SNES emu in the works
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Suggestions? Not really. I like the cartoonish looking SNES. And, yes, the text will be in a seperate font file. A TXF file to be exact. I'm also really liking mastakilla's bad ass bowser. The decision for the first release will be difficult. But keep in mind that it will be themable so don't get discouraged is I don't choose yours for the first release. All the work I've seen so far is awesome!
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No, it was a Speedy Gonzales game .
Sick of sub-par Dreamcast web browsers that fail to impress? Visit Psilocybin Dreams!
- mastakilla
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Lavalord wrote:http://www.angelfire.com/hero/lavalord/
I made a cd sticker. Any tips to make it better?
Wow thats a lot of black... How about pictures?
Dreamcast
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I can also help on the music part.
If you need a splash screen/intro/credits theme,I can compose one for this project.
Just what kind of music you feel goes best for this emu?
A remix of a popular game theme?
or,a completely original track created using SNES-quality sounds taken from the SNES?
or,the best thing I made so far using professional-quality sounds and much of my composings skills,but it's NOT a game soundtrack?
It's up to you to decide.
Oh,If you plan yo include an MP3 player for the music,trash that and include an OGG player instead.OGGs sound MUCH better and the DC can play OGGs using less CPU power than playing MP3s.
And OGGs are LEGAL,unlike MP3s
If you need a splash screen/intro/credits theme,I can compose one for this project.
Just what kind of music you feel goes best for this emu?
A remix of a popular game theme?
or,a completely original track created using SNES-quality sounds taken from the SNES?
or,the best thing I made so far using professional-quality sounds and much of my composings skills,but it's NOT a game soundtrack?
It's up to you to decide.
Oh,If you plan yo include an MP3 player for the music,trash that and include an OGG player instead.OGGs sound MUCH better and the DC can play OGGs using less CPU power than playing MP3s.
And OGGs are LEGAL,unlike MP3s
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On PCs, the MP3 decoders are much, much older, and they tend to have a lot of optimized x86 assembly code in them. Vorbis decoders, on the other hand, are usually just the standard Vorbis decoder, or the Tremor decoder (integer-only version).
On the DC, since we have no optimized MP3 decoders and we're using generic C ones, decoding MP3s isn't as fast as it is on x86. We're also using the generic Vorbis decoders. They basically run at the same speed.
The advantage of Vorbis is that you can encode at lower bitrate, and still get comparable (or better, depending on the bitrate and source material). Decoding less data on the DC takes less time, since you're not doing as many memory accesses.
On the DC, since we have no optimized MP3 decoders and we're using generic C ones, decoding MP3s isn't as fast as it is on x86. We're also using the generic Vorbis decoders. They basically run at the same speed.
The advantage of Vorbis is that you can encode at lower bitrate, and still get comparable (or better, depending on the bitrate and source material). Decoding less data on the DC takes less time, since you're not doing as many memory accesses.
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Well we certainly wouldn't want to use tremor. Anyway, what about mpglib? Bero was using that in his media player. I don't know if he changed anything himself, on his site it just says "change mpeg audio decoder to mpglib with sh4 dct36". His source is now released, so you could always look at that.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
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Im no artist or programmer. But I can test;)
If you ever need help feal free to ask me!
gamefreak701@yahoo.ca
If you ever need help feal free to ask me!
gamefreak701@yahoo.ca
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