is a duke3d port in progress?
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- DCEmu Newbie
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- Janitor 2nd Class
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- Janitor 2nd Class
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Just curious how will the midi support work? I mean will it have music? One of the things Im mainly curious about is if I will be able to get my add-ons to work. The way I made one of them I changed the music, sound, and some of the graphics (basically added a file called tiles014.art). I also did heavy changes to the user.con. They way I ran it on the PC was basically renamed the user.con in the duke3d directory to user.xxx. Then I had my modified user.con which was named user.yyy that I renamed to user.con. Then when you exited the game it renamed them back to there original names. I did this with a .bat file. I figure, if its even possible, Id have to burn a dedicated copy of Duke3D just for my levels if I wanted to do it that way huh?
Wii number: 1227 6854 1080 3665
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- Catgirl Maniac!
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- Insane DCEmu
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Unfortunately all downloads i've done are corrupt. I can't burn them.
And i can't mount the DJ Image with daemon tools. I have no clue why.
And when i try to make an Nero image by myself something going wrong.
I get the Copyright/Loading screen, and the nothing more happens.
I have to say, that i've done various DooM, Quake and ROTT images using SBI successfully.
And i can't mount the DJ Image with daemon tools. I have no clue why.
And when i try to make an Nero image by myself something going wrong.
I get the Copyright/Loading screen, and the nothing more happens.
I have to say, that i've done various DooM, Quake and ROTT images using SBI successfully.
...where the sanest place is behind a trigger