RPG Mod for DC Quake

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Tyne
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Post by Tyne »

More news!
Frika joins the Quake RPG team! We've decided to recode some of it, it'll kick even more ass now.
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Post by ZTx3 »

Man this sounds really cool good luck and good fourtune to you and your team :)
-ZTx3

If Iam right good :). If Iam wrong I never said it :)
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Post by FrikaC »

Earlier in the thread someone was mentioning a hub system for Quake. I did this once for, I believe ELEK, but he decided not to use it and use Mindrcime's code instead (hmpf). You can find it here http://www.inside3d.com/frikbot/hub.zip (I think). It's probably way too much saving for the DC (makes a save game of every level) but it's fine for mods aimed at the PC.
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Post by mankrip »

What about the PainKeep hub mode? :!:
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Post by FrikaC »

The painkeep hub isn't quite the same thing.

It's one map the game keeps coming back to and players can select a map by jumping into one of the many gates.

What was being talked about was a single player system where the player could travel from level to level and monsters remained killed, etc. Like Hexen2's hub system or Quake 2 for that matter.

Doing a hub like painkeep is mind boggingly easy. Make a map, count votes, changelevel. That's all it is.
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Post by mankrip »

I have Hexen II but never played it so far... Basically I lost the interest when I discovered that each character has only 3 weapons, and most of them are contact weapons...

Also there's some areas that I just can't find where's the damn items... like the windmill key...

Quake II system is really cool, but if I remember it right there's no corpses when you come back... I've also stopped playing it because it doesn't work in 512x384 in my pc... :| Quake 1 video support is MUCH better
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