Quake 2 source code released..

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Quake 2 source code released..

Post by Matt Wilson »

http://www.bluesnews.com

The source to Quake 2 has been released.

I know it may seem inconsequential, but perhaps it's something the QuakeDC team can look into. Unfortunately, the minimum RAM specs are 32 megs, but perhaps can optomizations can be made... And there are quite a few good mods out there for Q2 now..
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yeah!

Post by biohazard »

Oh hell yeah! Ladies and gentlemen... START YOUR PORTING! :)
Quake 2 on DC? WHOO! DC will be the only console that has all 3 Quakes!
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Post by Tails Prower »

seems intersting... ive never played quake 2.
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Post by Tails Prower »

seems intersting... ive never played quake 2.
404NotFound wrote: hey mrinsulto or whatever your name is, for the last time
A DREAMCAST IS NOT A PLAYSTATION2!!!
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Post by Gmc »

Quake II on DC....now THAT would rule!

Come on, SOMEONE has GOT to port this!
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Post by Jelly_Warrior »

Quake 3 was ported to the DC so why not Quake 2?

I can hardly wait, someones definatley gonna do this!
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Post by Sub Woofer »

Wouldn't get your hopes up, It's not as simple as it sounds.

My bets on there is a lot of ASM in that code, and the original Quake (which was ported by Titanium Studio's) was actually done by a proffesional company using the official Devkits to show Sega Developers what it was capable of (something along those lines.)

Although I'd LOVE to see it on the dreamcast, I wouldn't bet money on it.

Hopefully a knowledged coder will be able to give us his insight on whether it is possible or not.
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Post by Jelly_Warrior »

But I'd still love to see it!

I'm sure that there are heaps of talented people out of there that could pull it off!

Look at it this way, sure these people managed to "PORT" the code but the authors of emulators should find it to be a piece of cake considering that some of them can make their own emulator up from scratch (I know that most of them are ports of PC emulators) so these people could surely port a PC game to DC.

Imagine the programming job prospects for someone that could port Quake 2 sucessfully to the DC!
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...

Post by crt0 »

I've looked through the source code. Out of all the assembly code that is included in the archive, I don't think one line of it is actually [b]necessary[/b]. I [b]think[/b] there is a C version of every assembly language function provided in the code. That means the renderer and everything should be somewhat portable. But I highly doubt this would be a quick/easy project for anyone.
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Post by Dr Wily »

hmmm.

Well, theres a Quake 2 model loader application available for KOS, which means someones already done some of the work on making 3D models render correctly on the DC... so if someone wanted to take this up they probably have had a little work already saved for them
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Post by perry »

i dont know if this can be done or not (i'm only 15, i started learning c the other week) but if it can..................

woa i would love to have all three quakes ready playable on DC it would make life sooooooooo more enjoyable.....
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Post by Schnapple »

I've pilfered through the code just a smidge. Like all id games, it's 90-95% C (not C++) code, with 5-10% ASM code. Ergo, with some rewriting it's theoretically possible. However, it's not for wimps. Like it has been mentioned the Quake source was ported by people with full dev kit access and of course Quake 3 was a commercial game. Finally realize that one of the things Titanium Studios had to do was to pitch out the OpenGL renderer and go with Direct3D for the WindowsCE nature of their port.

I'd offhand say crt0 would be the one to do it (since he did such a badass job with DOOM) but we'll see...
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Post by Matt Wilson »

Well, I like to keep people up to date on big name source code releases, since they seem to be the most requested ports.
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Post by .:ajay:. »

As much as Q2 on the dreamcast would be cool, it's, imho, the weakest of the 3 quake games, so if you've got DcQuake and Quake3arena you've already got the best of quake-gaming.

Having said that, let's hope someone picks up the ball, I agree crt0 seems the man to do it, whether he's got the time, motivation or willingness after the stuff he went through with doom, would be another matter i guess.

If he did, then we'd have to knight him / pay him lots of money / grant him sexual flavours. (crt0, please delete as appropriate)
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Post by Holly Hasney »

/me demands the return of porting requests forum..... :roll:
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Post by perry »

/me agrees with HH

(i wasnt here when there was one like but it sounds like a c 8) 8) l idea!)
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Post by Tails Prower »

/me also agrees with HH, id really like to see Segasonic Arcade ported to the dc lol.
404NotFound wrote: hey mrinsulto or whatever your name is, for the last time
A DREAMCAST IS NOT A PLAYSTATION2!!!
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Post by Holly Hasney »

...sarcasm not wasted then? :roll:
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Post by Dr Zoidberg »

Hollywood Hasney wrote: /me demands the return of porting requests forum..... :roll:
We have one already, it's called the Null/Junk forum.
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Post by Van_Lardo »

Hmmm... I still have to wonder about the amount of conjecture thrown around here. There seems to be too many people thinking "Merry Christmas!!! Quake 2!!!" and not "Merry Christmas 2002!!! Quake 2!!!"...

Altough I am quietly wetting myself in anticipation of seeing what one of the talented coders out there will be able to pull off with Quake 2 on DC, I also have to stress to everyone that when someone says "it should be relatively easy", they actually mean "WAIT!!! It's gonna be a while!!!"

How long did we, the humble Dreamcast users wait for DoomDC? The source has only just been released for Quake 2 (and I bet we'll get a LOT of hoax-ports as well!!!)... Just be patient, My Young Apprentices...
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