DC Speccyal K v0.1b

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bugaboo
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DC Speccyal K v0.1b

Post by bugaboo »

hey _Tyrell_ this is great news another release :D

but before i burn this can you explain the key configs, what to call them and where to put them.
what extension do they have ? and can we have an example one to see how to do it.
theres nothing in the instructions about this :?

anyway I'm glad you've got the 128 bit sorted for speed.

oh and what about that damn border flashing is that gone ?

keep it up, can't wait to try it, :D

then maybe a list of configs can be done for the best games, i'm gonna do a load when i've got some time.
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Re: DC Speccyal K v0.1b

Post by Hawq »

bugaboo wrote:anyway I'm glad you've got the 128 bit sorted for speed.
128 bit, if only a return of my beloved Speccy would be nice, you obviously meant 128k however so I digress
bugaboo wrote:oh and what about that damn border flashing is that gone ?
If you mean flashing when a games loading thats meant to happen, if not ignore this I havent tried this emu yet
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: DC Speccyal K v0.1b

Post by bugaboo »

Hawq wrote:
bugaboo wrote:anyway I'm glad you've got the 128 bit sorted for speed.
128 bit, if only a return of my beloved Speccy would be nice, you obviously meant 128k however so I digress
bugaboo wrote:oh and what about that damn border flashing is that gone ?
If you mean flashing when a games loading thats meant to happen, if not ignore this I havent tried this emu yet
:roll:

no i meant what i said
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Post by DARKGATE »

:o NEW RELEASEEEEE, WOW :D


Ehm but the multiload for games .tape .z80 work?


I WON't PLAY to RENEGADE, GAUNTLET, STRIDER, and see all the levels :D .

Without multiload the emulation 128k is very limitited. :(
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Post by tyrell »

but before i burn this can you explain the key configs, what to call them and where to put them.
what extension do they have ? and can we have an example one to see how to do it.
theres nothing in the instructions about this
yes, I forgot to mention about the .KEY config files. Sorry about that. It will be changed in the next release.
In the meantime, here's what's contained in a .KEY file.
These files, which are made to be used on the cd, together with the games, contains custom game keys.

What's inside:

Simply 6 characters, which are assigned to the UP, DOWN, LEFT, RIGHT, FIRE1, FIRE2 joystick buttons.

Example of a key file : AQIO0#

Special characters ? and # are used for shift and enter keys.

These files are based on the DreamSpec config files. Don't know if you can use them straight though.


For the next release, I'm planning to have this "screen freeze" bug finally sorted out (can still plague some games ... sorry .. but Dan Potter told me it could be fixed by using the latest KOS release, so I'm going to test it one of these evenings !).

In the next release, I'll also try to include the possibility to save 3 memory snapshots (you'd choose between 1 or 3 available save slots). Could be useful if you want to write basic programs :)

_tyrell_
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Post by DARKGATE »

:| TYRELL excuse me but you don't read me?


MULTILOADS don't work why?
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Post by tyrell »

Yes, it seems like some 128k .tap are not correctly working... dunno why !
128k Z80 should be fine, however. And most of the time 128k .tap games also exist in Z80 format (or you can convert them) so get the Z80 version.

100% correct .tap support is on the list of things to do.
Strange, because for example, it's working with head over heels, robocop2 (I think) and others...

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Post by DARKGATE »

:( HUMM i have tested for example GAUNTLET.SLT but dont' work for load the next levels.


head over heels dont' use MULTILOAD :)

STRIDER.z80 don't load the second level :).

however this problem can you risolve?


THANK YOU for you big work!!!
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Post by bugaboo »

so the config files have the .KEY extension, right i put them in the same directory as the snapfiles ? what are they named ?, the exact as the game ?
ie.
aticatac.SNA=aticatac.KEY yes ?

also about the yellow border flashing in no fullscreen mode, has that gone ?

is there anyway you can make a display option somehow for 50hz pal display ? like the real speccy ?

sorry for all the questions, the work you're doing is real good :D
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Post by tyrell »

so the config files have the .KEY extension, right i put them in the same directory as the snapfiles ? what are they named ?, the exact as the game ?
ie.
aticatac.SNA=aticatac.KEY yes ?
Yes.
is there anyway you can make a display option somehow for 50hz pal display ? like the real speccy ?
I could but PAL mode is not interesting. NTSC does not have any effects on the the speccy speed, only on the screen presentation.

320x240 PAL mode is not usable (graphics are not correctly displayed) while NTSC is so that's why I choosed to use it.

_tyrell_
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Post by bugaboo »

one more thing
what do you put in the .key file if you want to skip a key
ie
manic miner
nothing for up and down then q,w=left,right then space=jump and l=sound off second fire

what do i put in for the up and down ? i don't want up and down recognised

also now you've got the green button free can you add another fire button to use ? that would be helpful, the more the better.
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Post by tyrell »

To skip a key in the .KEy file, use the . (dot) character.

Have fun.

_tyrell_

ps: I'm already working on the next versio which will be perfectly stable (does not use this DMA transfer stuff anymore).
I'm also looking to support tzx format but this won't come before one or two releases if I implement it one day.
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Post by bugaboo »

ok, thanks, next version sounds great, hope you find that freeze bug )()(

oh, whats space represented as ?
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Post by tyrell »

Huh ... I forgot to include support for space ;) Will fix that in the next release.
And yes, I can ensure all of you that the next version will be rock stable.

_tyrell_
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Post by BlackAura »

In what way doesn't display correctly?

If you mean the borders at the top and bottom of the screen, they shouldn't be that hard to get rid of. You'd need to tweak the video mode table in KOS to add a 320x288 mode though.

If it's because there is no 320x240 mode, that's easily fixed too. There's a patch for it somewhere.
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Post by tyrell »

No, in fact when I setup a 320x240 PAL screen, the fonts get screwed up (seems like one out of two pixels are displayed or so...). Very strange. But maybe I don't setup correctly this mode ??

No I'm looking for way to optimize the speccy border rendering to get nice border effects. Right now it's too slow to play 128k games at full speed with correct (line by line rendering) borders.

Things are progressing very well anyway !

If only if this dma stuff was stable...

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Post by DARKGATE »

:lol: multiload support, multiload support, :lol:

many people, don't speak of this problem, great problem.


TYRELL please, see if you can risolve, many great games are with multilevels and multiload, is primary.


:lol: excuse me if tell I always, but is very important. THANK YOU.
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Post by tyrell »

You are perfectly right, I need to fix multiload. I add it to the list of things to do.

_tyrell_
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Post by Antiriad »

Any joy on my artwork tyrell? Maybe save it as the same format as the keyboard picture?
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Post by tyrell »

I don't see any problems with your artwork !
They seem to be fine.
The pictures I took do show wrong colors (my monitor distorts them), totally different from what I can see on my tv set.

_tyrell_
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