Megaman: War of the Past- Updates and Pix Thread

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cube323
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Post by cube323 »

DC Stever you are a freakin ROCKSTAR!

This mod looks awesome! Keep up the good work.

As a huge Mega Man fan, I'm counting the days until the final version is released.
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Post by curt_grymala »

Is the demo gone, now? Did anyone mirror it? I would love to try it.

DCSteve - have you thought about using any sprites from Megaman Power Battle? There should be some really good sprites in that game, and they will be bigger than any of the sprites you could rip from the side-scrolling Megaman games.
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Post by DcSteve »

Megaman Powerbar- dont see how this can be done
Rush- would have to remove something already in there-
storyline- dunno yet- just a demo to give u an idea where im headed- thats why no real title screen-
slide attack- well not really, but when u do the grab, and throw back- its kinda the same move.
Super Cannon shot attack- i guess ill implement this instead of the 3rd power buster shot soon.
With some help from artists out there for title screens and wavs for the megaman enemy sounds- i can make this game great- artists will be credited for their work in the credits..

Somebody PLEASE HOST this file as i am not reopening my ftp.
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Post by DcSteve »

i think that megaman marvel vs capcom style- which is what he is- is perfect because hes bigger than the drones (enemies) from the power battles that i put in like cutman and metol. And gutsman is already bigger than him and they are ripped from different games. Anyway, MVC Megaman is the biggest and cleanest looking. Also, a buddy of mine is working on protoman who is the same size as this megaman- he will be implemented as player 2.
Last edited by DcSteve on Mon Mar 01, 2004 7:13 am, edited 1 time in total.
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Post by DcSteve »

the ftp is open again for a few more hours- someone please mirror this! The link to it is in the previous page of this thread..
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Post by curt_grymala »

I am downloading it right now. Once I get it downloaded (if I get it downloaded), I will mirror it for you.

I was unable to download the file (it would have taken more than 8 hours to dl it over my connection), but I sent you a PM giving you a place to upload it, so that I can easily mirror it, if you are interested.
Last edited by curt_grymala on Mon Mar 01, 2004 7:55 am, edited 1 time in total.
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Post by cagmere »

Looks really good man. This seemed to come out of nowhere too, great job so far though.
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Post by law56ker »

please put rush in there....he'd be awesome
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Post by law56ker »

DCsteve do u have a official name yet, how many levels do u plan on making? Don't make it too short:)
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Post by law56ker »

Go Here for another mirror of the Great Mega man demo by dcsteve.
http://www.tznet.com/wagnerl/megamandemo.html
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Post by curt_grymala »

Cool. Thanks law.
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Post by law56ker »

curt_grymala wrote:Cool. Thanks law.
Yea it should work now I think tell me if it doesn't
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Post by impetus »

DcSteve wrote:With some help from artists out there for title screens and wavs for the megaman enemy sounds- i can make this game great- artists will be credited for their work in the credits..
I may be able to help with art and sound. I'll AIM you sometime and we can talk about it. 8-)
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Post by DcSteve »

law- just for mirroring my file- your many questions deserve answer- right now im working on bass as a possible boss/ and then a unlockable char when u beat the game. Protoman is in the works by a friend- im already working on a new levels from megaman X3- and megaman battle stage from MVC.. I always thought of rush making megaman more kid oriented-the basic premis for this game is that megaman eventually finds a portal, later into the game, that warps him into X's time- before then- he will encounter bass and wily, after that he will encounter zero and and X himself and sigma- Ill have X and zero as playable characters ONLY when u reach a part after encountering them (not sure how to do this yet). Bass (after unlocked) and Protoman will be playable only before you hit the portal stage.
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Post by molotovwars »

that above is a hell of a paragraph, keep it up gotta love these bor mods
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Post by jessman »

uh...........i don't think the characters thing is gonna happen. saving hasn't been implemented, so why work so hard for so many characters EACH time? Personally i like the title screen the way it is because it's nostalgic, but i know that many people probably want it to be flashy. Just think back to EVERY Megaman before X4 and you'll see a BLACK title screen. Oh well, my opinions don't matter........
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Post by SSJKarma »

for people who didn' really seen it this way... rush is in fact already in his mod !

not playable or anything, but you see that little drill car ?
it is a transformed rush !
in MvsC rush follows megaman and when he does some specials like that drill car one, rush just transofrm and megaman uses him to dot he special then rushed untransform !

so basically, rush is already in there !
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Post by JuniorCrb »

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D that's awsome i'm so happy
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Post by law56ker »

Image
We need rush.....Image
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Post by curt_grymala »

No, we need whatever DCSteve feels like putting in the game. He is working very hard on this mod, and has done some really fantastic things with it already. Let him do it the way he wants. If you want Rush (in a different way than he is already included) then do your own Mod. Chill out and let Steve do it the way he wants, please. I don't want outrageous demands dampening his enthusiasm for this project. I would really like to see this mod finished.
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