KOF2001
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Truth is true SNK Fighter fans want 2d, aren't concerned w/ 3d backgrounds, and we'll take kof anyway we can get it.....GBA, NEO GEO, PLAYSTATION, SUPER NINTENDO, and my personal fav DREAMCAST. Don't get me wrong, I love Marvel vs capcom and all the street fighter games just as much if not more than KOF, but KOF is a blast! Anyway, how does KOF2001 compare to KOF2000? I have 2000 and think it's great.
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Shut up, you being a judgemental moron. It looks much better than any SNES game and is runing on hardware made in 1994. The battle engine is refreshing and new compared to kof20k2 plus the techno music is nice change from the over drawn out orcastrated music. Also KOF games look like "crap" because there not made for Dc there made for Neogeo then ported. No way in Hell KOF would ever look as good as MVSC2 because it's on Neogeo not dreamcast. I worry about you idiot's sometime's.Warmachine wrote:Good Partfeels wrote:Hmmm... I don't want to criticize but it would be nice to back up your arguments with reasons other than "It sucks." What sucked? The crappy backgrounds? The Striker System? Lack of options?
More characters
Bad Part
Waste of money
Like all the KOF
Same moves for most characters
Looks like beta super nintendo graphics
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I love the KoF series, much more than the SF series. Yes it is stagnate and stale but its so damn good. KoF is more for the old school 2D fighters and the reason the graphics look bleh is because the hardware it was ported from (MVS) is about 13-14 years old.
Grooverider: If you like the KoF series you'll like KoF 2k1.
If you're into old school fighters but are disapointed then go play Garou: Mark of the Wolves. This game is damn spiffy.
Grooverider: If you like the KoF series you'll like KoF 2k1.
If you're into old school fighters but are disapointed then go play Garou: Mark of the Wolves. This game is damn spiffy.
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I bought a NeoGeo MVS arcade cabinet in november last year. The machine is played every day, mostly puzzle bobble (aka bust-a-move). It's a really cool thing to have, but the games and system cost about as much as those of a current console system. Still, if you're into 2d fighters and shooters, it might be worth it. Standing behind an arcade cabinet in your own home is a very different experience from sitting behind your tv holding a controller.
EDIT: Also, MVS games are meant to go into arcades, so they have a very high pricetag initially. The prices tend to drop after a few years though, when they get replaced by newer games in the arcades.
EDIT: Also, MVS games are meant to go into arcades, so they have a very high pricetag initially. The prices tend to drop after a few years though, when they get replaced by newer games in the arcades.
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The Neo-Geo system was created by SNK, a Japanese company. It was conceived as an arcade system, but a home console version was also marketed. The hardware was exactly the same. It was pretty damn powerful for its time. However the very first games were incredibly crappy. It was only after a few great fighting games came out around 1993 (Fatal Fury, Samurai Shodown), that the system really took off, and became essentially a fighter machine. Then came good action games like Metal Slug, that really showed off the system's potential.
If you want to see a fighting game that really exploits the Neo Geo's potential, check out Samurai Shodown 2. KOF 2001 doesn't really take advantage of the systems capability, and it's a sloppy port, with stiff animation, which is a shame, because the Neo Geo's powerful hardware allowed for ultra smooth animation.
Here's a pic of the system's first incarnation, when it was released in the U.S., in 1990. It had a $600 price tag. Cartridges cost around $200 each.
If you want to see a fighting game that really exploits the Neo Geo's potential, check out Samurai Shodown 2. KOF 2001 doesn't really take advantage of the systems capability, and it's a sloppy port, with stiff animation, which is a shame, because the Neo Geo's powerful hardware allowed for ultra smooth animation.
Here's a pic of the system's first incarnation, when it was released in the U.S., in 1990. It had a $600 price tag. Cartridges cost around $200 each.
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Well, there you have it. This game has its fans, but it is pretty damn far from being the best SNK fighting game. Pretty damn far...
It has a niche audience, but thinking that everyone will (or should) enjoy it, is just plain delusional.
And the animation is stiff...
The rote excuse for this shortcoming is: "This game is a MVS port, and the Dreamcast isn't really designed for 2D games". Well, then: Why do they release them? What's the point? Showing off the console's limitations?
It has a niche audience, but thinking that everyone will (or should) enjoy it, is just plain delusional.
And the animation is stiff...
The rote excuse for this shortcoming is: "This game is a MVS port, and the Dreamcast isn't really designed for 2D games". Well, then: Why do they release them? What's the point? Showing off the console's limitations?
"Until I finally made it, life was kinda hit or miss...
And I'd love to talk philosophy, but I gotta take a piss"
-David Lee Roth
And I'd love to talk philosophy, but I gotta take a piss"
-David Lee Roth
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Fatal Fury came out in 1991 and Samurai Showdown came out in 1993. I wouldn't say the very first games were crap, Nam 1975 was cool Sengoku and Magician Lord was pretty damn nifty also. Samurai Showdown was probably one of the best looking games for it's times. I'm still amazed at all the animation in SNKs game (take note Capcom). Hmmm...I want a sequel to Windjammers |=mariobro wrote:The Neo-Geo system was created by SNK, a Japanese company. It was conceived as an arcade system, but a home console version was also marketed. The hardware was exactly the same. It was pretty damn powerful for its time. However the very first games were incredibly crappy. It was only after a few great fighting games came out around 1993 (Fatal Fury, Samurai Shodown), that the system really took off, and became essentially a fighter machine. Then came good action games like Metal Slug, that really showed off the system's potential.
If you want to see a fighting game that really exploits the Neo Geo's potential, check out Samurai Shodown 2. KOF 2001 doesn't really take advantage of the systems capability, and it's a sloppy port, with stiff animation, which is a shame, because the Neo Geo's powerful hardware allowed for ultra smooth animation.
Here's a pic of the system's first incarnation, when it was released in the U.S., in 1990. It had a $600 price tag. Cartridges cost around $200 each.
*hugs his neo geo*