Neogeo cd now using the c68k
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Only one winner the public. Were working together neogeo project has prolly been the best team work project in the scene so far. looks like genesis plus is next. glad i could set a good example. What i want people to do when wraggster interviewed me.
Winner = the public not one emulator or the other.
Winner = the public not one emulator or the other.
Last edited by Ian Micheal on Fri Jun 25, 2004 12:55 am, edited 2 times in total.
Dreamcast forever!!!
it doesn't really matter to me which dreamcast emulator is named "emulator of the year", everybody wins when they sit in my seat. i have the pleasure of playing neo-geo cd on my dreamcast now (fullspeed) and perhaps (hopefully) a fullspeed genesis emu with great sound and zip support will develop before the year's end. as far as "emulator of the year", who knows how far gpf will take his highly anticipated gba emu, both the neo-geo cd and gba were once thought to be more difficult to emulate on the dreamcast (maybe even impossible) so i think those are the more crowning achievments. i sure am grinning right now at the possibility of playing through the whole phantasy star series on my dreamcast though.
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kyslug wrote:it doesn't really matter to me which dreamcast emulator is named "emulator of the year", everybody wins when they sit in my seat. i have the pleasure of playing neo-geo cd on my dreamcast now (fullspeed) and perhaps (hopefully) a fullspeed genesis emu with great sound and zip support will develop before the year's end. as far as "emulator of the year", who knows how far gpf will take his highly anticipated gba emu, both the neo-geo cd and gba were once thought to be more difficult to emulate on the dreamcast (maybe even impossible) so i think those are the more crowning achievments. i sure am grinning right now at the possibility of playing through the whole phantasy star series on my dreamcast though.
Yeah no save support in genesis plus at all. I had shining force fullspeed with sound 6 month ago. SDL version. Games vary on speed very much just like neogeo cd.
Dreamcast forever!!!
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hey i didnt forget you dont worry i still want to implement VM support in it, and the pvr rendering needs some fixes. though if you want to release it as it is go on, just let me now.
to go back on topic im really curious to see how the new core is boosting neocd, it was already very fast before so that should be really amazing now.
to go back on topic im really curious to see how the new core is boosting neocd, it was already very fast before so that should be really amazing now.
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Seems to only happen with c68k Does not effect all games any mostly only the select screens when you select some thing like player it counts 30 then 0.
In game the timer works. Seems like some bug still playable Kof games seem to be broken.
There is a rtc and a watch dog timer. Im working on interface and tidying things up so it has a new splash screen all the txt msg are in box's now which looks more pro. My music track mp3 is back still loads all games it did before it.
Some adding bits just makes it fun.
Im tossing up if i should release a test build.
In game the timer works. Seems like some bug still playable Kof games seem to be broken.
There is a rtc and a watch dog timer. Im working on interface and tidying things up so it has a new splash screen all the txt msg are in box's now which looks more pro. My music track mp3 is back still loads all games it did before it.
Some adding bits just makes it fun.
Im tossing up if i should release a test build.
Dreamcast forever!!!
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This is the timer functions pd4990a_init(); file named the same name has all functions to do with it. Happens with the kof games in rounds. and the metal slug games when selecting who you want to play. Other then that the timer works in game and counts normaly. Dont know whats up with it. Still fine it's the first time it's run with this core no game has crashed now for me that i have. Just this timer bug. Every thing else is working as well as the old core just much faster.
Dreamcast forever!!!
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