BOR idea suggestions
- Banisher
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BOR idea suggestions
I would very pleased with a Golden Axe mod. THX to All
(Golden Axe The Duel sprites maybe)
Guardian Heroes I would be Very happy
Thanks to for everyone
(Golden Axe The Duel sprites maybe)
Guardian Heroes I would be Very happy
Thanks to for everyone
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Re: BOR idea suggestions
Good idea. So when are you going to start it?Banisher wrote:I would very pleased with a Golden Axe mod. THX to All
(Golden Axe The Duel sprites maybe)
Guardian Heroes I would be Very happy
Thanks to for everyone
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Download the "BOR edit pack" from the BOR site, then if it was me I'd work on the Characters first (you could then test them with the regular BOR levels). Then work on making your own levels. You may also want to get the PC version for testing purposes.Warmachine wrote:I wanted to start making ones, but I dont know where to first start.
Last edited by Lord_Ball on Fri Apr 02, 2004 6:10 am, edited 1 time in total.
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well i guess that you're playing the PC version.... or a mod that has some frame problems. So far with my mod... when played on the Dreamcast.... there's no real jumpy effect unless the frames are not done correctly.What makes Mods (or the real game) Jumpy? (When the charcter is walking and they shift about 2 or 4 inches) Is there a way to minimalize the effect?
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i'll be working my way torward a STREET FIGHTER ALPHA MOD.
since i have the game on my computer, i can easily rip the thing, and i worked a few times in placing frames with mugen, so i know how it works to make the anims without having them skipping or even teleporting around.
but since its my first time with BOR i guess its gonna take a long time for me to do it completely and learn all the things that have to be learned !
yet i will try !
since i have the game on my computer, i can easily rip the thing, and i worked a few times in placing frames with mugen, so i know how it works to make the anims without having them skipping or even teleporting around.
but since its my first time with BOR i guess its gonna take a long time for me to do it completely and learn all the things that have to be learned !
yet i will try !
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http://www.powow.com/snessprites/ heres a page of sprites. I'm sure someone could use them
Double Dragon sprites on there too!
Double Dragon sprites on there too!
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Test them with the PC version of BoR. They use the same format of data filesracketboy wrote:this may be a dumb question, but is there a way to test mods without playing them on the DC? in order to not go through a whole 100pk of CDRs in a week
Or burn plain files on multisession CDs (although you'll need a boot disk then.)
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I've tried opening the file but can'tLord_Ball wrote:Warmachine wrote:I wanted to start making ones, but I dont know where to first start.
Download the "BOR edit pack" from the BOR site, then if it was me I'd work on the Characters first (you could then test them with the regular BOR levels). Then work on making your own levels. You may also want to get the PC version for testing purposes.
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