how do you make the vmu ring ?

If you have any questions on programming, this is the place to ask them, whether you're a newbie or an experienced programmer. Discussion on programming in general is also welcome. We will help you with programming homework, but we will not do your work for you! Any porting requests must be made in Developmental Ideas.
Post Reply
patbier
DC Developer
DC Developer
Posts: 152
https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
Joined: Fri Aug 29, 2003 1:25 am
Has thanked: 0
Been thanked: 0

how do you make the vmu ring ?

Post by patbier »

Hello,

i'm currently developing a game on dreamcast, called Alice.
i see that you make the vmu ring in your dreamsnes.

how do you do ?
ImageAlice Dreams Tournament Dreamcast fans : http://www.facebook.com/alicedreamst
In August 2015, we had to change "Dynamite Dreams" name to "Alice Dreams Tournament"
ZacMc
DCEmu Super Fan
DCEmu Super Fan
Posts: 2715
Joined: Fri Nov 16, 2001 11:16 am
Location: Milwaukee, WI
Has thanked: 0
Been thanked: 0
Contact:

Post by ZacMc »

I'll move this to the programing forum.. Someone there should know.

Good luck on Alice. The demo looked very promising :D
patbier
DC Developer
DC Developer
Posts: 152
Joined: Fri Aug 29, 2003 1:25 am
Has thanked: 0
Been thanked: 0

Post by patbier »

thanks, we're working hard to finish the 2nd demo
we want to release a demo containing gameplay and a complete level
wait & see :wink:

i posted this question in the dreamsnes forum, because dreamsnes is the only homebrew project in which the vmu rings. Does another project do it too ?

and anyone knows how to do it ?
ImageAlice Dreams Tournament Dreamcast fans : http://www.facebook.com/alicedreamst
In August 2015, we had to change "Dynamite Dreams" name to "Alice Dreams Tournament"
ZacMc
DCEmu Super Fan
DCEmu Super Fan
Posts: 2715
Joined: Fri Nov 16, 2001 11:16 am
Location: Milwaukee, WI
Has thanked: 0
Been thanked: 0
Contact:

Post by ZacMc »

i posted this question in the dreamsnes forum, because dreamsnes is the only homebrew project in which the vmu rings.
I'm not sure if the DreamSNES team reads that forum.. You could try emailing Marcus or Per to ask how they did it.
ShadowofBob
ShadowOfBob
ShadowOfBob
Posts: 1203
Joined: Tue Mar 12, 2002 6:04 pm
Location: Boulder, CO
Has thanked: 0
Been thanked: 0

Post by ShadowofBob »

Try asking on the Yahoo Group DCDev mailing list. Marcus and Dan Potter read that and one of them should know.
Storminator16
DCEmu Veteran
DCEmu Veteran
Posts: 850
Joined: Mon Sep 01, 2003 11:12 am
Location: NC/Iraq
Has thanked: 0
Been thanked: 0
Contact:

Post by Storminator16 »

Did anyone ever find this out? I need this info too. I heard it was on Consolevision but you know what happened to that :-/
patbier
DC Developer
DC Developer
Posts: 152
Joined: Fri Aug 29, 2003 1:25 am
Has thanked: 0
Been thanked: 0

Post by patbier »

WillSams i asked in the dcdev, and marcus and peter answered me :

> You use the SETCOND command with the "clock" function, to set the
> pulse lengths of the sound. The beep function is in libronin, and is
> called vmsfs_beep().

> http://peter.bortas.org/scumm/libronin-0.4-src.tar.gz if someone missed that.

does libronin works with kos ?
ImageAlice Dreams Tournament Dreamcast fans : http://www.facebook.com/alicedreamst
In August 2015, we had to change "Dynamite Dreams" name to "Alice Dreams Tournament"
User avatar
BlueCrab
The Crabby Overlord
The Crabby Overlord
Posts: 5666
Joined: Mon May 27, 2002 11:31 am
Location: Sailing the Skies of Arcadia
Has thanked: 9 times
Been thanked: 69 times
Contact:

Post by BlueCrab »

I don't think they should work together, since they both serve the same purpose.
Last edited by BlueCrab on Sun Sep 07, 2003 6:25 pm, edited 1 time in total.
Ian Micheal
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4865
Joined: Fri Jul 11, 2003 9:56 pm
Has thanked: 2 times
Been thanked: 4 times

Post by Ian Micheal »

You would have to mod libronin and hack the bits you want over to kos. The worst part of any dreamcast game is the dam VMU beeping. Im glad its not in kos cant stand it i turn the dreamcast on with out a VMU to not put up with that stuiped beep beep. :lol:
Dreamcast forever!!!
Storminator16
DCEmu Veteran
DCEmu Veteran
Posts: 850
Joined: Mon Sep 01, 2003 11:12 am
Location: NC/Iraq
Has thanked: 0
Been thanked: 0
Contact:

Post by Storminator16 »

Thanks, Patbier, I'll give it a look. I always delete/not read that DC dev list stuff.
nymus
DC Developer
DC Developer
Posts: 968
Joined: Tue Feb 11, 2003 4:12 pm
Location: In a Dream
Has thanked: 5 times
Been thanked: 6 times

Post by nymus »

Ian Micheal wrote:You would have to mod libronin and hack the bits you want over to kos. The worst part of any dreamcast game is the dam VMU beeping. Im glad its not in kos cant stand it i turn the dreamcast on with out a VMU to not put up with that stuiped beep beep. :lol:
what :?

I LOVE that beep!!!
behold the mind
inspired by Dreamcast
Ian Micheal
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4865
Joined: Fri Jul 11, 2003 9:56 pm
Has thanked: 2 times
Been thanked: 4 times

Post by Ian Micheal »

You would not love it if you herd it every 10 mins at 3 AM Sounds like a cheap watch how can you love it. No tune just beep. :| :cry: I hate it and have a vmu with no beep that i made.
Dreamcast forever!!!
nymus
DC Developer
DC Developer
Posts: 968
Joined: Tue Feb 11, 2003 4:12 pm
Location: In a Dream
Has thanked: 5 times
Been thanked: 6 times

Post by nymus »

lol

Me, I think it gives DC some personality. You have yours set as an alarm? That would mean that you replenish your batteries often...:o
behold the mind
inspired by Dreamcast
BlackAura
DC Developer
DC Developer
Posts: 9951
Joined: Sun Dec 30, 2001 9:02 am
Has thanked: 0
Been thanked: 1 time

Post by BlackAura »

I never usually have a VMU connected, so it's no big deal for me.

It only seems to do it for when the batteries are low or flat (in other words, all the time). I suppose I should really remove the batteries from mine again.
Post Reply