There's not a lot of hand drawn art in the Art Forum
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
Are 3D renders allowed here as well?
Critiques are welcome no matter how harsh.
![Image](http://www.freewebs.com/swpark/Audrey%20Hepburn%20Finished.jpg)
Is anyone seeing X's or is it just me? If you are Here's the URL:
s.park's ugliness
Your problem was never with making her look like she's leaning. You pull that effect off easily. It's quite obvious that she is leaning, so you shouldn't worry over that. The problem is her sholder is a big round hump. There's no curvature to it at all and she literally has no neck. Here, let me show you:s.park wrote:Yeah, the shoulder was a problem area for me. Her body WAS supposed to be slanted slightly towards her left arm -our right-, but I could never get it to look right.
The lips look fine to me. They are just a bit low. Pushing the whole face up slightly would fix the problem of the lips being too low and the forehead being to high. Also I noticed that the eyes are slightly slanted compared to the rest of the head. This also enhances the fact that she has a big forehead because one eye will have more space than the other one, therefore visually suggesting...well...a big forehead.s.park wrote:The lips I'm in complete agreement on. Just looking at them now makes me cringe.
If they don't, they are not doing their job. If you find one that hates everything you do, you have the right professor, and I don't care how much you hate them, try to have them throughout your schooling. I promise, you will have a miserable time, but in the end you will be a 10 times better artist than the ones that drop the class to find a nicer prof.s.park wrote:Yeah, my high school art prof told me the the college profs would eat me alive.
Thanks. I tend to spend way too much time on hair than on the other features. So much tedious work went into it. The way I figure it, hair and eyes make any face (I guess that's a given). I used to draw anime stuff so that's where I got the concept from -all characters in anime look the same, except for hair and eyes...I gotta steer clear from that kind of drawing-.melancholy wrote:I do have to complement you on the hair, though. Typically hair is the hardest thing to make look realistic, but you nailed it. You made it look like it took no time at all. Very impressive.
Welcome fellow Canadian! I almost went to Sheridan for an Arts (drama) program. It's a great school.s.park wrote:Yeah, the shoulder was a problem area for me. Her body WAS supposed to be slanted slightly towards her left arm -our right-, but I could never get it to look right. The lips I'm in complete agreement on. Just looking at them now makes me cringe. I hate noses. If there's one thing I can't draw at all are hands and noses. Now the forehead bit. I kinda cheated with the forehead. I intentionally made it bigger to give her a babyface look. I guess I should do things more proportionally next time.
Yeah, my high school art prof told me the the college profs would eat me alive. I expected it as much. I'm going to Sheridan, if the name sparks any ideas. I'm expecting the most demeaning critiques from that school considering it's the top art and animation school in Canada. I really don't mind critiques. I take everything into consideration. I'd rather have someone say it sucks and tell me why it sucks than someone who just says it's good with no explanation.
Thanks for the input. Much appreciated.
Do it! Please, think about the children! What kinds of things have you modelled before? Thematically speaking...sorry, I can't word it any other way because I just woke up...at 1:47pm...a little out of it. I'd be interested in your worksJAaron77 wrote:that reminds me, I need to post some of my newer stuff...I've quite a collection of 3D, photoshop, and hand drawn/painted that I've been meaning to post........heck, I may even drag up my old 3D art topic to post my new stuff...maybe
It's actually one year of Art Fundamentals. Nothing hardcore.greay wrote:after school pounds four (or two?) years of practice into you
Heh, I've heard people say that before (especially on SixFeetUnder) "Draw what you see, not what you think you see." When I look at things, I try to see just the contours and then apply the values later. But then I often realize that objects in the real world aren't made up of contours, and are only drawn as such in cartoons because drawing them is a hellova a lot easier and then easier to colour (good ol' paintbucket). Everything is made up of shadows. I am Captain Obvious as you can see. Anyway, I'll keep that in mind the next time I draw a face...man, I hate noses.You should be drawing the light and shadow that you see. Don't think about what you're drawing. Just draw what you see.
Holy crap, you haven't lived until you've done blind contour drawings. Basically what you do is look at a person and draw the outline of them without ever looking at your paper. If you look at the paper, you fail. It has to be one continuous line too, no broken lines.s.park wrote:Blind contour drawings? I think I saw this on the net somewhere. I haven't done this before, at least, academically. What exactly does it teach?
melancholy wrote: And greay, you should try doing blind contours like I had to do last semester. We taped a large piece of paper on the desk, put our back against the desk, then drew with our hand behind our back. And we had to keep it like that for almost an hour everytime. My arm would be stiff the rest of the day from it. It was torture.