting a project?
Perhaps this topic needs to be moved to a different folder?
I emailed Troy about rejoining, if anyone is interested in this saga, so its anybody's game, come on peeps, this could be another full game to add to the DC roster.
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.
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- Damn Dirty Ape
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Many of the coders here have enough on their plate at the moment. I know I'm personally working on several projects at the moment (some actively, some I'm working on 'in my head,' and some are on the shelf until I have more time). You wrote the original game in BASIC, right? If you have some experience programming, why not try to work on it yourself? I'm sure you could pick up C/C++ if you've got the desire, and SDL is a nice and friendly API.
- Christuserloeser
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Well, its open source of course, so anyone is welcome to have a look at it.
Sorry for checking here for ages, Ive been busy with an article.
Feel free to download and have a look at the source code, Ive had a look myself, and have been reading up on C.
Still, I'd love it if someone felt like taking the brunt of the programming, and of course gave me feedback on the gameplay.
Anyway, its soon to be Christmas, so I will see you fellow forumites around the 26th, or when Im sober. Whichever comes first.
Happy holidays all
Sorry for checking here for ages, Ive been busy with an article.
Feel free to download and have a look at the source code, Ive had a look myself, and have been reading up on C.
Still, I'd love it if someone felt like taking the brunt of the programming, and of course gave me feedback on the gameplay.
Anyway, its soon to be Christmas, so I will see you fellow forumites around the 26th, or when Im sober. Whichever comes first.
Happy holidays all
http://www.storm-studios.net
- visit them, they have trampolines, everyone loves trampolines, trust me.
- visit them, they have trampolines, everyone loves trampolines, trust me.