Bugs Released
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Bugs Released
Kamjin has released a great new Space Invadors type game for the Dreamcast called Bugs, Check it out at the bugs page --> http://www.dcemu.co.uk/bugs.shtml
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There is an SBI on Sbiffy!com.
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Just tried this out kamjin - I'm very impressed. Once again, you've done some amazing work. I am very impressed with this release.
It's almost like a cross between Galaga and Space Invaders. It's sweet.
The only major gripe I had is one that has already been pointed out - it would be nice if you were invincible for a few seconds after being re-born. If your middle shield is gone, you don't stand a chance when you come back from the dead.
It's almost like a cross between Galaga and Space Invaders. It's sweet.
The only major gripe I had is one that has already been pointed out - it would be nice if you were invincible for a few seconds after being re-born. If your middle shield is gone, you don't stand a chance when you come back from the dead.
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Curt,
I know.. there's was a bug
in the code there, it would make you invicible for the rest of the game.. I just wanted to get this out to so I rem'd out quite a few bits of code in there..
Orange Ribbon, Jessman, Curt, and all
I need to get back some ideas of where to go with this.. anyone have any feedback please, on gameplay, graphics, sound, anything you guys think should be added or removed. let me know.. I'm kinda stuck
I know.. there's was a bug
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Orange Ribbon, Jessman, Curt, and all
I need to get back some ideas of where to go with this.. anyone have any feedback please, on gameplay, graphics, sound, anything you guys think should be added or removed. let me know.. I'm kinda stuck
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I'm going to play this again tonight, with a friend of mine. We'll probably play it for a while, so I'll give you further thoughts and suggestions tomorrow.
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A couple of comments -
1) On the first few levels, the enemies should move a lot slower than they do. Even in Galaga they didn't move that quickly. Also, maybe they shouldn't shoot quite so much.
2) I noticed another bug: somehow one of the enemies actually flew right through my shield and ran into my ship.
3) The power-ups that were mentioned earlier sound interesting. I've got a power-up that would be nice to add to that list: shield re-generator. It would be cool if there was some way to replenish your shields, even a little bit.
4) I also like the idea of your ship not being able to shoot quite as much, but it would be better if you lowered it to Galaga standards (I think Galaga allowed you to have two or three shots on the screen at once) as opposed to Space Invaders standards (which seemed to allow you to take one shot per second or something).
5) I like the different sprites, but it would be cool if each sprite had their own personality, like Galaga did.
6) The shields and the background could use a little work, and the game altogether could use a little more color.
Again, though, it's a very fun game, and it's one I can play with my wife, so I give you a big thumbs up for that, and really look forward to future releases.
1) On the first few levels, the enemies should move a lot slower than they do. Even in Galaga they didn't move that quickly. Also, maybe they shouldn't shoot quite so much.
2) I noticed another bug: somehow one of the enemies actually flew right through my shield and ran into my ship.
3) The power-ups that were mentioned earlier sound interesting. I've got a power-up that would be nice to add to that list: shield re-generator. It would be cool if there was some way to replenish your shields, even a little bit.
4) I also like the idea of your ship not being able to shoot quite as much, but it would be better if you lowered it to Galaga standards (I think Galaga allowed you to have two or three shots on the screen at once) as opposed to Space Invaders standards (which seemed to allow you to take one shot per second or something).
5) I like the different sprites, but it would be cool if each sprite had their own personality, like Galaga did.
6) The shields and the background could use a little work, and the game altogether could use a little more color.
Again, though, it's a very fun game, and it's one I can play with my wife, so I give you a big thumbs up for that, and really look forward to future releases.
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jjoepr,
Curt,
Thanks for the feedback!
I can use that idea well in the later levels..
or not enough.. In a couple weeks I think I'm going to make another "crippled" test release just for the difficulty, and shots, and AI
to get them better refined for the final.
Galaga sounds like a happy medium.. I think it was two shots on the screen at once..
I've started tearing the code in to more modules, and starting the new storyboard for it. I think all the problems I though were there, are confirmed..and the feeback has helped spark ideas.
Not at all.. I had hit a point with this, that I was just going to ditch it, since I couldn't figure out where to go with it... but just mentioning Yar's gave me a couple good ideas. Now i've gone back a couple of steps, and started over, and I'm going through all the ideas, and putting them together.A bonus stage? possibly a boss or a stage similar to Yar's revenge? Dunno maybe I over stepped my bounds and asked for way too much.
Curt,
Thanks for the feedback!
Already done! I think that was one of the major points that I didn't like about it either, still working on the progression trying to make it a descent balance.curt_grymala wrote:A couple of comments -
1) On the first few levels, the enemies should move a lot slower than they do. Even in Galaga they didn't move that quickly. Also, maybe they shouldn't shoot quite so much.
gotta fix that.. I think I make them go to the top of the screen before the collision is supposed to happen..2) I noticed another bug: somehow one of the enemies actually flew right through my shield and ran into my ship.
I was thinking of getting rid of the shield, but I like that idea better..3) The power-ups that were mentioned earlier sound interesting. I've got a power-up that would be nice to add to that list: shield re-generator. It would be cool if there was some way to replenish your shields, even a little bit.
I can use that idea well in the later levels..
This has also been a tough spot.. either there's too many shots.4) I also like the idea of your ship not being able to shoot quite as much, but it would be better if you lowered it to Galaga standards (I think Galaga allowed you to have two or three shots on the screen at once) as opposed to Space Invaders standards (which seemed to allow you to take one shot per second or something).
or not enough.. In a couple weeks I think I'm going to make another "crippled" test release just for the difficulty, and shots, and AI
to get them better refined for the final.
Galaga sounds like a happy medium.. I think it was two shots on the screen at once..
They're going to have their own personality, there's about 10 total, 6 are still not working like they should..5) I like the different sprites, but it would be cool if each sprite had their own personality, like Galaga did.
6) The shields and the background could use a little work, and the game altogether could use a little more color.
That just sparked another idea.. time to see if I can easily add another feature..Again, though, it's a very fun game, and it's one I can play with my wife, so I give you a big thumbs up for that, and really look forward to future releases.
I've started tearing the code in to more modules, and starting the new storyboard for it. I think all the problems I though were there, are confirmed..and the feeback has helped spark ideas.
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How did you manage to get your wife to play? My wife just rolls her eyes at them (games). Of course, that is when I remind her that she stayed up for hours playing Zelda back in the Nintendo days.Again, though, it's a very fun game, and it's one I can play with my wife, so I give you a big thumbs up for that, and really look forward to future releases.
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what other bug type games are out there that I can think of? Centipide? maybe add the jumping spider or something like it? The falling fleas? A random insect flying in a random pattern through the screen that may hold a power up? some thoughts after playing the game.Kamjin wrote:jjoepr,Not at all.. I had hit a point with this, that I was just going to ditch it, since I couldn't figure out where to go with it... but just mentioning Yar's gave me a couple good ideas. Now i've gone back a couple of steps, and started over, and I'm going through all the ideas, and putting them together.A bonus stage? possibly a boss or a stage similar to Yar's revenge? Dunno maybe I over stepped my bounds and asked for way too much.
Curt,
Thanks for the feedback!Already done! I think that was one of the major points that I didn't like about it either, still working on the progression trying to make it a descent balance.curt_grymala wrote:A couple of comments -
1) On the first few levels, the enemies should move a lot slower than they do. Even in Galaga they didn't move that quickly. Also, maybe they shouldn't shoot quite so much.
gotta fix that.. I think I make them go to the top of the screen before the collision is supposed to happen..2) I noticed another bug: somehow one of the enemies actually flew right through my shield and ran into my ship.
I was thinking of getting rid of the shield, but I like that idea better..3) The power-ups that were mentioned earlier sound interesting. I've got a power-up that would be nice to add to that list: shield re-generator. It would be cool if there was some way to replenish your shields, even a little bit.
I can use that idea well in the later levels..
This has also been a tough spot.. either there's too many shots.4) I also like the idea of your ship not being able to shoot quite as much, but it would be better if you lowered it to Galaga standards (I think Galaga allowed you to have two or three shots on the screen at once) as opposed to Space Invaders standards (which seemed to allow you to take one shot per second or something).
or not enough.. In a couple weeks I think I'm going to make another "crippled" test release just for the difficulty, and shots, and AI
to get them better refined for the final.
Galaga sounds like a happy medium.. I think it was two shots on the screen at once..
They're going to have their own personality, there's about 10 total, 6 are still not working like they should..5) I like the different sprites, but it would be cool if each sprite had their own personality, like Galaga did.
6) The shields and the background could use a little work, and the game altogether could use a little more color.
That just sparked another idea.. time to see if I can easily add another feature..Again, though, it's a very fun game, and it's one I can play with my wife, so I give you a big thumbs up for that, and really look forward to future releases.
I've started tearing the code in to more modules, and starting the new storyboard for it. I think all the problems I though were there, are confirmed..and the feeback has helped spark ideas.
![Image](http://www.pokeradio.com/images/rquote/random_quotes.php/image.gif)
Why would I want to subject some poor human to such torture..int80h wrote:any chance of having the souce code released for this? I think looking at it would be a good learning experience.
I'll do a little better than that, by the time I'm finished.. it'll probably be unreadable..
The main code is not machine specific.. So i'll put together a little tutorial on sprites, and statemachines, once this gets completed.