RadQuake Finito Beta released...
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RadQuake Finito Beta released...
Since noone is working on RadQuake anymore, I decided to bring out a little update...
What is added/fixed in this Beta?
--------------------------------------
-Modlist re-added (no more single mod CDs !)
-Resolution fixed to 320x240, 'centerprint'-using mods like Prydon Gate and JoyMenu work properly again
-characters face display on the VMU's screen is deactivated by default (caused slowdowns when using
non-SEGA VMUs)
-STEPSIZE-define fixed(caused problems with some mods, like Envenom)
-'crosshair 1' is activated automatically
-'gamma 0.8' is set automatically
download it here:
http://de-eurosport.ifrance.com/sanmiguel/finito.zip
What is added/fixed in this Beta?
--------------------------------------
-Modlist re-added (no more single mod CDs !)
-Resolution fixed to 320x240, 'centerprint'-using mods like Prydon Gate and JoyMenu work properly again
-characters face display on the VMU's screen is deactivated by default (caused slowdowns when using
non-SEGA VMUs)
-STEPSIZE-define fixed(caused problems with some mods, like Envenom)
-'crosshair 1' is activated automatically
-'gamma 0.8' is set automatically
download it here:
http://de-eurosport.ifrance.com/sanmiguel/finito.zip
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
- Tyne
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Awesome! *downloads*
Now for some perfect Prydon Gate playing without all the crashes.
<3 Moi
Now for some perfect Prydon Gate playing without all the crashes.
<3 Moi
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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i posted the news linking to here and i also made a page at http://www.dcemu.co.uk/radquakefinito.shtml
Tell me if you have a homepage and ill add it
also if you need webspace for future releases let me know via pm
Tell me if you have a homepage and ill add it
also if you need webspace for future releases let me know via pm
Webmaster of DCEmu
The Homebrew and Gaming Network Covering All Consoles.
The Homebrew and Gaming Network Covering All Consoles.
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I've mirrored it on edgefiles
http://www.edgefiles.com/file.x?id=/qua ... finito.zip
or
http://www.edgefiles.com/files/17228.html
Moi... feel like making a page on console.quakepit.com for yourself and this release?
http://www.edgefiles.com/file.x?id=/qua ... finito.zip
or
http://www.edgefiles.com/files/17228.html
Moi... feel like making a page on console.quakepit.com for yourself and this release?
My old Sig was broken. Enter the new Sig!
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Fragger: Yes, I'll try to tweak it a little bit in the future...
Ace: I thought it was kinda funny to call it this way
Xylene: thanks for the mirror, my webspace is really slow, but i use it because it has ftp access.
Wraggster: Thanks for creating the page and mirroring Finito, my dreams have come true My homepage is dcpoint.de.vu, you can add it but it is not fully dc-focused and I don't even have a page for Finito yet.
TDA: I'll sure do, when I find time.
Ace: I thought it was kinda funny to call it this way
Xylene: thanks for the mirror, my webspace is really slow, but i use it because it has ftp access.
Wraggster: Thanks for creating the page and mirroring Finito, my dreams have come true My homepage is dcpoint.de.vu, you can add it but it is not fully dc-focused and I don't even have a page for Finito yet.
TDA: I'll sure do, when I find time.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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It didnt work last time I've tried... though it was when my toolchain wasnt set up correctly. I'll give it a new try.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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It WILL slow the game down... I guess 10-15fps is the maximum you can get.
It is enough for 2d mods though.
It is enough for 2d mods though.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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well i compiled a 640x480 version and it does not work. It hangs after the screen mode selector.
Changing the #defines to increase the resolution wont work. I guess it is caused by speud's pvr render which normaly scales the 320x240 resolution to 640x480 and it cant "scale" 640x480 to 640x480 in my case. I'll see if a can find a working solution.
I've tried to increase the heapsize to 11MB or even to 12MB, without success. It still shows 10MB heap although it looks like it runs faster...
Changing the #defines to increase the resolution wont work. I guess it is caused by speud's pvr render which normaly scales the 320x240 resolution to 640x480 and it cant "scale" 640x480 to 640x480 in my case. I'll see if a can find a working solution.
I've tried to increase the heapsize to 11MB or even to 12MB, without success. It still shows 10MB heap although it looks like it runs faster...
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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Basically, releasing a modified program that's GPL licenced means that you agree to licence all modifications under the GPL (or a compatable licence, such as BSD like KOS is). Really there are no two ways about it - either the entire thing is covered by the GPL, or the entire thing is one big copyright infringement and thus is illegal to distribute at all.
Basically, there are exactly three options.
1 - Release the whole thing under the GPL
2 - Release under another licence, with the permission of every contributor
3 - Release it anyway. All rights granted by the GPL are immediately revoked, which means it's effectively warez.
Option 2 obviously isn't the case. Aside from the matter of having to pay ID for a different licence (which precludes source sharing anyway), you'd need the permission of everyone who contributed, including me. I haven't given them that permission, nor will I ever do that, and nor has Fragger, who contributed more than anyone else. So if they did try to release it under a different licence, they'd be violating the GPL, and therefore have no right to distribute the code at all.
So that leaves options 1 and 3. If it's 1, then we can do whatever we like with it. If it's 3, then it's obviously warez, and we'd have to treat it as such. Or just strip out any questionable code and rewrite it. It's not like IM or Speud really did much to it anyway.
Basically, there are exactly three options.
1 - Release the whole thing under the GPL
2 - Release under another licence, with the permission of every contributor
3 - Release it anyway. All rights granted by the GPL are immediately revoked, which means it's effectively warez.
Option 2 obviously isn't the case. Aside from the matter of having to pay ID for a different licence (which precludes source sharing anyway), you'd need the permission of everyone who contributed, including me. I haven't given them that permission, nor will I ever do that, and nor has Fragger, who contributed more than anyone else. So if they did try to release it under a different licence, they'd be violating the GPL, and therefore have no right to distribute the code at all.
So that leaves options 1 and 3. If it's 1, then we can do whatever we like with it. If it's 3, then it's obviously warez, and we'd have to treat it as such. Or just strip out any questionable code and rewrite it. It's not like IM or Speud really did much to it anyway.