KOS under windows and VC6++
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- Insane DCEmu
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KOS under windows and VC6++
For anyone who wants to use KOS 1.1.9 with VC6++ in windows you can use this little DC Project Wizard I Created.
Basically The same thing at the Pern Project but I updated it for KOS 1.1.9
enabled romdisk usage more easily
and allows you to select between using c files or cpp files.
you can grab it here:
http://vorrtexx.ionichost.com
any questions, suggestions, comments email me at vorrtexx@yahoo.com
Read the readme.txt file included to install/setup.
Basically The same thing at the Pern Project but I updated it for KOS 1.1.9
enabled romdisk usage more easily
and allows you to select between using c files or cpp files.
you can grab it here:
http://vorrtexx.ionichost.com
any questions, suggestions, comments email me at vorrtexx@yahoo.com
Read the readme.txt file included to install/setup.
- JMD
- Insane DCEmu
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Wow, great !
I tried it and work's fine for the app wizard.
I Just had a pbm with the Romdisk creation. My Dos console (I use WinMe) don't run the 'if exist' conditions of createim.bat and createo.bat. The batch always return 'directory not found'. When I delete them, all works nice.
I'll update my pern Project's app wizard // Bin2odc.exe
Thanks
I tried it and work's fine for the app wizard.
I Just had a pbm with the Romdisk creation. My Dos console (I use WinMe) don't run the 'if exist' conditions of createim.bat and createo.bat. The batch always return 'directory not found'. When I delete them, all works nice.
I'll update my pern Project's app wizard // Bin2odc.exe
Thanks
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- Team Screamcast
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Does anyone still have the appwizard?
I noticed it's not on the site anymore, I would appreciate if someone could send it to me.
I noticed it's not on the site anymore, I would appreciate if someone could send it to me.
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.
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Not really, I just need it to get back to devving.
Do you have it?
Vorrtexx?
Anyone?
Do you have it?
Vorrtexx?
Anyone?
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.
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- Insane DCEmu
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this is an old one heh.
I have one that works with KOS 1.2.0 which links to a cygwin setup.
basically it lets you use VC6++ as your IDE editor and pressing Alt B B will compile it for you then, without using a makefile (well it uses a VC mak file).
It works fine for me, but when my projects get large, I tend to use a MakeFile instead and run it from within cygwin, as it will recompile only the class files that were altered (where in VC6++, it will recompile every class file) and it can take a couple of seconds longer for larger projects when using it in VC.
I have KOS 1.3.0 but I have not had time to compile it yet.
If you're looking for a link let me know. I have the source to the project wizard somewhere here, I can recompile it and upload it.
I have one that works with KOS 1.2.0 which links to a cygwin setup.
basically it lets you use VC6++ as your IDE editor and pressing Alt B B will compile it for you then, without using a makefile (well it uses a VC mak file).
It works fine for me, but when my projects get large, I tend to use a MakeFile instead and run it from within cygwin, as it will recompile only the class files that were altered (where in VC6++, it will recompile every class file) and it can take a couple of seconds longer for larger projects when using it in VC.
I have KOS 1.3.0 but I have not had time to compile it yet.
If you're looking for a link let me know. I have the source to the project wizard somewhere here, I can recompile it and upload it.
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Okay, I sent you a message I think. I've had problems with PM's before.q_006 wrote:check your PM
Vorrtexx:
I've used 1.1.9 for all my devving, Is there a lot of differences between 1.1.9 and 1.2.0?
It would be very nice of you to recompile and upload it again.
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.
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- Insane DCEmu
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Tvspelsfreak wrote:q_006 wrote: I've used 1.1.9 for all my devving, Is there a lot of differences between 1.1.9 and 1.2.0?
It would be very nice of you to recompile and upload it again.
I have no idea, it's been over a year since I last looked at 1.1.9 and many months since I last loaded the wizard code. If I have both I'll take a look and do two seperate builds if neccessary. I'll try getting it up within the next couple of days (busy with final exams)
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Okay, thanks Vorrtexx!
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.
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Err, what ever happened to createo.bat and createim.bat?
They're not part of the installation but the compiler needs them and I'm sure I had them before.
EDIT: Oh, I just realized they had to be created by your appwizard or something. It's not needed with the 1.1.7 setup and it's not a part of cygwin. it's only needed for the stuff I created using your appwizard.
They're not part of the installation but the compiler needs them and I'm sure I had them before.
EDIT: Oh, I just realized they had to be created by your appwizard or something. It's not needed with the 1.1.7 setup and it's not a part of cygwin. it's only needed for the stuff I created using your appwizard.
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.
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Thanks Vorrtexx, I really appreciate it!
However, It won't work for me.
All the things I've tried compiling gives me the same error:
I doesn't look that serious, but what do I know...
Has anyone got a clue at what might be wrong?
However, It won't work for me.
All the things I've tried compiling gives me the same error:
Code: Select all
Deleting intermediate files and output files for project 'test - Win32 Debug'.
--------------------Configuration: test - Win32 Debug--------------------
Microsoft (R) Program Maintenance Utility Version 6.00.8168.0
Copyright (C) Microsoft Corp 1988-1998. All rights reserved.
C:\DevKitDC\bin\createim c:\test\romdisk.img c:\test\romdisk
0 rom 40a9fbaa [0xffffffff, 0xffffffff] 37777777777, sz 0, at 0x0
1 . [0x1000 , 0x14376064] 0040755, sz 0, at 0x20
1 .. [0x1000 , 0x78aaa8d ] 0040755, sz 0, at 0x40 [link to 0x20 ]
C:\DevKitDC\bin\createo c:\test\romdisk.img romdisk c:\test\romdisk.o
C:\DevKitDC\bin\g++ -o test.elf romdisk.o startup.o test.cpp -I C:\DevKitDC\include -I C:\DevKitDC\kernel\arch\dreamcast\include -ml -m4-single-only -O2 -fno-builtin -fno-strict-aliasing -fomit-frame-pointer -fno-optimize-sibling-calls -nostartfi
les -nostdlib -Wl -Ttext=0x8c010000 -L C:\DevKitDC\lib -L C:\DevKitDC\sh-sega-dreamcast\lib -lkallisti -lgcc -ltsunami -lk++ -lparallax -lpcx -lz -lm -Ttext=0x8c010000
Virtual memory exhausted: Invalid argument
NMAKE : fatal error U1077: 'C:\DevKitDC\bin\g++.exe' : return code '0x1'
Stop.
Error executing NMAKE.
test.exe - 1 error(s), 0 warning(s)
Has anyone got a clue at what might be wrong?
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.
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I fixed it a couple of days ago.
I just reinstalled Visual C++ and the devkit and now it works like a charm.
Thanks again Vorrtexx!
I just reinstalled Visual C++ and the devkit and now it works like a charm.
Thanks again Vorrtexx!
https://github.com/tvspelsfreak/texconv - Converts images into any texture format supported on the DC.