GOOD QuakeDC mods?
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- Insane DCEmu
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GOOD QuakeDC mods?
Anyone know any good DC-Compatible MODs out there? I've tried raptors, died 5 times on the 3rd level, put it up for a while. I have Hack-and-Slash 2k, that's pretty fun (Still haven't gotten past the 1st level. ) I was going to try the Simpsons, but looks dumb.
Anyone know of any others?
Anyone know of any others?
If a packet hits a pocket on a socket on a port, than the packet pocket socket has an error to report.
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- DCEmu Freak
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- Nyarlathotep
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- QuakeDev Mod
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It's easyI've tried raptors, died 5 times on the 3rd level, put it up for a while.
Walk through the trees, then turn left and up the path, follow it round and down the steps
to the small settlement. A raptor may be prowling around the first buildings so look out.
At the bottom of the steps to the right you'll see some rocks, jump up them, then turn to face the
building on the left, jump from the rocks, over the wall. Here you'll find the bazooka/rocket launcher.
Right jump onto the bins, and back over the wall, again watching out for the prowling raptor.
Go round past the rocks and turn left, up the street in-between the buildings. Search each in turn
killing the raptor inside and collecting any ammo, again the raptors can't escape the buildings
so shoot them safely from outside.
Go round the very back of the buildings to find more ammo/rockets.
What you could do once you've collected all the rockets, is jump back onto the wall from
the rocks, then rocket jump from the wall onto the roofs of the buildings, you could then
kill the remaining raptors safely from above.
Alternatively, and in less of a wuss-like-fashion, you could face them, bazooka in hand, from the
ground.
With the rest dead, you can make your exit through the tunnel in the corner, at the end of the road.
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- mankrip
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Hey Ajay, I finished it easily... I just created an alias to toggle all cheats and bound it to a key in default.cfg...
But that hole on the level 3 could be planned better... because there's no way to get out of it when you falls in. You could have added some spikes to kill the player in it, so we could restart the level...
But that hole on the level 3 could be planned better... because there's no way to get out of it when you falls in. You could have added some spikes to kill the player in it, so we could restart the level...