Excalibur007 wrote:When I get to the last guy, it's just a rainbow colored diamond. What causes this? I've noticed it on some other mods also.
What engine do you use?
GLquake runs here, way too slow and some textures don't show. Looks like liquid metal
Tyne wrote:- Fire Beam spell has been added to Vigil's spell arsenel. This makes all his attacks complete unless I decide to add more. Fire Beam will get a sound upgrade next version.
And once more i blame video card for not seeig the transparencie of this beauty...
Tyne wrote:- AI has been improved, certain types of monsters will run after you if you're far away!
What types?
Tyne wrote:- Added an additional hit sprite so it works in both directions.
But the Upper Slice seems to lack the last frames. It doesn't seem to move up as b4, i saw you corrected the frame count for dreamcast's sake, but it looks like is incomplete.
Tyne wrote:- More mapping features for you mappers.
And i would like to have a maping.txt for it. If you write it for us, i can build a nice HTML for you to upload
Tyne wrote:- Updated Map01.BSP, latest version of DCMad's Castle.BSP is included
And a better version is ready, but you may dislike it, as inside the castle is dark
Tyne wrote:- Replaced the music in the story line level with a new one by Bl1tz! TAoV now has all original music.
And this music is wonderful. Don't know why, but remembered me of Final Fantasy 3/6. I know i must be wrong, but BAH! is beautyful \o/
Tyne, it's the first mod i like so much. I'd never acompanyed one from the early stages and must say you progress a lot in a short time
oops, a new bug where Vigil froze in the jump frame and i can move only jumping, not walking.
![Image](http://img.photobucket.com/albums/v188/MasterMan194/gitch03.jpg)
And i still see him die with HP left, weird.
I see that if he has 9HP and receive a atack wich takes 10HP, he dies. But it have to show 0HP eh? Dunno