BleemPods
- Prophet][
- DCEmu Mega Fan
- Posts: 2984
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Fri May 31, 2002 6:10 am
- Location: Adelaide
- Has thanked: 0
- Been thanked: 0
BleemPods
Does anyone know who now has the 2 bleempods made? I know someone on this site had one then sold it. I'ld like to talk to them so I can get info on them to put up on a speical part of devcast I'm making.
- Disheveled DrFreeze
- DCEmu Mega Fan
- Posts: 2896
- Joined: Tue Feb 24, 2004 10:23 am
- Has thanked: 0
- Been thanked: 0
- Disheveled DrFreeze
- DCEmu Mega Fan
- Posts: 2896
- Joined: Tue Feb 24, 2004 10:23 am
- Has thanked: 0
- Been thanked: 0
iirc there are mmc's wich can be used on both the psx and the DC, i dont know it it allows for both systems to use the same saves, but it is a two system compatible mmc
DrFreeze, thinking outside the box since 1985
DrFreeze, licensed road terror since 2006
DrFreeze, Sun Certified Java Programmer since 2007
DrFreeze, licensed road terror since 2006
DrFreeze, Sun Certified Java Programmer since 2007
-
- Insane DCEmu
- Posts: 248
- Joined: Thu Mar 28, 2002 3:36 pm
- Location: USA
- Has thanked: 0
- Been thanked: 0
Bleempods are designed for Bleem!Cast, to enable the use of all the buttons and sticks on a PSX pad. Most other PSX to DC controller adapters only adapt as many buttons/sticks as there are on the DC (i.e. no distinct L2, R2, or second stick). Since the Bleem!Cast was not the multi-game emulation pack they were orginally planning, the idea got canned and the devices never manufactured.
-
- Insane DCEmu
- Posts: 170
- Joined: Sun Oct 10, 2004 6:06 pm
- Location: Time
- Has thanked: 0
- Been thanked: 0
The Bleempods are similar to PS1--Dreamcast controller converters, in that they allowed the use of PS1 Dual Shocks (with vibration function) on the DC. The good thing about these, as opposed to the cheapie ones that are readily available on eBay, is that they would correctly map every button, and allow you to play the games as if you would on PS1. Even all the shoulder buttons would work, in conjunction with the bleempacks. Unfortunatley, when $ony sued bleem's a$$ off, the whole thing was scrapped, and only two proto-type "Bleempods" exist. If I remember correctly, they were also signed by Bleem's creator. A person came by Dreamcast History and sold one to a member there about 8 or so months back; I can dig up the topic.
Edit: Here's the DCH topic: http://www.dreamcasthistory.com/dreamca ... bleem+pods
It gives some background on what they are. Not sure who bought this, and sweaterfishdeluxe hasn't been around those boards for awhile, but you could try PM'ing/emailing him.
Edit: Here's the DCH topic: http://www.dreamcasthistory.com/dreamca ... bleem+pods
It gives some background on what they are. Not sure who bought this, and sweaterfishdeluxe hasn't been around those boards for awhile, but you could try PM'ing/emailing him.
Dreamcast: It's thinking. And it thinks you suck.
- Zealous zerotype
- zerotype
- Posts: 3701
- Joined: Wed Aug 13, 2003 7:11 pm
- Location: Nashville,TN
- Has thanked: 0
- Been thanked: 0
- Matisfaction
- I can't get no.....
- Posts: 3429
- Joined: Sat Jul 17, 2004 8:44 pm
- Has thanked: 0
- Been thanked: 0
-
- bleemcast! Creator
- Posts: 882
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Los Angeles, CA
- Has thanked: 0
- Been thanked: 0
- Contact:
Um... no.quzar wrote:they dont.DrFreeze wrote: i dont know it it allows for both systems to use the same saves
There were a couple of later ones that allowed the use of PS1 MemCards on a DC.
i.e. you plug in a PS1 memcard, and b!DC uses it in PS1 format, without doing anything special.
Also, the DC recognized the bleemPod (and the memcard!) and if you formatted the PS1 memcard from the DC's menu, it would format it as a DC memcard, and then any DC title could it as if it were a DC one
![Smile :-)](./images/smilies/icon_e_smile.gif)
Finally, if you formatted a PS1 memcard with a b!DC title, it would format it as a PS1 memcard instead of a DC-format one... just like on a PS1.
And, yes, if you formatted it with the DC's menu first, THEN used it in b!DC, it left it as a b!DC memcard format.
... and you guys thought this stuff was all pretty simple, eh ?
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Rand.
edit: Whether or not the one that SweaterFish has is one of the later ones, I don't know... the earlier ones only allowed the extra buttons.
- Quzar
- Dream Coder
- Posts: 7499
- Joined: Wed Jul 31, 2002 12:14 am
- Location: Miami, FL
- Has thanked: 4 times
- Been thanked: 10 times
- Contact:
DrFreeze was referring to the devices that are a PS and a DC mem card in one, not the bleempod, which i think you may have thought he was referring to.Rand Linden wrote:Um... no.quzar wrote:they dont.DrFreeze wrote: i dont know it it allows for both systems to use the same saves
There were a couple of later ones that allowed the use of PS1 MemCards on a DC.
i.e. you plug in a PS1 memcard, and b!DC uses it in PS1 format, without doing anything special.
Also, the DC recognized the bleemPod (and the memcard!) and if you formatted the PS1 memcard from the DC's menu, it would format it as a DC memcard, and then any DC title could it as if it were a DC one
Finally, if you formatted a PS1 memcard with a b!DC title, it would format it as a PS1 memcard instead of a DC-format one... just like on a PS1.
And, yes, if you formatted it with the DC's menu first, THEN used it in b!DC, it left it as a b!DC memcard format.
... and you guys thought this stuff was all pretty simple, eh ?
Rand.
edit: Whether or not the one that SweaterFish has is one of the later ones, I don't know... the earlier ones only allowed the extra buttons.
if you werent mistaken though, that is amazing that one of those cheap-o things could do that.
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
-
- bleemcast! Creator
- Posts: 882
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Los Angeles, CA
- Has thanked: 0
- Been thanked: 0
- Contact:
- DaMadFiddler
- Team Screamcast
- Posts: 7953
- Joined: Fri Feb 06, 2004 7:17 am
- Location: San Francisco, CA
- Has thanked: 0
- Been thanked: 0
- Contact:
It's really too bad this type of thing didn't end up working in a market sense; think of the possibilities.Rand Linden wrote:You're right, quzar -- my bad -- he's thinking of the other cards.
And, yes, there were a couple out there that claimed to work on both, but weren't very reliable on either unfortunately.
The device I had was rather long-ish, and had two connectors (PS1 on one end, and DC on the other).
Rand.
Cartridge adapters don't seem like they'd have been too far from reality--a commercial GBA emu with a Maple bus adapter for the games, for example (look at the Advance Game Port for a good real-world example). Something like that may very well have seen decent sales had the DC survived. Also, there was a time when I'd have paid good money for a Castlevania edition of Bleem
![Razz :P](./images/smilies/icon_razz.gif)
-
- bleemcast! Creator
- Posts: 882
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Los Angeles, CA
- Has thanked: 0
- Been thanked: 0
- Contact:
The biggest problem with DC peripherals has always been that they were unreliable.
Basically, the "low-cost-import-made-in-taiwan-or-whereever" versions of the MemCards, etc. etc. etc. were basically made by watching the communications and then just playing back the same data ... or something like it.
The problem is that these days, communications protocols are rarely simple enough to just "play back" the data... and that's why lots of programs just don't work correctly with the vibration, or memcards, depending on what's plugged in, etc. etc.
Infact, that's probably true of most stuff out there, not just the DC.
Rand.
Basically, the "low-cost-import-made-in-taiwan-or-whereever" versions of the MemCards, etc. etc. etc. were basically made by watching the communications and then just playing back the same data ... or something like it.
The problem is that these days, communications protocols are rarely simple enough to just "play back" the data... and that's why lots of programs just don't work correctly with the vibration, or memcards, depending on what's plugged in, etc. etc.
Infact, that's probably true of most stuff out there, not just the DC.
Rand.
- SuperMegatron
- DCEmu User with No Life
- Posts: 3523
- Joined: Fri Aug 16, 2002 8:47 pm
- Has thanked: 0
- Been thanked: 0
- SuperMegatron
- DCEmu User with No Life
- Posts: 3523
- Joined: Fri Aug 16, 2002 8:47 pm
- Has thanked: 0
- Been thanked: 0
Didn't Rand say once that he wasn't 100% conviced that the dc couldnt emulate the ps2 ? I may be way off on that so if I am dont get pissed at me.quzar wrote:One of them that was being tinkered with was an N64 expansion for the Expansion port. Or at least I remember him hinting at that in an old discussion somewhere....