NesterDC Bileniar filter
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- DCEmu Fast Newbie
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NesterDC Bileniar filter
can anyone tell me what this does? I didn't download the dialy nester with it yet i just wanted to know what it does.
Here is a little more detailed explanation I did in another thread:
http://www.dcemulation.org/phpBB/viewto ... highlight=
http://www.dcemulation.org/phpBB/viewto ... highlight=
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- DCEmu Ex-Mod
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- DCEmu Ex-Mod
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- Smeg Creator
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Parappa wrote:Im pretty sure the Power VR2 hardware isnt capable of Tri-Linear filtering.
I'm not entirely sure it isn't. In the documentation for PowerVR in the Dreamcast it mentions in the bitfield where you set what kind of filtering you want (none or bilinear) that trilinear is one of the options. Whenever I set it, I ended up with no visible texture. It might mean that it was a feature supported in some chips in the PowerVR family but not the particular model used in the Dreamcast, or perhaps it is supported but some other polygon setting I was using is incompatible with trilinear filtering.
Yeah, specifically, opium-induced fantasies, according to Merriam Webster (http://www.m-w.com) anyway.I always wondered.. did the term "pipe dream" come from tripping while smoking a pipe?
The PVRDC chip has support for Bi-linear, Tri-linear, and Anisotropic texture filtering. However, 99% of games will only use Bi-linear filtering. Tri-linear and Anisotropic filtering (da best) cost a bit more fillrate and are rarely used.
Thats not to say there's no games that don't use the other types of filtering...Test Drive:Le Mans uses Tri-linear (or is Anisotropic?) texture filtering along with a TON of other effects and a real-time clock and I may say it's one of the best sim type racers ever made!
How's that for OT?
Thats not to say there's no games that don't use the other types of filtering...Test Drive:Le Mans uses Tri-linear (or is Anisotropic?) texture filtering along with a TON of other effects and a real-time clock and I may say it's one of the best sim type racers ever made!
How's that for OT?