...........*rendered speachles* it...cant ...be..........

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...........*rendered speachles* it...cant ...be..........

Post by SadisticSaviorX »

i never though it could be done but it was MY XBOX LAGGED IN UNREAL CHAPIONSHIP........i stil dont belive it and i tryed it on my freinds and it still goes slow and i reterned it and got a new one and it did the same , is unreal just to much for xbox to handle?> :o
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Post by Wagh »

just a horribly coded game... welcome to last month :roll: Supposedly an update is coming in xbox live and in xbox nation soon.
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Post by Skynet »

xbox couldnt run LSL! (leisure suit larry)

seriously, i knew the day would happened when the beloved XBOX would slow down and ppl would realise console just arent worth the hype surrounding them!
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Post by TreyDay »

The Auto-update for Unreal Championship addresses the following:

1) The T.A.G. Rifle exploit.
2) The Rocket Launcher exploit.
3) All known map exploits.
4) The auto-aim exploit.
5) The novice bot, stats exploit.
6) The message: "No AA" now denotes a server that has auto-aim disabled.
7) The ?ghost-flag? exploit, in CTF matches.
Joining full servers: UC now checks if there is room in the game... before loading the map.
9) Resolved an occasional crash when joining a friend's match.
10) Resolved issues with Max Players & Private Slots.
11) Players will now receive 1-point of damage when impeding lifts.
12) The translocator disc will return to the gun, if it impedes a lift.
13) Players can no longer utilize the translocator, to pass through world geometry.
14) Anti-aliasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
15) Team-balancing fixed. The message "Teams Unbalanced", will show up briefly during an existing match, if the teams become unbalanced.

-Drakken_Mordith (DE producer)
That's what the patch that was released today is supposed to fix.
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Post by Ender »

Do I hear patches for a console game? It took longer than I expected. I thought patches for XBOX games would have been necessary within months of the BOX starting up.
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Post by SadisticSaviorX »

and i gett this where?...
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Post by zickfun »

need cable and xbox live i suppose
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Post by Gmc »

14) Anti-aliasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
-YAY- This is a good thing, everything was AA'ed, and I reckon it was that which was stopping it from getting a constant 60FPS.
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Post by perry »

xbox couldnt run LSL! (leisure suit larry)

seriously, i knew the day would happened when the beloved XBOX would slow down and ppl would realise console just arent worth the hype surrounding them!
Do I hear patches for a console game? It took longer than I expected. I thought patches for XBOX games would have been necessary within months of the BOX starting up.
Wut tha feck crawled up your asses >
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Re: ...........*rendered speachles* it...cant ...be..........

Post by liltimmyw »

DaWhiteNigga wrote:i never though it could be done but it was MY XBOX LAGGED IN UNREAL CHAPIONSHIP........i stil dont belive it and i tryed it on my freinds and it still goes slow and i reterned it and got a new one and it did the same , is unreal just to much for xbox to handle?> :o
Lag happens sometimes. Live with it.
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Post by zickfun »

yeah but u pay either way :/
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Post by Skynet »

[/quote]Quote:

xbox couldnt run LSL! (leisure suit larry)

seriously, i knew the day would happened when the beloved XBOX would slow down and ppl would realise console just arent worth the hype surrounding them!



Quote:

Do I hear patches for a console game? It took longer than I expected. I thought patches for XBOX games would have been necessary within months of the BOX starting up.



Wut tha feck crawled up your asses >




lol, it wasnt serious. all i mean is that lag will happen. it happens to every gaming console one time atleast. it will prob be a while b4 there is a console that is released where NO game will lag... EVER!!!

i just dont see why the xbox had to be an exception to the consoles that DO lag[/quote]
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Post by Lartrak »

I've seen Halo lag lots of times. Shoot a corpse with a full auto marine weapon, and you'll see it.
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Post by zickfun »

yeah my brother was showing it to me...it was really cool because i think the engine tries to calculate all the blood on top of each other and the more blood splurting out the more the cpu has to work and just keep shooting until it moves at 1fps...hehehe :P
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Post by Firthy2002 »

I highly doubt lag will ever be eradicated.
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