Chrono Trigger Remake Project
- az_bont
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Chrono Trigger Remake Project
Could be interesting. A remake of Chrono Trigger in complete 3D using the latest Unreal engine. Pics are available on the site. And the author assures us that in later versions, Chrono won't be carrying a gun .
http://spectralwars.planetaclix.pt/
http://spectralwars.planetaclix.pt/
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- Nyarlathotep
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- az_bont
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You're right - I'm still waiting for the Unofficial Chrono Trigger II project to show anything more promising than a minor playabale demo after years of work: http://www.uct2.net/
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- Nyarlathotep
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Depends on the RPG. In a MODERN RPG, I would say it is much higher then that - Squaresofts must be in the hundreds of hours per hour (each game has what? 100 people working on it for a year?). Older 16 bit and 8 bit RPGs are often very different, with a lot of the gameplay just combat and wandering.Nyarlathotep wrote:Most people VASTLY under estimate the amount of work an RPG needs - I would say something in the region of at least 40-50 man hours for each hour of actual gameplay at the very minimum
Has one of these remakes ever actually been finished?
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Too bad it's never gonna actually happen, I love that game, but on the other hand I'm kinda glad that stuff never works out, i want chrono trigger to remain untainted.
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It's the textures.Nyarlathotep wrote:Also reading this thread again, may I say:
For 6,000 polys, those models look like ass.
They can make a poor model look good (Ahem, Star Wars galaxies comes to mind, very low quality models, but really high resolution textures), and good models look poor and unprofessional.
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