Cutting the FPS to half would free up quite a bit of cpu time and make the game more playeble if it cannot be optimized to the full 60fps. (Need a decent video card to acheve 60fps on a pc as it is) This method has been used by emulators here and even a commercial game or two.
From what Ive read Quake3 on dreamcast actually runs at 30 fps. (probibly 25 on pal) The engine is so heavy that cut had to be made. The engine is much heavier then unreal's. Supposedly the EA handled PS2 version runs at the full 60fps but the player models seem to be more squatty then they should be. Theres also a few other odditys about the graphics. Hate to say it... but once I got used to PS2's nasty FPS controls I perfered PS2's Q3 over DC's. That is if I put the odd graphics aside. It just has so many more game modes in there...
Quake3's maps were optimized some to help lower the ram requirements too.
For those that dont know there is a topic about Quake2 for pocketpc over on the quakedev form.
http://www.dcemulation.org/phpBB/viewtopic.php?t=4722
Quake2 'running' on the technicly limited ppc shows that it can indeed run on a Dreamcast. How well is the main question.
Myself from earlier wrote:Nobody has announced that they ARE working on it.
Thats not entirely true... Seems someone over on the Q2 for ppc forums has started a port. They have gotten two parts of it done but thats pretty much all thats been said.
Check out the last few post on on this tread over at pocketmatrix..
http://forums.pocketmatrix.com/viewtopic.php?t=3440
I wouldnt post it as front page news until its has a release... but its definatly something to watch for.
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