Anyone know a GOOD Quake C tutorial?

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q_006
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Anyone know a GOOD Quake C tutorial?

Post by q_006 »

i've been looking but can haven't found one (that i can understand)
Last edited by q_006 on Tue Jul 20, 2004 2:21 pm, edited 1 time in total.
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Tyne
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Post by Tyne »

inside3d.com
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by q_006 »

any other suggestions?

(thanks Tyne, i've been there before. is there any other sites that are more beginner friendly? you know start with something simple and work your way up?)
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Post by Lord_Ball »

What are you looking to do?

Something with weapons? Monster? Bots? etc.
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Post by q_006 »

i was looking to maybe make a monster and program the animation, AI, movements. then from there do the same to my main character and then do some coding for the world map itself (like i said in steps)

all this for one day reaching my ultimate goal of making a mod (or, with a miracle, TC)
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Post by Tyne »

inside3d has beginner tutorials, I suggest reading all of them.
If you're new to making mods then go ahead and make a TC but good luck, I started like 4 TC's which were never released because they sucked since I was learning back then. (I still have 'em also)
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by mankrip »

As you're new to QuakeC, I suggest reading this link first:

http://www.inside3d.com/qcspecs/qc-menu.htm

Then you can try to do something from the QC tutorials at Inside3D, and I also suggest that you go around modifying things in the QC code just to see what happens. Don't worry if you get errors or if your computer freezes when you try to run your mod, it's very, very common at the beginning. The best advice I can give to you is to, when you're coding, compile and test your code on Quake every time you change a few things. Don't wait to test it only after changing a lot of stuff, because if you get a error it will be harder to find out what's causing it.
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