Gianas Returns OUT NOW

This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.
Smiles
DCEmu Freak
DCEmu Freak
Posts: 86
https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
Joined: Fri Jan 17, 2003 4:14 pm
Has thanked: 0
Been thanked: 0

Gianas Returns OUT NOW

Post by Smiles »

Version 0.90 Beta of Giana Returns is out now. Give it a try.

http://www.gianas-return.de/
User avatar
pixel
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4991
Joined: Mon Jun 24, 2002 10:52 am
Has thanked: 2 times
Been thanked: 3 times

Post by pixel »

Schei?e!!
Ian Micheal
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4865
Joined: Fri Jul 11, 2003 9:56 pm
Has thanked: 2 times
Been thanked: 4 times

Post by Ian Micheal »

Neato!. Dc version is out now is it goes to look.
Dreamcast forever!!!
Mr. Jones
Mental DCEmu
Mental DCEmu
Posts: 339
Joined: Sun Feb 10, 2002 10:13 pm
Has thanked: 0
Been thanked: 0

Post by Mr. Jones »

Nice. Has a clean 16-bit look to it. Can't wait to try it out.
Image
User avatar
Freeze
DCEmu Respected
DCEmu Respected
Posts: 351
Joined: Wed Oct 17, 2001 7:44 pm
Location: Munich and Nuremberg / Germany
Has thanked: 0
Been thanked: 0
Contact:

Post by Freeze »

Kojo du geile Sau. :) Ich muss dich daf?r das n?chste mal knuddeln!!


I just thanked Kojote for this awesome piece of work, Cheers!!
Warmtoe
DC Developer
DC Developer
Posts: 453
Joined: Thu May 16, 2002 8:29 am
Location: ice88's house
Has thanked: 0
Been thanked: 0
Contact:

Post by Warmtoe »

WOWOWOWOWOWOWOWOWOWOWOWOWOWOWOW

This is AMAZING!!!!!
EliteDC
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 12
Joined: Wed Feb 04, 2004 1:02 am
Has thanked: 0
Been thanked: 0

Post by EliteDC »

Im on the 4th STAGE NOW.....
THE IMAGE burned perfectly.....

THIS MARIO LIKE GAME IS SPECTACULAR!!!

at only 3mbs.....download and burn it now!!!!

I must go play some more!!!
cool password system too
User avatar
melancholy
DCEmu's Ace Attorney
DCEmu's Ace Attorney
Posts: 10969
Joined: Mon Nov 26, 2001 12:34 am
Location: Indiana
Has thanked: 0
Been thanked: 1 time

Post by melancholy »

As a beta, how complete is it? I'm definately excited about this one!
EliteDC
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 12
Joined: Wed Feb 04, 2004 1:02 am
Has thanked: 0
Been thanked: 0

Post by EliteDC »

well im on stage 19 now....someone take the controller away..the addiction has set in!!!
Warmachine
DCEmu Veteran
DCEmu Veteran
Posts: 4306
Joined: Sat Nov 30, 2002 7:01 pm
Location: San Jose
Has thanked: 0
Been thanked: 0
Contact:

Post by Warmachine »

I hope someone makes a sbi soon!
:headbang: Dreamcast :headbang:
User avatar
impetus
Team Screamcast
Team Screamcast
Posts: 4566
Joined: Fri Feb 21, 2003 2:32 pm
Location: Overland Park, KS
Has thanked: 0
Been thanked: 0
Contact:

Post by impetus »

pixel wrote:Schei?e!!
watch yer mouth, mistkopf

oh wait, the demo is OUT!?!?

Heilege Schei?e!!
Sweater Fish
Psychotic DCEmu
Psychotic DCEmu
Posts: 679
Joined: Wed Oct 17, 2001 7:44 pm
Has thanked: 0
Been thanked: 0

Post by Sweater Fish »

Wow, this is great. First Beats Of Rage, now Giana's Return. The quality games are really rolling now. And we've still got the Dream On games, too, not to mention some of the best shooters the world has ever seen coming out commercially. I tell ya, I'm getting as many great new games for my DC now as I ever did.

It's too bad the Giana's Return team are so against the idea of releasing their level editor. Custom levels or maybe even full graphics mods would be so great to see. Some of the hacks of the original SMB are incredibly cool, better than the original even. Oh well, I suppose they have their reasons.


...word is bondage...
Mikey242
DCEmu Veteran
DCEmu Veteran
Posts: 412
Joined: Tue Jan 22, 2002 4:43 pm
Location: Newcastle, U.K. (Born: Bahamas)
Has thanked: 0
Been thanked: 0

Post by Mikey242 »

impetus wrote:Heilege Schei?e!!
What he said! :D
The OK Pope
Psychotic DCEmu
Psychotic DCEmu
Posts: 590
Joined: Sun Nov 23, 2003 6:30 pm
Location: Digging up Elvis
Has thanked: 0
Been thanked: 0

Post by The OK Pope »

Warmachine wrote:I hope someone makes a sbi soon!
Done. :wink:
Only problem is, I'm inbetween hosts for data with substantial bandwidth, my last free one deleted my account.
If you are interested in hosting this, or if you just want the sbi, drop me a PM or an AIM at "okpope".
Image
User avatar
Freeze
DCEmu Respected
DCEmu Respected
Posts: 351
Joined: Wed Oct 17, 2001 7:44 pm
Location: Munich and Nuremberg / Germany
Has thanked: 0
Been thanked: 0
Contact:

Post by Freeze »

Mikey242 wrote:
impetus wrote:Heilege Schei?e!!
What he said! :D
I thought that should be "heilige Schei?e" (which you write "Scheisse" and not "Schei?e" according to the new German grammar which was established back in 1997 *raises his finger*) which means holy shit. Eh. :D
Moi
QuakeDev Respected
QuakeDev Respected
Posts: 592
Joined: Thu Mar 14, 2002 1:15 am
Has thanked: 0
Been thanked: 6 times

Post by Moi »

Just checked the beta out and must say IT ROCKS!
Would be cool to see original levels included too!

Freeze wrote: I thought that should be "heilige Schei?e" (which you write "Scheisse" and not "Schei?e" according to the new German grammar which was established back in 1997 *raises his finger*) which means holy poop. Eh. :D
Yes but the old way of writing is still accepted even if it officially goes as "wrong" today.
:P :wink:
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
User avatar
Segata Sanshiro
Psychotic DCEmu
Psychotic DCEmu
Posts: 686
Joined: Thu Oct 23, 2003 3:23 pm
Location: the future
Has thanked: 0
Been thanked: 0
Contact:

Post by Segata Sanshiro »

Does the game have all the levels, or just part of them?
User avatar
Freeze
DCEmu Respected
DCEmu Respected
Posts: 351
Joined: Wed Oct 17, 2001 7:44 pm
Location: Munich and Nuremberg / Germany
Has thanked: 0
Been thanked: 0
Contact:

Post by Freeze »

All the levels of the final.

@Moi: Ja but I think the "?" is very lame. ;) I prefere Scheisse.
The OK Pope
Psychotic DCEmu
Psychotic DCEmu
Posts: 590
Joined: Sun Nov 23, 2003 6:30 pm
Location: Digging up Elvis
Has thanked: 0
Been thanked: 0

Post by The OK Pope »

The sbi is up here now: :mrgreen:
Image
Sweater Fish
Psychotic DCEmu
Psychotic DCEmu
Posts: 679
Joined: Wed Oct 17, 2001 7:44 pm
Has thanked: 0
Been thanked: 0

Post by Sweater Fish »

So, after playing the game a bunch more. I must say that in all honesty, I've got some real disappointments with how things turned out. It's not the engine or the graphics or the gameplay or anything like that, all that stuff's pretty great. But what it is is that there's some seriously cheap difficulty, mostly having to do with collision detection. Collisions are detected often when you're nowhere near an object or enemy, because they just used simple squared detection, I think. Anyone who's been to stages 16 or 29 knows the fury of the bouncing balls and the torches. That's cheap crap and it detracts from the game hugely, in my opinion. And then, I guess to balance out that cheap difficulty, they made it incredibly easy to get extra lives. By stage 16, you should be able to have 70 or more lives.

I think these were bad decisions on the part of the game's designers. The cheap hits problem would have been easily remedied by redoing the collision detection or else redrawing the sprites and some slight redesigning of the levels, and then simply don't make extra lives so easy to get and you'd have a good balanced game with a satisfying sort of difficulty.

I hope these things can be changed for the 1.0 release, but I'm afraid they were actually conscious decisions on the developers' parts and will remain.


...word is bondage...
Post Reply