ethoscapade wrote:my biggest complaint about Nester however has to be the tiny tiny button delay. i'm not sure if anybody else has noticed it, but i'm positive it's there, and it's most noticeable in SMB and punch out - it's a lot harder to make that jump in 8-1 and dodge bald bull's uppercuts in nester as opposed to the NES.
You're not the only one, I've noticed this issue with latency in button response as well. From looking at the code, it seems to be because the graphics are quadruple buffered. This coincides with something I read that the PVR internally quadruple buffers too. It might be just a matter of only using two buffers instead of four. We'll see.
I'm going to use the official 7.1 since that's what I used for NesterGP and I'm familiar with it. I can't recall any games that I like that didn't work with it. Later, I'll do a game by game fix later for games that worked in 6 and not in 7. Then I'll add the missing mappers using other open source emus that support them as a reference. It would be like porting code, and I seem to be good at that.
As for the modem, I see that KOS only provides very raw use of the modem. Looks like a PPP driver and IP stack would have to be made if you wanted the netplay to function over the internet. Otherwise you'd have to directly dial to your opponent, which would make trying to find a random person to play with a bitch. That's why I want to do this over the internet. Then NesterDC can connect to a central server to find opponents.
On the flipside, the BBA should relatively be a piece of cake.