DreamSNES .95 Saving!
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- DCEmu Cool Newbie
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DreamSNES .95 Saving!
YES! A new version has finally come! I love the speed improvements, but what's up with the saving? It'll show the VMU thing to let me know it's saving, but when I go back in the game, my game is erased! Is this happening to anyone else?
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- DCEmu Crazy Poster
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How odd... I can't believe I'm the only one replying to this topic... but yes, I cannot get saving to work correctly either. Well, saving does work, but actually loading that file is where the thing fails... I've disconnected all my controllers, and left nothing but an official sega VMU in port A slot 1, and no luck. The 2 block file is created, but as soon as I enter that game again, it is ignored.... hmm... I wonder if it has to do with the roms.lst file not matching the header names of the roms? Just a guess...
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- DCEmu Crazy Poster
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Ok... I've got one more theory... how many characters are the names of your rom files? When I save Chrono Trigger (file named Chrono.smc) it saves the srm file as Chrono__.srm. So perhaps the filenames need to be 8 characters or more? I can picture DreamSNES looking for Chrono.srm when all it sees is Chrono__.srm, and not making the connection... gonna try it out, I'll put a response here in about 1/2 hour...
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- DCEmu Crazy Poster
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Ok, that didn't work... evidently a large majority of the people here are getting this to work, so I've got some questions. Where do you have your roms.lst file, and what folder are your roms in? Also, what games are you saving in, what are their file names, and what is the header name on each? Your answers are greatly appreciated. I currently have a roms folder, the roms.lst file in that particular one, and have tried both long name (joliet) files for the roms as well as short (8.3 format).
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- DCEmu Crazy Poster
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I can't get it load from the vmu either. I thought the problem might be that it was overwriting the save everytime i opened a rom. But than shouldn't turning autosave off remedy the problem, which it didn't? Also, with autosave off the game locked up when I returned from the menu. I would like to know if anyone has successfully loaded from the vmu.
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- God Of All Things Sporkish
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I can't get it to work either...
Seems to me that all of us who can't load the save have to have SOMETHING in common...let's see...
NO ROMS.LST file for me
dead VMU batts
v 0.9.5 (duh)
game IS saving, not loading
NO ROMS.LST file for me
dead VMU batts
v 0.9.5 (duh)
game IS saving, not loading
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- DCEmu Freak
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- Insane DCEmu
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are you serious??? That is a huge bug! c'mon, who would want to name all there games with only 8 letters just to save when then is a max of 32!Same problem here......
I know that in NesterDC all rom's names must be in DOS 8.3 format in order to save.
Oh, and I'm having the same saving problem, although I DO have a ROMS.LST file in the root and in the roms directory. I have no VMU, only 2 mem cards so the 'dead batteries' idea we can rule out...
ARRGG!
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- Insane DCEmu
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- God Of All Things Sporkish
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Sniffle...
Noooooo...never to relive EarthBound! never to relive SMRPG!!! AAAAAA!!! What's worse is that the devs prob'ly won't bother patching the release anyway, so we're screwed unless it's just us who can't save or somebody else patches it...
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- DCEmu Freak
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- DCEmu Newbie
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Well I guess The Saving does work, or at least Shadow BOB Indicated it did in this forum :
http://www.dcemulation.org/phpBB/viewtopic.php?t=5290
but he only said it takes up less space so.....[/url]
http://www.dcemulation.org/phpBB/viewtopic.php?t=5290
but he only said it takes up less space so.....[/url]
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