Lartrak wrote:Split screen was talked about for nxDoom...
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A port with split screen would be great if it were possible, but I'd REALLY like to see someone make this one have online TCP/IP multiplayer. Like Doom and Doom 2 now has.
I can dream I guess.
I tried to do split-screen in nxDoom - I got the game to start in multiplayer mode (DM or COOP) from the menus, and spawn 4 players. But I couldn't get it to render the viewpoint of the other 3 players, or accept controls from them. I know how to do it, but it's going to be done along with another load of changes that have a high chance of breaking stuff, like a new menu system and a custom maplist, and the ability to merge Doom, Doom 2, TNT and Plutonia into one huge WAD, like the other console versions but better. I got most of it working to a limited degree, but I scrapped it, partly because it was unstable, and partly because I forgot to back it up. Don't worry - I've still got the code from Beta 2 R2.
I don't think it'd be anywhere near as easy to do 4-player split screen in ROTT.